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📄 elevatordlg.cpp

📁 这是一个用c++编写的可以处理4台10层电梯的电梯调度系统
💻 CPP
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	GetDlgItem(IDC_BTN_PSG_LEAVE)->EnableWindow(TRUE);
	
	enableRelateBtn(m_eCurState,m_iCurFloor);

	SetTimer(2,DOOR_OPEN_TIME*1000,NULL);//开启开门超时计时时钟
	
}


/*####################################################################
// name:		closeDoor

// input1:		
				
// ouput:		void
				
// 功能描述:	电梯箱体关门
// 开发作者:	漫步阳光
// 开发时间:	@2005.11
// 版本说明:	v1.0
####################################################################*/
void CElevatorDlg::closeDoor() {

	//KillTimer(2);
	//m_eCurState = m_eOldState;	//恢复电梯运行方向
	//m_conState.SetWindowText("门关");

	//到头后自动换向
	if(m_eCurState==UP_PAUSE && m_iCurFloor==FLOOR_NUM) m_eCurState =DOWN_PAUSE;
	if(m_eCurState==DOWN_PAUSE && m_iCurFloor==1) m_eCurState =UP_PAUSE;
		
	GetDlgItem(IDC_BTN_CLOSE_DOOR)->EnableWindow(FALSE);
	GetDlgItem(IDC_BTN_PSG_ENTER)->EnableWindow(FALSE);
	GetDlgItem(IDC_BTN_PSG_LEAVE)->EnableWindow(FALSE);
	
	//前往下一楼层
	gotoNextDest();

}



/*####################################################################
// name:		gotoNextDest

// input1:		
				
// ouput:		void
				
// 功能描述:	关门后去往下一个楼层
// 开发作者:	漫步阳光
// 开发时间:	@2005.11
// 版本说明:	v1.0
####################################################################*/
void CElevatorDlg::gotoNextDest() {

if(m_eCurState==UP_PAUSE) 
{	
	if((m_iNextDestFloor = m_cUpWaitQueue->getNextAvail())==-1)//上行队列空,调整方向
	{

	if(m_iCurPassengerNum>0) //如果无请求但有乘客则进入暂停状态
	{
		//m_conState.SetWindowText("上行暂停");		
	}else{
		m_eCurState =IDLE;
		//m_conState.SetWindowText("空闲");
		Write2Log("空闲");//记录日志
	}
	
	}else{m_eCurState =UP_RUN;}

}
else if(m_eCurState==DOWN_PAUSE) 
{
	if((m_iNextDestFloor = m_cDownWaitQueue->getNextAvail())==-1)//下行队列空,调整方向
	{

	if(m_iCurPassengerNum>0) //如果无请求但有乘客则进入暂停状态
	{
		//m_conState.SetWindowText("下行暂停");	
	}else{
		m_eCurState =IDLE;
		//m_conState.SetWindowText("空闲");
		Write2Log("空闲");//记录日志
	}
	
	}else{m_eCurState =DOWN_RUN;}
}

m_conState.SetWindowText(stateDespArr[m_eCurState]);//改变电梯状态显示

//如果找到了下一个请求 
if(m_iNextDestFloor >0)	SetTimer(1,ONE_FLOOR_TIME*1000,NULL);//启动电梯


}



/*####################################################################
// name:		OnInnerBtnClk

// input1:		UINT curBtn
				
// ouput:		void
				
// 功能描述:	响应电梯内按钮的动作
// 开发作者:	漫步阳光
// 开发时间:	@2005.11
// 版本说明:	v1.0
####################################################################*/
void CElevatorDlg::OnInnerBtnClk(UINT curBtn) 
{

	if(m_iCurPassengerNum==0)
	{
		AfxMessageBox("请先按右边楼层按钮请求电梯。");
		return;
	}
	
	if(isMalFunction())
	{
		AfxMessageBox("本电梯故障。");
		return;
	}

	int iReqFloor = curBtn-900+1;

	if((m_eCurState==UP_RUN && iReqFloor<=m_iCurFloor) || \
		(m_eCurState==UP_PAUSE && iReqFloor<m_iCurFloor))
	{
		AfxMessageBox("您的请求跟电梯当前运行方向不一致。");
		return;
	}else if((m_eCurState==DOWN_RUN && iReqFloor>=m_iCurFloor) || \
		(m_eCurState==DOWN_PAUSE && iReqFloor>m_iCurFloor))
	{
		AfxMessageBox("您的请求跟电梯当前运行方向不一致。");
		return;
	}

	//如果刚好电梯所停楼层有请求,则直接开门
	if((m_eCurState==UP_PAUSE || m_eCurState==DOWN_PAUSE) && (iReqFloor==m_iCurFloor))
	{
		if(m_eCurState==UP_PAUSE) m_eCurState = UP_RUN;
		else m_eCurState = DOWN_RUN;
		
		buzz();
		openDoor();
		return;
	}

switch(m_eCurState)
{
case UP_PAUSE:
	m_iNextDestFloor = m_cUpWaitQueue->getNextAvail();
	if(m_iNextDestFloor==-1 || iReqFloor<m_iNextDestFloor) m_iNextDestFloor = iReqFloor;
	m_cUpWaitQueue->addElement(iReqFloor);
	m_eCurState =UP_RUN;
	//m_conState.SetWindowText("上行");

	KillTimer(1);		
	SetTimer(1,ONE_FLOOR_TIME*1000,NULL);//启动电梯
	break;
	
case DOWN_PAUSE:
	m_iNextDestFloor = m_cDownWaitQueue->getNextAvail();
	if(m_iNextDestFloor==-1 || iReqFloor>m_iNextDestFloor) m_iNextDestFloor = iReqFloor;
	m_cDownWaitQueue->addElement(iReqFloor);
	m_eCurState =DOWN_RUN;
	//m_conState.SetWindowText("下行");

	KillTimer(1);		
	SetTimer(1,ONE_FLOOR_TIME*1000,NULL);//启动电梯		
	break;
	
case UP_RUN:
	if(iReqFloor<m_iNextDestFloor) m_iNextDestFloor = iReqFloor;
	m_cUpWaitQueue->addElement(iReqFloor);
	break;
	
case DOWN_RUN:
	if(iReqFloor>m_iNextDestFloor) m_iNextDestFloor = iReqFloor;
	m_cDownWaitQueue->addElement(iReqFloor);
	break;
	
}

	m_conState.SetWindowText(stateDespArr[m_eCurState]);//改变电梯状态显示
	GetDlgItem(IDC_MYBUTTONS+iReqFloor-1)->EnableWindow(FALSE);

}


void CElevatorDlg::OnDestroy() 
{
	CDialog::OnDestroy();
	
	// TODO: Add your message handler code here
	
	for(int i=0;i<FLOOR_NUM;i++)
	{
		delete m_pButton[i];
		delete m_pLabel[i];
	}
	/*
	delete[] m_pButton;
	delete[] m_pLabel;
	delete[] stateDespArr;
	*/

	try{
		m_cLogFile.Close();
	}catch(CException* e){}
	

	KillTimer(1);KillTimer(2);
	
}

void CElevatorDlg::OnBtnCreateFault() 
{
	// TODO: Add your control notification handler code here

	if(m_eCurState==UP_RUN || m_eCurState==DOWN_RUN)
	{
		AfxMessageBox("电梯正在运行中,不允许出现故障!");
		return;
	}
	if(m_iCurPassengerNum > 0)
	{
		AfxMessageBox("电梯当前有乘客,不允许出现故障!");
		return;
	}
	
	m_eOldState = m_eCurState;
	m_eCurState =MAL_FUNCTION;
	GetDlgItem(IDC_BTN_CREATE_FAULT)->EnableWindow(FALSE);
	GetDlgItem(IDC_BTN_CORRECT_FAULT)->EnableWindow(TRUE);
	m_conState.SetWindowText(stateDespArr[m_eCurState]);//改变电梯状态显示
	Write2Log("产生故障!");//记录日志
}

void CElevatorDlg::OnBtnCorrectFault() 
{
	// TODO: Add your control notification handler code here
	m_eCurState =m_eOldState;
	GetDlgItem(IDC_BTN_CREATE_FAULT)->EnableWindow(TRUE);
	GetDlgItem(IDC_BTN_CORRECT_FAULT)->EnableWindow(FALSE);
	m_conState.SetWindowText(stateDespArr[m_eCurState]);//改变电梯状态显示
	Write2Log("故障已修复");//记录日志
	
}

void CElevatorDlg::OnBtnPsgEnter() 
{
	// TODO: Add your control notification handler code here
if(isOverWeight())
{
AfxMessageBox("本电梯已达到最大负重,不能再进人。");
return;
}

m_iCurPassengerNum++;

CString TempStr ="";
TempStr.Format("%d",m_iCurPassengerNum);
m_conPsgNum.SetWindowText("内有人数:"+TempStr);
Write2Log("进一人");

}

void CElevatorDlg::OnBtnPsgLeave() 
{
	// TODO: Add your control notification handler code here
if(m_iCurPassengerNum==0)
{
AfxMessageBox("本电梯内当前无乘客。");
return;
}

m_iCurPassengerNum--;

CString TempStr ="";
TempStr.Format("%d",m_iCurPassengerNum);
m_conPsgNum.SetWindowText("内有人数:"+TempStr);
Write2Log("出一人");

}

/*####################################################################
// name:		acceptReq

// input1:		sOuterRequest& tmpOuterRequest
				请求结构体

// ouput:		void
				
// 功能描述:	接收主控中心发来的楼层请求
// 开发作者:	漫步阳光
// 开发时间:	@2005.11
// 版本说明:	v1.0
####################################################################*/
void CElevatorDlg::acceptReq(sOuterRequest& tmpOuterRequest)
{
enum direction eReqDirection = tmpOuterRequest.eReqDirection;
int iReqFloor = tmpOuterRequest.iReqFloor;
//如果刚好电梯所停楼层有请求,则直接开门
if((m_eCurState==IDLE || m_eCurState==UP_PAUSE || m_eCurState==DOWN_PAUSE) && iReqFloor == m_iCurFloor)
{
if(eReqDirection==UP) m_eCurState = UP_RUN;
else m_eCurState = DOWN_RUN;

buzz();
openDoor();
return;
}

enum direction realDire = (iReqFloor>m_iCurFloor) ? UP : DOWN; 

switch(m_eCurState)
{
case IDLE:
	//记录用户请求方向与电梯应该运行方向不一致的情况,以便电梯到达后调整方向
	if(eReqDirection==UP && realDire==DOWN){
		m_eBackupDirection = UP;
		m_bCanSchedule = FALSE;//电梯在到达本请求楼层前不允许再被调度
	}else if(eReqDirection==DOWN && realDire==UP){
		m_eBackupDirection = DOWN;
		m_bCanSchedule = FALSE;//电梯在到达本请求楼层前不允许再被调度
	}
	
	if(realDire==UP)
	{
		m_eCurState =UP_RUN;
		m_cUpWaitQueue->addElement(iReqFloor);
	}else{
		m_eCurState =DOWN_RUN;
		m_cDownWaitQueue->addElement(iReqFloor);
	}

	m_conState.SetWindowText(stateDespArr[m_eCurState]);//改变电梯状态显示
	Write2Log(stateDespArr[m_eCurState]);//记录日志
	m_iNextDestFloor = iReqFloor;

	KillTimer(1);
	SetTimer(1,ONE_FLOOR_TIME*1000,NULL);//启动电梯
	break;

case UP_PAUSE:
	m_iNextDestFloor = m_cUpWaitQueue->getNextAvail();
	if(m_iNextDestFloor==-1 || iReqFloor<m_iNextDestFloor) m_iNextDestFloor = iReqFloor;
	m_cUpWaitQueue->addElement(iReqFloor);
	m_eCurState =UP_RUN;
	m_conState.SetWindowText(stateDespArr[m_eCurState]);//改变电梯状态显示

	KillTimer(1);		
	SetTimer(1,ONE_FLOOR_TIME*1000,NULL);//启动电梯
	break;
	
case DOWN_PAUSE:
	m_iNextDestFloor = m_cDownWaitQueue->getNextAvail();
	if(m_iNextDestFloor==-1 || iReqFloor>m_iNextDestFloor) m_iNextDestFloor = iReqFloor;
	m_cDownWaitQueue->addElement(iReqFloor);
	m_eCurState =DOWN_RUN;
	m_conState.SetWindowText(stateDespArr[m_eCurState]);//改变电梯状态显示

	KillTimer(1);		
	SetTimer(1,ONE_FLOOR_TIME*1000,NULL);//启动电梯		
	break;
	
case UP_RUN:
	if(iReqFloor<m_iNextDestFloor) m_iNextDestFloor = iReqFloor;
	m_cUpWaitQueue->addElement(iReqFloor);
	break;
	
case DOWN_RUN:
	if(iReqFloor>m_iNextDestFloor) m_iNextDestFloor = iReqFloor;
	m_cDownWaitQueue->addElement(iReqFloor);
	break;
	
}

}


void CElevatorDlg::enableRelateBtn(enum state eCurState, int iFloorNo)
{
	//Enable当前楼层按钮
	GetDlgItem(IDC_MYBUTTONS+iFloorNo-1)->EnableWindow(TRUE);

	//通知父窗体Enable该楼层按钮
	int tarFloorBtnID = (eCurState==UP_PAUSE) ? (2*(iFloorNo-1)) : (2*(iFloorNo-1)+1);
	m_pParent->SendMessage(WM_ARRIVE_ONEFLOOR,(WPARAM)tarFloorBtnID);

}


void CElevatorDlg::Write2Log(CString content) 
{

CString tempStr;
tempStr.Format("%d",m_iElevatorNo);

CTime m_SysTime = CTime::GetCurrentTime();

try{
m_cLogFile.WriteString("电梯"+tempStr+" ["+content+"]\t("+m_SysTime.Format("%Y-%m-%d %H:%M:%S")+")\n");
}catch(CException* e){}

}


void CElevatorDlg::buzz() 
{
MessageBeep(MB_ICONASTERISK);
}

HBRUSH CElevatorDlg::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor) 
{
	HBRUSH hbr = CDialog::OnCtlColor(pDC, pWnd, nCtlColor);
	
	// TODO: Change any attributes of the DC here
	
	// TODO: Return a different brush if the default is not desired

	/*
	if(nCtlColor== CTLCOLOR_STATIC)
	{
		pDC->SetBkMode(TRANSPARENT);
		//此处设置字体的颜色
		pDC->SetTextColor(RGB(0,0,255));
		
		return m_hbrush;
	}
	else
	*/
	return hbr;
}

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