📄 fixturestate.h
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#if !defined(AFX_FIXTURESTATE_H__B6F54A03_0B1B_4A29_BC3E_F15DE9EFEAD0__INCLUDED_)
#define AFX_FIXTURESTATE_H__B6F54A03_0B1B_4A29_BC3E_F15DE9EFEAD0__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// FixtureState.h : header file
//
#include "../resource.h"
/////////////////////////////////////////////////////////////////////////////
// CFixtureState dialog
class CFixtureState : public CDialog
{
// Construction
public:
CFixtureState(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CFixtureState)
enum { IDD = IDD_ATTRIBUTE_DIALOG };
CIPAddressCtrl m_ipAddr;
int m_channelNum;
CString m_type;
int m_port;
CString m_name ;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CFixtureState)
public:
virtual BOOL Create(CWnd* pParentWnd);
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CFixtureState)
// NOTE: the ClassWizard will add member functions here
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_FIXTURESTATE_H__B6F54A03_0B1B_4A29_BC3E_F15DE9EFEAD0__INCLUDED_)
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