📄 fixturestate.cpp
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// FixtureState.cpp : implementation file
//
#include "stdafx.h"
//#include "mapele.h"
#include "../resource.h"
#include "FixtureState.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CFixtureState dialog
CFixtureState::CFixtureState(CWnd* pParent /*=NULL*/)
: CDialog(CFixtureState::IDD, pParent)
{
//{{AFX_DATA_INIT(CFixtureState)
m_channelNum = 0;
m_type = _T("");
m_port = 0;
m_name = _T("");
//}}AFX_DATA_INIT
}
void CFixtureState::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CFixtureState)
DDX_Control(pDX, IDC_IPADDRESS1, m_ipAddr);
DDX_Text(pDX, IDC_EDIT2, m_channelNum);
DDX_Text(pDX, IDC_EDIT3, m_type);
DDX_Text(pDX, IDC_EDIT1, m_port);
DDX_Text(pDX, IDC_EDIT4, m_name);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CFixtureState, CDialog)
//{{AFX_MSG_MAP(CFixtureState)
// NOTE: the ClassWizard will add message map macros here
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CFixtureState message handlers
BOOL CFixtureState::Create(CWnd* pParentWnd)
{
// TODO: Add your specialized code here and/or call the base class
return CDialog::Create(IDD, pParentWnd);
}
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