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//Microsoft Developer Studio generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// Chinese (P.R.C.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)
#ifdef _WIN32
LANGUAGE LANG_CHINESE, SUBLANG_CHINESE_SIMPLIFIED
#pragma code_page(936)
#endif //_WIN32
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE DISCARDABLE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE DISCARDABLE
BEGIN
"#include ""afxres.h""\r\n"
"\0"
END
3 TEXTINCLUDE DISCARDABLE
BEGIN
"#define _AFX_NO_SPLITTER_RESOURCES\r\n"
"#define _AFX_NO_OLE_RESOURCES\r\n"
"#define _AFX_NO_TRACKER_RESOURCES\r\n"
"#define _AFX_NO_PROPERTY_RESOURCES\r\n"
"\r\n"
"#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)\r\n"
"#ifdef _WIN32\r\n"
"LANGUAGE 4, 2\r\n"
"#pragma code_page(936)\r\n"
"#endif //_WIN32\r\n"
"#include ""res\\ms5.rc2"" // non-Microsoft Visual C++ edited resources\r\n"
"#include ""l.chs\\afxres.rc"" // Standard components\r\n"
"#endif\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
IDD_MS5_DIALOG DIALOGEX 0, 0, 417, 263
STYLE DS_MODALFRAME | WS_MINIMIZEBOX | WS_POPUP | WS_VISIBLE | WS_CAPTION |
WS_SYSMENU
EXSTYLE WS_EX_APPWINDOW
CAPTION "五子棋进阶"
MENU IDR_CONTROL
FONT 9, "宋体"
BEGIN
EDITTEXT IDC_OUTINFO,273,39,6,12,ES_MULTILINE | ES_AUTOVSCROLL |
ES_AUTOHSCROLL | ES_READONLY | NOT WS_VISIBLE |
WS_VSCROLL
PUSHBUTTON "上一步",IDC_PRE,266,2,43,13
PUSHBUTTON "下一步",IDC_NEXT,312,2,43,13
PUSHBUTTON "第一步",IDC_FIRST,358,2,43,13
PUSHBUTTON "最后一步",IDC_LAST,280,21,43,13
PUSHBUTTON "断点续玩",IDC_CONTINUE,332,21,43,13
LTEXT "胜",IDC_STATIC,299,217,9,10
EDITTEXT IDC_WINNUM,310,216,30,12,ES_AUTOHSCROLL | ES_READONLY
LTEXT "局",IDC_STATIC,342,217,11,8
LTEXT "输",IDC_STATIC,299,229,9,10
EDITTEXT IDC_LOSSNUM,310,228,30,12,ES_AUTOHSCROLL | ES_READONLY
LTEXT "局",IDC_STATIC,342,229,11,8
LTEXT "平",IDC_STATIC,299,241,9,10
EDITTEXT IDC_TIENUM,310,240,30,12,ES_AUTOHSCROLL | ES_READONLY
LTEXT "局",IDC_STATIC,342,241,11,8
EDITTEXT IDC_WINRATIO,357,216,32,12,ES_AUTOHSCROLL | ES_READONLY
EDITTEXT IDC_LOSSRATIO,357,228,32,12,ES_AUTOHSCROLL | ES_READONLY
EDITTEXT IDC_TIERATIO,357,240,32,12,ES_AUTOHSCROLL | ES_READONLY
LTEXT "你的战绩",IDC_STATIC,283,217,10,34
PUSHBUTTON "清零",IDC_CLEARSCORE,393,218,17,29,BS_MULTILINE
CONTROL "Progress1",IDC_THINKPROCESS,"msctls_progress32",
WS_BORDER,291,177,92,10
LTEXT "电脑宝宝思考进度",IDC_STATIC,292,164,72,12
END
IDD_CVSC DIALOG DISCARDABLE 0, 0, 197, 102
STYLE WS_POPUP
FONT 9, "宋体"
BEGIN
LTEXT "先手等级",IDC_STATIC,52,24,33,8
LTEXT "后手等级",IDC_STATIC,52,40,33,8
COMBOBOX IDC_FIRSTGRADE,91,22,40,82,CBS_DROPDOWNLIST | CBS_SORT |
WS_VSCROLL | WS_TABSTOP
COMBOBOX IDC_SECONDGRADE,91,38,40,57,CBS_DROPDOWNLIST | CBS_SORT |
WS_VSCROLL | WS_TABSTOP
PUSHBUTTON "确定",IDC_SUBMIT,51,71,42,12
LTEXT "是否导入棋局",IDC_STATIC,52,56,49,8
CONTROL "是",IDC_YESIMPORT,"Button",BS_AUTORADIOBUTTON,102,56,20,
8
CONTROL "否",IDC_NOIMPORT,"Button",BS_AUTORADIOBUTTON,122,56,20,
8
PUSHBUTTON "取消",IDC_NOSUBMIT,101,71,42,12
END
IDD_ABOUT DIALOG DISCARDABLE 0, 0, 197, 102
STYLE WS_POPUP
FONT 9, "宋体"
BEGIN
ICON IDR_MAINFRAME,IDC_STATIC,23,28,20,20
LTEXT "五子棋进阶 3.0版",IDC_STATIC,58,27,71,8,SS_NOPREFIX
LTEXT "版权所有 (C) 张钋 2004.2",IDC_STATIC,55,41,101,8
LTEXT "如有任何反馈意见请点击以下链接,谢谢!",IDC_STATIC,21,
61,158,10
LTEXT "Email:zhangpo03@mails.tsinghua.edu.cn",IDC_MAILSTATIC,
22,75,154,10
END
#ifndef _MAC
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 3,0,0,0
PRODUCTVERSION 3,0,0,0
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x4L
FILETYPE 0x1L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "080404b0"
BEGIN
VALUE "Comments", "\0"
VALUE "CompanyName", "\0"
VALUE "FileDescription", "Microsoft 基础类应用程序\0"
VALUE "FileVersion", "3.0\0"
VALUE "InternalName", "五子棋进阶\0"
VALUE "LegalCopyright", "版权所有 (C) 2004\0"
VALUE "LegalTrademarks", "\0"
VALUE "OriginalFilename", "\0"
VALUE "PrivateBuild", "\0"
VALUE "ProductName", "应用程序\0"
VALUE "ProductVersion", "3.0\0"
VALUE "SpecialBuild", "\0"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x804, 1200
END
END
#endif // !_MAC
/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//
#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO DISCARDABLE
BEGIN
IDD_MS5_DIALOG, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 410
TOPMARGIN, 2
BOTTOMMARGIN, 256
END
IDD_CVSC, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 190
TOPMARGIN, 7
BOTTOMMARGIN, 98
END
IDD_ABOUT, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 190
TOPMARGIN, 7
BOTTOMMARGIN, 98
END
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Bitmap
//
WHITE BITMAP DISCARDABLE "res\\whitestone.BMP"
GRAY1 BITMAP DISCARDABLE "res\\gray1.bmp"
GRAY2 BITMAP DISCARDABLE "res\\gray2.bmp"
MS5 BITMAP DISCARDABLE "res\\ms5.BMP"
DARK BITMAP DISCARDABLE "res\\darkstone.BMP"
IDB_BUTTON BITMAP DISCARDABLE "res\\ButtonsWin3000.bmp"
BK BITMAP DISCARDABLE "res\\bk.bmp"
3RAW BITMAP DISCARDABLE "res\\3.bmp"
1RAW BITMAP DISCARDABLE "res\\1.bmp"
2RAW BITMAP DISCARDABLE "res\\2.bmp"
4RAW BITMAP DISCARDABLE "res\\4.bmp"
5RAW BITMAP DISCARDABLE "res\\5.bmp"
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDR_MAINFRAME ICON DISCARDABLE "res\\ms5.ico"
/////////////////////////////////////////////////////////////////////////////
//
// Menu
//
IDR_CONTROL MENU DISCARDABLE
BEGIN
POPUP "游戏控制"
BEGIN
MENUITEM "重新开始", IDM_START
MENUITEM "换方", IDM_CHANGE
MENUITEM "悔棋", IDM_REGRET
MENUITEM "下一步建议", IDM_ADVICE
MENUITEM "人人对下", IDM_RENREN
MENUITEM "电脑宝宝对下", IDM_CVSC
MENUITEM "去掉音效", IDM_SOUND
MENUITEM "退出", IDM_EXIT
END
POPUP "等级"
BEGIN
MENUITEM "童稚级", IDM_GRADE1
MENUITEM "成长级", IDM_GRADE2
MENUITEM "成熟级", IDM_GRADE3
MENUITEM "进阶级", IDM_GRADE4
MENUITEM "专家级", IDM_GRADE5
END
POPUP "棋局控制"
BEGIN
MENUITEM "保存棋局", IDM_SAVE
MENUITEM "读取棋局", IDM_LOAD
MENUITEM "直接进入观赏模式", IDM_SHOW
END
MENUITEM "关于...", ID_ABOUT
END
IDR_MENU1 MENU DISCARDABLE
BEGIN
POPUP "调试控制"
BEGIN
MENUITEM "调试状态切换", IDM_DEBUG
MENUITEM "构成4子", IDM_HASCANFOUR
MENUITEM "连5子", IDM_FIVE
MENUITEM "有5子", IDM_HASFIVE
MENUITEM "一阶活子", IDM_ALIVE
MENUITEM "生成一阶活子", IDM_MAKEALIVE
MENUITEM "制造两个活子", IDM_MAKETWOALIVE
MENUITEM "强二阶活子", IDM_QIANGTWOLEVEL
MENUITEM "二阶活子", IDM_TWOLEVEL
MENUITEM "生成二阶活子", IDM_MAKETWOLEVEL
MENUITEM "全部牵制子", IDM_GETALLPOINTS
MENUITEM "两牵制子", IDM_TWOMODEL
MENUITEM "牵制子匹配", IDM_QIANMODEL
MENUITEM "掺杂牵制子匹配", IDM_QIANADDONE
MENUITEM "强掺杂牵制子匹配", IDM_QIANGQIANMODELADDONE
MENUITEM "强牵制子匹配", IDM_QIANGQIANMODEL
MENUITEM "强二阶牵制子匹配", IDM_QIANGTOWLEVELQIANMODEL
MENUITEM "二阶牵制子匹配", IDM_TWOLEVELQIANMODEL
MENUITEM "三阶牵制子匹配", IDM_THREEQIANMODEL
MENUITEM "打击子", IDM_BEATPOINT
MENUITEM "是否是打击子", IDM_BEAT
MENUITEM "二阶打击子", IDM_TWOLEVELBEAT
MENUITEM "制造打击子", IDM_MAKEBEAT
MENUITEM "制造一阶牵制子", IDM_MAKEQIAN
MENUITEM "调试牵制子匹配", IDM_DEBUGQIAN
MENUITEM "显示周围子", IDM_AROUND
MENUITEM "二阶活子周围子", IDM_GETCLOSETWOLEVEL
MENUITEM "小周围无牵", IDM_SMALLSUBQIAN
MENUITEM "阻挡子", IDM_DEFENTPOINT
MENUITEM "冲二子", IDM_CHONGTWO
MENUITEM "除去牵制子的周围子", IDM_SUB
MENUITEM "去掉提示", IDM_ERASE
MENUITEM "走一步", IDM_RUN
MENUITEM "防守", IDM_DEFENT
MENUITEM "防守二阶活子", IDM_TWOLEVELDEFENT
MENUITEM "赋值", IDM_VALUE
MENUITEM "现在调试黑棋", IDM_DEBUGCHANGE
END
END
/////////////////////////////////////////////////////////////////////////////
//
// WAVE
//
PUT WAVE DISCARDABLE "res\\put.wav"
REGRET WAVE DISCARDABLE "res\\regret.wav"
LOSS WAVE DISCARDABLE "res\\lose.wav"
NEWGAME WAVE DISCARDABLE "res\\newgame.wav"
WIN WAVE DISCARDABLE "res\\win.wav"
/////////////////////////////////////////////////////////////////////////////
//
// Dialog Info
//
IDD_CVSC DLGINIT
BEGIN
IDC_FIRSTGRADE, 0x403, 2, 0
0x0031,
IDC_FIRSTGRADE, 0x403, 2, 0
0x0032,
IDC_FIRSTGRADE, 0x403, 2, 0
0x0033,
IDC_FIRSTGRADE, 0x403, 2, 0
0x0034,
IDC_FIRSTGRADE, 0x403, 2, 0
0x0035,
IDC_SECONDGRADE, 0x403, 2, 0
0x0031,
IDC_SECONDGRADE, 0x403, 2, 0
0x0032,
IDC_SECONDGRADE, 0x403, 2, 0
0x0033,
IDC_SECONDGRADE, 0x403, 2, 0
0x0034,
IDC_SECONDGRADE, 0x403, 2, 0
0x0035,
0
END
/////////////////////////////////////////////////////////////////////////////
//
// SCORE
//
IDR_SCORE SCORE DISCARDABLE "res\\score.m"
/////////////////////////////////////////////////////////////////////////////
//
// Cursor
//
IDC_CURSOR1 CURSOR DISCARDABLE "res\\Hand.cur"
/////////////////////////////////////////////////////////////////////////////
//
// String Table
//
STRINGTABLE DISCARDABLE
BEGIN
IDS_ABOUTBOX "关于 五子棋进阶(&A)..."
END
#endif // Chinese (P.R.C.) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
#define _AFX_NO_SPLITTER_RESOURCES
#define _AFX_NO_OLE_RESOURCES
#define _AFX_NO_TRACKER_RESOURCES
#define _AFX_NO_PROPERTY_RESOURCES
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)
#ifdef _WIN32
LANGUAGE 4, 2
#pragma code_page(936)
#endif //_WIN32
#include "res\ms5.rc2" // non-Microsoft Visual C++ edited resources
#include "l.chs\afxres.rc" // Standard components
#endif
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
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