📄 iskin.h
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/**********************************************************************
FILE: ISkin.h
DESCRIPTION: Skin Bone Deformer API
CREATED BY: Nikolai Sander, Discreet
HISTORY: 7/12/99
*> Copyright (c) 1998, All Rights Reserved.
**********************************************************************/
#ifndef __ISKIN__H
#define __ISKIN__H
#include "ISkinCodes.h"
#define I_SKIN 0x00010000
#define SKIN_INVALID_NODE_PTR 0
#define SKIN_OK 1
//#define SKIN_CLASSID Class_ID(0x68477bb4, 0x28cf6b86)
#define SKIN_CLASSID Class_ID(9815843,87654)
class ISkinContextData
{
public:
virtual int GetNumPoints()=0;
virtual int GetNumAssignedBones(int vertexIdx)=0;
virtual int GetAssignedBone(int vertexIdx, int boneIdx)=0;
virtual float GetBoneWeight(int vertexIdx, int boneIdx)=0;
// These are only used for Spline animation
virtual int GetSubCurveIndex(int vertexIdx, int boneIdx)=0;
virtual int GetSubSegmentIndex(int vertexIdx, int boneIdx)=0;
virtual float GetSubSegmentDistance(int vertexIdx, int boneIdx)=0;
virtual Point3 GetTangent(int vertexIdx, int boneIdx)=0;
virtual Point3 GetOPoint(int vertexIdx, int boneIdx)=0;
};
class ISkin
{
public:
virtual int GetBoneInitTM(INode *pNode, Matrix3 &InitTM, bool bObjOffset = false)=0;
virtual int GetSkinInitTM(INode *pNode, Matrix3 &InitTM, bool bObjOffset = false)=0;
virtual int GetNumBones()=0;
virtual INode *GetBone(int idx)=0;
virtual DWORD GetBoneProperty(int idx)=0;
virtual ISkinContextData *GetContextInterface(INode *pNode)=0;
};
#endif
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