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📄 fixturestate.cpp

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💻 CPP
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// FixtureState.cpp : implementation file
//

#include "stdafx.h"
//#include "mapele.h"
#include "../resource.h"
#include "FixtureState.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CFixtureState dialog


CFixtureState::CFixtureState(CWnd* pParent /*=NULL*/)
	: CDialog(CFixtureState::IDD, pParent)
{
	//{{AFX_DATA_INIT(CFixtureState)
	m_channelNum = 0;
	m_type = _T("");
	m_port = 0;
	m_name = _T("");
	//}}AFX_DATA_INIT
}


void CFixtureState::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CFixtureState)
	DDX_Control(pDX, IDC_IPADDRESS1, m_ipAddr);
	DDX_Text(pDX, IDC_EDIT2, m_channelNum);
	DDX_Text(pDX, IDC_EDIT3, m_type);
	DDX_Text(pDX, IDC_EDIT1, m_port);
	DDX_Text(pDX, IDC_EDIT4, m_name);
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CFixtureState, CDialog)
	//{{AFX_MSG_MAP(CFixtureState)
		// NOTE: the ClassWizard will add message map macros here
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CFixtureState message handlers

BOOL CFixtureState::Create(CWnd* pParentWnd) 
{
	// TODO: Add your specialized code here and/or call the base class
	

	return CDialog::Create(IDD, pParentWnd);
}

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