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📄 createprocessdlg.cpp

📁 Windows CE 5.0 下创建进程程序.
💻 CPP
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// CreateProcessDlg.cpp : implementation file
//

#include "stdafx.h"
#include "CreateProcess.h"
#include "CreateProcessDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CCreateProcessDlg dialog

CCreateProcessDlg::CCreateProcessDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CCreateProcessDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CCreateProcessDlg)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CCreateProcessDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CCreateProcessDlg)
		// NOTE: the ClassWizard will add DDX and DDV calls here
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CCreateProcessDlg, CDialog)
	//{{AFX_MSG_MAP(CCreateProcessDlg)
	ON_BN_CLICKED(IDC_BUTTON1, OnButton1)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CCreateProcessDlg message handlers

BOOL CCreateProcessDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	CenterWindow(GetDesktopWindow());	// center to the hpc screen

	// TODO: Add extra initialization here
	
	return TRUE;  // return TRUE  unless you set the focus to a control
}



void CCreateProcessDlg::OnButton1() 
{
	// TODO: Add your control notification handler code here
	//打开程序
	WinExec(_T("DlgDemo"));
	
	
}

bool CCreateProcessDlg::WinExec(LPCTSTR FileName)
{

	PROCESS_INFORMATION processInfo;
	if(!CreateProcess(FileName,NULL,NULL,NULL,NULL,
		CREATE_NEW_CONSOLE,
		NULL,NULL,NULL,&processInfo))
	{
		return false;
	}
	CloseHandle(processInfo.hThread );
	CloseHandle(processInfo.hProcess );
	return true;
	
}

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