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📄 balloonhelp.cpp

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// ******************************************************************************// BalloonHelp.cpp : implementation file// Copyright 2001-2002, Joshua Heyer//  You are free to use this code for whatever you want, provided you// give credit where credit is due.  (I seem to get a lot of questions// about that statement...  All i mean is, don't copy huge bits of code// and then claim you wrote it.  You don't have to put my name in an about// box or anything.  Though i'm not going to stop you if that's really what// you want :~) )//  I'm providing this code in the hope that it is useful to someone, as i have// gotten much use out of other peoples code over the years.//  If you see value in it, make some improvements, etc., i would appreciate it // if you sent me some feedback.//// ******************************************************************************#include "stdafx.h"#include "BalloonHelp.h"// allow multimonitor-aware code on Win95 systems// comment out the first line if you have already define it in another file// comment out both lines if you don't care about Win95#define COMPILE_MULTIMON_STUBS#include "multimon.h"// debug helpers#ifdef _DEBUG#define new DEBUG_NEW#undef THIS_FILEstatic char THIS_FILE[] = __FILE__;#endif//// constants that may not be defined if you don't have the latest SDK// (but i like to use them anyway)//#ifndef DFCS_HOT#define DFCS_HOT 0x1000#endif#ifndef AW_HIDE#define AW_HIDE 0x00010000
#define AW_BLEND 0x00080000
#endif#ifndef CS_DROPSHADOW#define CS_DROPSHADOW   0x00020000#endif#ifndef SPI_GETDROPSHADOW#define SPI_GETDROPSHADOW  0x1024#endif#ifndef SPI_GETTOOLTIPANIMATION#define SPI_GETTOOLTIPANIMATION 0x1016#endif#ifndef SPI_GETTOOLTIPFADE#define SPI_GETTOOLTIPFADE 0x1018#endif/////////////////////////////////////////////////////////////////////////////// CBalloonHelp// option constants (bits)const unsigned int   CBalloonHelp::unCLOSE_ON_LBUTTON_UP    = 0x0001;const unsigned int   CBalloonHelp::unCLOSE_ON_MBUTTON_UP    = 0x0002;const unsigned int   CBalloonHelp::unCLOSE_ON_RBUTTON_UP    = 0x0004;const unsigned int   CBalloonHelp::unCLOSE_ON_LBUTTON_DOWN  = 0x0008;const unsigned int   CBalloonHelp::unCLOSE_ON_MBUTTON_DOWN  = 0x0010;const unsigned int   CBalloonHelp::unCLOSE_ON_RBUTTON_DOWN  = 0x0020;const unsigned int   CBalloonHelp::unCLOSE_ON_MOUSE_MOVE    = 0x0040;const unsigned int   CBalloonHelp::unCLOSE_ON_KEYPRESS      = 0x0080;const unsigned int   CBalloonHelp::unCLOSE_ON_ANYTHING      = CBalloonHelp::unCLOSE_ON_MOUSE_MOVE|CBalloonHelp::unCLOSE_ON_RBUTTON_DOWN|CBalloonHelp::unCLOSE_ON_RBUTTON_DOWN|CBalloonHelp::unCLOSE_ON_MBUTTON_DOWN|CBalloonHelp::unCLOSE_ON_LBUTTON_DOWN|CBalloonHelp::unCLOSE_ON_RBUTTON_UP|CBalloonHelp::unCLOSE_ON_MBUTTON_UP|CBalloonHelp::unCLOSE_ON_LBUTTON_UP;const unsigned int   CBalloonHelp::unDELAY_CLOSE            = 0x0100;const unsigned int   CBalloonHelp::unDELETE_THIS_ON_CLOSE   = 0x0200;const unsigned int   CBalloonHelp::unSHOW_CLOSE_BUTTON      = 0x0400;const unsigned int   CBalloonHelp::unSHOW_INNER_SHADOW      = 0x0800;const unsigned int   CBalloonHelp::unSHOW_TOPMOST           = 0x1000;const unsigned int   CBalloonHelp::unDISABLE_XP_SHADOW      = 0x2000;const unsigned int   CBalloonHelp::unDISABLE_FADEIN         = 0x4000;const unsigned int   CBalloonHelp::unDISABLE_FADEOUT        = 0x8000;const unsigned int   CBalloonHelp::unDISABLE_FADE           = CBalloonHelp::unDISABLE_FADEIN|CBalloonHelp::unDISABLE_FADEOUT;// layout constants (should prolly be configurable, but who's really gonna care?)const int            CBalloonHelp::nTIP_TAIL             = 20;const int            CBalloonHelp::nTIP_MARGIN           = 8;// class atom (why don't i do this the MFC way?  Drop shadows!)ATOM                 CBalloonHelp::s_ClassAtom           = NULL;ATOM                 CBalloonHelp::s_ClassAtomShadowed   = NULL;// Kill timer#define ID_TIMER_CLOSE  1//// The launchers//
//
// Show a help balloon on screen// Parameters://    strTitle    |  Title of balloon//    unTitle     |  Title of balloon (id of string resource)//    strContent  |  Content of balloon//    unContent   |  Content of balloon (id of string resource)//    ptAnchor    |  point tail of balloon will be "anchor"ed to//    szIcon      |  One of://                   IDI_APPLICATION
//                   IDI_INFORMATION IDI_ASTERISK (same)
//                   IDI_ERROR IDI_HAND (same)
//                   IDI_EXCLAMATION IDI_WARNING (same)
//                   IDI_QUESTION
//                   IDI_WINLOGO//                   NULL (no icon)//    unIconID    |  ID of icon to display (loaded from resources)//    unOptions   |  One or more of://                :     unCLOSE_ON_LBUTTON_UP   |  closes window on WM_LBUTTON_UP//                :     unCLOSE_ON_MBUTTON_UP   |  closes window on WM_MBUTTON_UP//                :     unCLOSE_ON_RBUTTON_UP   |  closes window on WM_RBUTTON_UP//                :     unCLOSE_ON_LBUTTON_DOWN |  closes window on WM_LBUTTON_DOWN//                :     unCLOSE_ON_MBUTTON_DOWN |  closes window on WM_MBUTTON_DOWN//                :     unCLOSE_ON_RBUTTON_DOWN |  closes window on WM_RBUTTON_DOWN//                :     unCLOSE_ON_MOUSE_MOVE   |  closes window when user moves mouse past threshhold//                :     unCLOSE_ON_KEYPRESS     |  closes window on the next keypress message sent to this thread.//                :     unCLOSE_ON_ANYTHING     |  all of the above.//                :     unDELAY_CLOSE           |  when a user action triggers the close, begins timer.  closes when timer expires.//                :     unSHOW_CLOSE_BUTTON     |  shows close button in upper right//                :     unSHOW_INNER_SHADOW     |  draw inner shadow in balloon//                :     unSHOW_TOPMOST          |  place balloon above all other windows//                :     unDISABLE_XP_SHADOW     |  disable Windows XP's drop-shadow effect (overrides system and user settings)//                :     unDISABLE_FADE          |  disable the fade-in/fade-out effects (overrides system and user settings)//                :     unDISABLE_FADEIN        |  disable the fade-in effect//                :     unDISABLE_FADEOUT       |  disable the fade-out effect//    pParentWnd  |  Parent window.  If NULL will be set to AfxGetMainWnd(), and anchor to screen//    strURL      |  If not empty, when the balloon is clicked ShellExecute() will//                |  be called, with strURL passed in.//    unTimeout   |  If not 0, balloon will automatically close after unTimeout milliseconds.//CBalloonHelp* CBalloonHelp::LaunchBalloon(const CString& strTitle, const CString& strContent, 
               const CPoint& ptAnchor, 
               LPCTSTR szIcon /*= IDI_EXCLAMATION*/,
               unsigned int unOptions /*= unSHOW_CLOSE_BUTTON*/,
               CWnd* pParentWnd /*= NULL*/,
               const CString strURL /*= ""*/,
               unsigned int unTimeout /*= 10000*/){   CBalloonHelp* pbh = new CBalloonHelp;   if ( NULL != szIcon )   {      // Note: Since i'm scaling the icon anyway, i'll allow it to become larger      // than the standard small icon if the close button is.      CSize sizeIcon(max(::GetSystemMetrics(SM_CXSIZE), ::GetSystemMetrics(SM_CXSMICON)), max(::GetSystemMetrics(SM_CYSIZE), ::GetSystemMetrics(SM_CYSMICON)));      HICON hIcon = (HICON)::LoadImage(NULL, szIcon, IMAGE_ICON, sizeIcon.cx, sizeIcon.cy, LR_SHARED);      if (NULL != hIcon)         pbh->SetIconScaled(hIcon, sizeIcon.cx, sizeIcon.cy);   }   pbh->Create(strTitle, strContent, ptAnchor, unOptions|unDELETE_THIS_ON_CLOSE,                pParentWnd, strURL, unTimeout, NULL);

   return pbh;}


//
//  The class
//
CBalloonHelp::CBalloonHelp():  m_fnAnimateWindow(NULL),   m_unOptions(0),   m_unTimeout(0),   m_unTimerClose(0),   m_strURL(""),   m_ptAnchor(0,0),   m_hwndAnchor(NULL),   m_screenRect(0,0,0,0),   m_strContent(""),   m_nMouseMoveTolerance(3),     // later retrieved from system   m_ptMouseOrig(0,0),   m_uCloseState(0),   m_pTitleFont(NULL),   m_pContentFont(NULL),   m_crForeground(::GetSysColor(COLOR_INFOTEXT)),   m_crBackground(::GetSysColor(COLOR_INFOBK)),   m_hKeyboardHook(NULL),
   m_hMouseHook(NULL),
   m_hCallWndRetHook(NULL)
{   // retrieve window animation API if available   HMODULE hUser32 = GetModuleHandle(_T("USER32.DLL"));   // can't imagine why that would fail, but might as well *look* safe...  ;~)   if ( NULL != hUser32 )      m_fnAnimateWindow = (FN_ANIMATE_WINDOW)GetProcAddress(hUser32, ("AnimateWindow"));   else      m_fnAnimateWindow = NULL;   // get system tolerance values   int nTol = 0;   if ( ::SystemParametersInfo(SPI_GETMOUSEHOVERWIDTH, 0, &nTol, 0) && nTol > 0 )      m_nMouseMoveTolerance = nTol;   // setup hook procedures   BHKeybHookThunk<CBalloonHelp>::InitThunk((TMFP)KeyboardHookProc, this);
   BHMouseHookThunk<CBalloonHelp>::InitThunk((TMFP)MouseHookProc, this);
   BHCallWndRetHookThunk<CBalloonHelp>::InitThunk((TMFP)CallWndRetProc, this);
}CBalloonHelp::~CBalloonHelp(){   if ( NULL != m_pTitleFont )
      delete m_pTitleFont;
   m_pTitleFont = NULL;
   if ( NULL != m_pContentFont )
      delete m_pContentFont;   m_pContentFont = NULL;}
// Sets the font used for drawing the balloon title.  Deleted by balloon, do not use CFont* after passing to this function.
void CBalloonHelp::SetTitleFont(CFont* pFont)
{
   if ( NULL != m_pTitleFont )
      delete m_pTitleFont;
   m_pTitleFont = pFont;
   // if already visible, resize & move
   if ( NULL != m_hWnd )
      PositionWindow();
}

// Sets the font used for drawing the balloon content.  Deleted by balloon, do not use CFont* after passing to this function.
void CBalloonHelp::SetContentFont(CFont* pFont)
{
   if ( NULL != m_pContentFont )
      delete m_pContentFont;
   m_pContentFont = pFont;
   // if already visible, resize & move
   if ( NULL != m_hWnd )
      PositionWindow();
}

// Sets the icon displayed in the top left of the balloon (pass NULL to hide icon)
void CBalloonHelp::SetIcon(HICON hIcon)
{
   if ( NULL != m_ilIcon.m_hImageList )
      m_ilIcon.DeleteImageList();
   ICONINFO iconinfo;
   if ( NULL != hIcon && ::GetIconInfo(hIcon, &iconinfo) )
   {
      SetIcon(iconinfo.hbmColor, iconinfo.hbmMask);
      ::DeleteObject(iconinfo.hbmColor);
      ::DeleteObject(iconinfo.hbmMask);
   }
   // if already visible, resize & move (icon size may have changed)
   if ( NULL != m_hWnd )
      PositionWindow();
}

// Sets the icon displayed in the top left of the balloon (pass NULL to hide icon)
void CBalloonHelp::SetIconScaled(HICON hIcon, int cx, int cy)
{
   // i now have two device contexts and two bitmaps.
   // i will select a bitmap in each device context,
   // draw the icon into the first one,
   // scale it into the second one,
   // and set the second one as the balloon icon.
   // This is a rather long process to get a scaled icon,
   // but ensures maximum compatibility between different
   // versions of Windows, while producing the best possible
   // results on each version (quite good in WinNT and better, sorta ok in Win9x).
   ICONINFO iconinfo;
   if ( NULL != hIcon && ::GetIconInfo(hIcon, &iconinfo) )
   {
      BITMAP bm;
      if (::GetObject(iconinfo.hbmColor, sizeof(bm),(LPVOID)&bm))
      {
         CDC dc;
         CDC dcTmp1;
         CDC dcTmp2;
         CBitmap bmpIcon;
         CBitmap bmpIconScaled;
         dc.Attach(::GetDC(NULL));
         dcTmp1.CreateCompatibleDC(&dc);
         dcTmp2.CreateCompatibleDC(&dc);
         bmpIcon.CreateCompatibleBitmap(&dc, bm.bmWidth, bm.bmHeight);
         bmpIconScaled.CreateCompatibleBitmap(&dc, cx, cy);
         ::ReleaseDC(NULL, dc.Detach());

         CBitmap* pbmpOld1 = dcTmp1.SelectObject(&bmpIcon);
         CBitmap* pbmpOld2 = dcTmp2.SelectObject(&bmpIconScaled);
         dcTmp1.FillSolidRect(0,0,bm.bmWidth,bm.bmHeight, m_crBackground);
         ::DrawIconEx(dcTmp1, 0,0,hIcon,bm.bmWidth,bm.bmHeight,0,NULL,DI_NORMAL);
         dcTmp2.SetStretchBltMode(HALFTONE);
         dcTmp2.StretchBlt(0,0,cx,cy,&dcTmp1, 0,0,bm.bmWidth,bm.bmHeight,SRCCOPY);
         dcTmp1.SelectObject(pbmpOld1);
         dcTmp2.SelectObject(pbmpOld2);

         SetIcon(bmpIconScaled, m_crBackground);
      }
      ::DeleteObject(iconinfo.hbmColor);
      ::DeleteObject(iconinfo.hbmMask);
   }
}

// Sets the icon displayed in the top left of the balloon (pass NULL hBitmap to hide icon)
void CBalloonHelp::SetIcon(HBITMAP hBitmap, COLORREF crMask)
{
   if ( NULL != m_ilIcon.m_hImageList )
      m_ilIcon.DeleteImageList();

   if ( NULL != hBitmap )
   {
      BITMAP bm;
      if (::GetObject(hBitmap, sizeof(bm),(LPVOID)&bm))
      {
         m_ilIcon.Create(bm.bmWidth, bm.bmHeight, ILC_COLOR24|ILC_MASK,1,0);
         m_ilIcon.Add(CBitmap::FromHandle(hBitmap), crMask);
      }
   }
   // if already visible, resize & move (icon size may have changed)
   if ( NULL != m_hWnd )
      PositionWindow();
}

// Sets the icon displayed in the top left of the balloon
void CBalloonHelp::SetIcon(HBITMAP hBitmap, HBITMAP hMask)
{
   if ( NULL != m_ilIcon.m_hImageList )
      m_ilIcon.DeleteImageList();

   ASSERT(NULL != hBitmap);
   ASSERT(NULL != hMask);

   BITMAP bm;
   if (::GetObject(hBitmap, sizeof(bm),(LPVOID)&bm))
   {
      m_ilIcon.Create(bm.bmWidth, bm.bmHeight, ILC_COLOR24|ILC_MASK,1,0);
      m_ilIcon.Add(CBitmap::FromHandle(hBitmap), CBitmap::FromHandle(hMask));
   }
   // if already visible, resize & move (icon size may have changed)
   if ( NULL != m_hWnd )
      PositionWindow();
}

// Set icon displayed in the top left of the balloon to image # nIconIndex from pImageList
void CBalloonHelp::SetIcon(CImageList* pImageList, int nIconIndex)
{
   // sanity checks
   ASSERT_VALID(pImageList);
   ASSERT(nIconIndex >= 0 && nIconIndex < pImageList->GetImageCount() );

   HICON hIcon = NULL;
   if ( NULL != pImageList && nIconIndex >= 0 && nIconIndex < pImageList->GetImageCount() )
      hIcon = pImageList->ExtractIcon(nIconIndex);
   SetIcon(hIcon);
   if ( NULL != hIcon )
      ::DestroyIcon(hIcon);
   // if already visible, resize & move (icon size may have changed)
   if ( NULL != m_hWnd )

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