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📄 max2nmo.dsp

📁 3dmax导出3d模型二次开发插件
💻 DSP
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!ELSEIF  "$(CFG)" == "Max2Nmo - Win32 MAX42 Debug"

!ELSEIF  "$(CFG)" == "Max2Nmo - Win32 MAX42 Debug Static"

!ELSEIF  "$(CFG)" == "Max2Nmo - Win32 MAX42 Release"

!ELSEIF  "$(CFG)" == "Max2Nmo - Win32 MAX42 Release Static"

!ELSEIF  "$(CFG)" == "Max2Nmo - Win32 MAX3 Debug Static"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "Max2Nmo - Win32 MAX3 Release Static"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "Max2Nmo - Win32 MAX51 Debug Static"

!ELSEIF  "$(CFG)" == "Max2Nmo - Win32 MAX51 Release Static"

!ELSEIF  "$(CFG)" == "Max2Nmo - Win32 MAX6 Release Static"

!ELSEIF  "$(CFG)" == "Max2Nmo - Win32 MAX6 Debug Static"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\Max2NmoCS312.cpp

!IF  "$(CFG)" == "Max2Nmo - Win32 Release"

!ELSEIF  "$(CFG)" == "Max2Nmo - Win32 Debug"

!ELSEIF  "$(CFG)" == "Max2Nmo - Win32 MAX4 Debug"

!ELSEIF  "$(CFG)" == "Max2Nmo - Win32 MAX4 Debug Static"

!ELSEIF  "$(CFG)" == "Max2Nmo - Win32 MAX4 Release"

!ELSEIF  "$(CFG)" == "Max2Nmo - Win32 MAX4 Release Static"

!ELSEIF  "$(CFG)" == "Max2Nmo - Win32 MAX42 Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "Max2Nmo - Win32 MAX42 Debug Static"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "Max2Nmo - Win32 MAX42 Release"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "Max2Nmo - Win32 MAX42 Release Static"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "Max2Nmo - Win32 MAX3 Debug Static"

!ELSEIF  "$(CFG)" == "Max2Nmo - Win32 MAX3 Release Static"

!ELSEIF  "$(CFG)" == "Max2Nmo - Win32 MAX51 Debug Static"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "Max2Nmo - Win32 MAX51 Release Static"

# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "Max2Nmo - Win32 MAX6 Release Static"

# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "Max2Nmo - Win32 MAX6 Debug Static"

# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\meshanimout.cpp
# End Source File
# Begin Source File

SOURCE=.\PropertiesEvaluator.cpp
# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
# Begin Group "Max Skin Headers"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\ISkin.h
# End Source File
# Begin Source File

SOURCE=.\ISkinCodes.h
# End Source File
# End Group
# Begin Source File

SOURCE=.\Max2Nmo.h
# End Source File
# Begin Source File

SOURCE=.\PropertiesEvaluator.h
# End Source File
# Begin Source File

SOURCE=.\resource.h
# End Source File
# Begin Source File

SOURCE=".\Special Parameter Registration.h"
# End Source File
# Begin Source File

SOURCE=".\Special Parameter Registration2.h"
# End Source File
# End Group
# Begin Group "Resource Files"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
# Begin Source File

SOURCE=.\Max2Nmo.rc
# End Source File
# Begin Source File

SOURCE=.\res\VirtoolsColor.ico
# End Source File
# End Group
# Begin Group "CKInstScripts"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\CKInstScripts\ApplyPreviewButtons.ms
# End Source File
# Begin Source File

SOURCE=.\CKInstScripts\CK_ActivateCamera.ms
# End Source File
# Begin Source File

SOURCE=.\CKInstScripts\CK_FreeCameraController.ms
# End Source File
# Begin Source File

SOURCE=.\CKInstScripts\CK_LoadObjects.ms
# End Source File
# Begin Source File

SOURCE=.\CKInstScripts\CK_RotateOnClick.ms
# End Source File
# Begin Source File

SOURCE=.\CKInstScripts\CK_SetPortal.ms
# End Source File
# Begin Source File

SOURCE=.\CKInstScripts\CK_TranslateOnClick.ms
# End Source File
# Begin Source File

SOURCE=.\CKInstScripts\VirtoolsUtility.ms
# End Source File
# End Group
# Begin Group "Precomp"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\Precomp.cpp
# ADD CPP /Yc"precomp.h"
# End Source File
# Begin Source File

SOURCE=.\Precomp.h
# End Source File
# End Group
# End Target
# End Project

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