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📄 max2nmo.dsp

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# Microsoft Developer Studio Project File - Name="Max2Nmo" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102

CFG=Max2Nmo - Win32 MAX6 Debug Static
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "Max2Nmo.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "Max2Nmo.mak" CFG="Max2Nmo - Win32 MAX6 Debug Static"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "Max2Nmo - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "Max2Nmo - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "Max2Nmo - Win32 MAX4 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "Max2Nmo - Win32 MAX4 Debug Static" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "Max2Nmo - Win32 MAX4 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "Max2Nmo - Win32 MAX4 Release Static" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "Max2Nmo - Win32 MAX42 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "Max2Nmo - Win32 MAX42 Debug Static" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "Max2Nmo - Win32 MAX42 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "Max2Nmo - Win32 MAX42 Release Static" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "Max2Nmo - Win32 MAX3 Debug Static" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "Max2Nmo - Win32 MAX3 Release Static" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "Max2Nmo - Win32 MAX51 Debug Static" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "Max2Nmo - Win32 MAX51 Release Static" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "Max2Nmo - Win32 MAX6 Release Static" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "Max2Nmo - Win32 MAX6 Debug Static" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "Max2Nmo - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir ".\Release"
# PROP BASE Intermediate_Dir ".\Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "\TempDebug\Max2Nmo\Release"
# PROP Intermediate_Dir "\TempDebug\Max2Nmo\Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
LIB32=xilink6.exe -lib
F90=fl32.exe
shaders=midl.exe
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /MD /W3 /GX /O2 /I "\\DevSERVER\DEV\3DSmax3 SDK\Include" /I "\\DevSERVER\DEV\3DSmax3 SDK\Include\Maxscrpt" /I "$(NEMORDIR)\SDK\Includes" /I "$(NEMORDIR)\SDK\Includes" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Yu"Precomp.h" /Fd"Max2Nmo.pdb" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 Version.lib ge2Virtools.lib CK2.lib VxMath.lib core.lib maxscrpt.lib maxutil.lib mesh.lib geom.lib bmm.lib util.lib user32.lib gdi32.lib comctl32.lib /nologo /base:"0x02F60000" /subsystem:windows /dll /machine:I386 /nodefaultlib:"LIBCD" /out:"$(NEMORDIR)\Plugin Max 3\Plugins\Max2Virtools.dle" /libpath:"\\DevSERVER\DEV\3DSmax3 SDK\LIB" /libpath:"$(NEMORDIR)\SDK\Lib" /release

!ELSEIF  "$(CFG)" == "Max2Nmo - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir ".\Debug"
# PROP BASE Intermediate_Dir ".\Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "\TempDebug\Max2Nmo\Debug"
# PROP Intermediate_Dir "\TempDebug\Max2Nmo\Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
LIB32=xilink6.exe -lib
F90=fl32.exe
shaders=midl.exe
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /Fd"Max2Nmo.pdb" /c
# ADD CPP /nologo /MD /W3 /Gm /GX /ZI /Od /I "C:\Program Files\3dsMax5\maxsdk\include" /I "$(NEMORDIR)\SDK\Includes" /I "$(NEMORDIR)\SDK\Includes" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /Yu"Precomp.h" /Fd"Max2Nmo.pdb" /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
# ADD LINK32 Version.lib ge2Virtools.lib CK2.lib VxMath.lib core.lib maxscrpt.lib maxutil.lib mesh.lib geom.lib bmm.lib util.lib user32.lib gdi32.lib comctl32.lib /nologo /base:"0x02F60000" /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"C:\Program Files\3dsMax5\plugins\Max2Virtools.dle" /libpath:"C:\Program Files\3dsMax5\maxsdk\lib" /libpath:"\\DevSERVER\DEV\3DSmax3 SDK\LIB" /libpath:"$(NEMORDIR)\SDK\Lib"

!ELSEIF  "$(CFG)" == "Max2Nmo - Win32 MAX4 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Max2Nmo___Win32_MAX4_Debug"
# PROP BASE Intermediate_Dir "Max2Nmo___Win32_MAX4_Debug"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "\TempDebug\Max2Nmo\MAX4\Debug"
# PROP Intermediate_Dir "\TempDebug\Max2Nmo\MAX4\Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
LIB32=xilink6.exe -lib
F90=fl32.exe
shaders=midl.exe
# ADD BASE CPP /nologo /G6 /MD /W3 /Gm /ZI /Od /I "\\DevSERVER\DEV\3DSmax3 SDK\Include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /Yu"Max2Nmo.h" /Fd"Max2Nmo.pdb" /FD /c
# ADD CPP /nologo /MD /W3 /Gm /GX /ZI /Od /I "\\DevSERVER\DEV\3DSmax4 SDK\Include" /I "" /I "\\DevSERVER\DEV\3DSmax4 SDK\Include\Maxscrpt" /I "$(NEMORDIR)\SDK\Includes" /I "$(NEMORDIR)\SDK\Includes" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "MAX4" /Yu"Precomp.h" /Fd"Max2Nmo.pdb" /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG" /d "MAX4"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 ge2Virtools.lib CK2.lib VxMath.lib core.lib maxutil.lib mesh.lib geom.lib bmm.lib util.lib user32.lib gdi32.lib comctl32.lib /nologo /base:"0x02F60000" /subsystem:windows /dll /debug /machine:I386 /out:"$(NEMORDIR)\Plugin Max 3\Plugins\Max2Virtools.dle" /libpath:"\\DevSERVER\DEV\3DSmax3 SDK\LIB"
# ADD LINK32 version.lib ge2Virtools.lib CK2.lib VxMath.lib core.lib maxutil.lib mesh.lib maxscrpt.lib geom.lib bmm.lib util.lib user32.lib gdi32.lib comctl32.lib /nologo /base:"0x02F60000" /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"$(NEMORDIR)\Plugin Max 4\Plugins\Max2Virtools.dle" /libpath:"\\DevSERVER\DEV\3DSmax4 SDK\LIB" /libpath:"\\Devserver\dev\PlatformSDK\Lib" /libpath:"$(NEMORDIR)\SDK\Lib"

!ELSEIF  "$(CFG)" == "Max2Nmo - Win32 MAX4 Debug Static"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Max2Nmo___Win32_MAX4_Debug"
# PROP BASE Intermediate_Dir "Max2Nmo___Win32_MAX4_Debug"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "\TempDebug\Max2Nmo\MAX4\DebugStatic"
# PROP Intermediate_Dir "\TempDebug\Max2Nmo\MAX4\DebugStatic"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
LIB32=xilink6.exe -lib
F90=fl32.exe
shaders=midl.exe
# ADD BASE CPP /nologo /G6 /MD /W3 /Gm /ZI /Od /I "\\DevSERVER\DEV\3DSmax3 SDK\Include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /Yu"Max2Nmo.h" /Fd"Max2Nmo.pdb" /FD /c
# ADD CPP /nologo /MD /W3 /Gm /GX /ZI /Od /I "\\DevSERVER\DEV\3DSmax4 SDK\Include" /I "" /I "\\DevSERVER\DEV\3DSmax4 SDK\Include\Maxscrpt" /I "$(NEMORDIR)\SDK\Includes" /I "$(NEMORDIR)\SDK\Includes" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "MAX4" /D "VX_LIB" /D "CK_LIB" /Yu"Precomp.h" /Fd"Max2Nmo.pdb" /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG" /d "MAX4"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 TiffReaderLibD.lib LibTiff.lib AViReaderLibD.lib JpgLoaderLibd.Lib ZLibStaticMTD.Lib PngReaderLibD.lib ImageReaderLibD.lib CK2_3DLibD.lib CKRasterizerLibStaticD.lib version.lib ge2VirtoolsStaticD.lib CK2Lib.lib VxMathLibd.lib core.lib maxutil.lib mesh.lib maxscrpt.lib geom.lib bmm.lib util.lib user32.lib gdi32.lib comctl32.lib iplPXl.lib pnglib.lib jpeglib.lib Vfw32.lib /nologo /base:"0x02F60000" /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"$(NEMORDIR)\Plugin Max 4\Plugins\Max2Virtools.dle" /libpath:"\\DevSERVER\DEV\3DSmax4 SDK\LIB" /libpath:"\\Devserver\dev\PlatformSDK\Lib" /libpath:"\\devserver\dev\ipl\lib\msvc" /libpath:"\\Devserver\dev\ZlibDll\lib" /libpath:"$(NEMORDIR)\SDK\3DPartyLibs\PngLib" /libpath:"$(NEMORDIR)\SDK\3DPartyLibs\JpegLib" /libpath:"$(NEMORDIR)\SDK\3DPartyLibs\Tiff"
# ADD LINK32 advapi32.lib TiffReaderLibD.lib LibTiff.lib AViReaderLibD.lib JpgLoaderLibd.Lib ZLibStaticMTD.Lib PngReaderLibD.lib ImageReaderLibD.lib CK2_3DLibD.lib CKRasterizerLibStaticD.lib version.lib ge2VirtoolsStaticD.lib CK2LibD.lib VxMathLibd.lib core.lib maxutil.lib mesh.lib maxscrpt.lib geom.lib bmm.lib util.lib user32.lib gdi32.lib comctl32.lib iplPXl.lib pnglib.lib jpeglib.lib Vfw32.lib /nologo /base:"0x02F60000" /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"$(NEMORDIR)\Plugin Max 4\Plugins\Max2Virtools.dle" /libpath:"\\DevSERVER\DEV\3DSmax4 SDK\LIB" /libpath:"\\Devserver\dev\PlatformSDK\Lib" /libpath:"\\devserver\dev\ipl\lib\msvc" /libpath:"\\Devserver\dev\ZlibDll\lib" /libpath:"$(NEMORDIR)\SDK\3DPartyLibs\PngLib" /libpath:"$(NEMORDIR)\SDK\3DPartyLibs\JpegLib" /libpath:"$(NEMORDIR)\SDK\3DPartyLibs\Tiff" /libpath:"$(NEMORDIR)\SDK\Lib"

!ELSEIF  "$(CFG)" == "Max2Nmo - Win32 MAX4 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Max2Nmo___Win32_MAX4_Release"
# PROP BASE Intermediate_Dir "Max2Nmo___Win32_MAX4_Release"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "\TempDebug\Max2Nmo\MAX4\Release"
# PROP Intermediate_Dir "\TempDebug\Max2Nmo\MAX4\Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
LIB32=xilink6.exe -lib
F90=fl32.exe
shaders=midl.exe
# ADD BASE CPP /nologo /G6 /MD /W3 /O2 /I "\\DevSERVER\DEV\3DSmax3 SDK\Include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Yu"Max2Nmo.h" /Fd"Max2Nmo.pdb" /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /I "\\DevSERVER\DEV\3DSmax4 SDK\Include" /I "" /I "\\DevSERVER\DEV\3DSmax4 SDK\Include\Maxscrpt" /I "$(NEMORDIR)\SDK\Includes" /I "$(NEMORDIR)\SDK\Includes" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MAX4" /Yu"Precomp.h" /Fd"Max2Nmo.pdb" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG" /d "MAX4"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 ge2Virtools.lib CK2.lib VxMath.lib core.lib maxutil.lib mesh.lib geom.lib bmm.lib util.lib user32.lib gdi32.lib comctl32.lib /nologo /base:"0x02F60000" /subsystem:windows /dll /machine:I386 /out:"$(NEMORDIR)\Plugin Max 3\Plugins\Max2Virtools.dle" /libpath:"\\DevSERVER\DEV\3DSmax3 SDK\LIB" /release
# ADD LINK32 version.lib ge2Virtools.lib CK2.lib VxMath.lib core.lib maxutil.lib mesh.lib maxscrpt.lib geom.lib bmm.lib util.lib user32.lib gdi32.lib comctl32.lib /nologo /base:"0x02F60000" /subsystem:windows /dll /machine:I386 /nodefaultlib:"LIBCD" /out:"$(NEMORDIR)\Plugin Max 4\Plugins\Max2Virtools.dle" /libpath:"\\DevSERVER\DEV\3DSmax4 SDK\LIB" /libpath:"\\Devserver\dev\PlatformSDK\Lib" /libpath:"$(NEMORDIR)\SDK\Lib" /release

!ELSEIF  "$(CFG)" == "Max2Nmo - Win32 MAX4 Release Static"

# PROP BASE Use_MFC 0

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