📄 inputbox.h
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#if !defined(AFX_INPUTBOX_H__4B314EE1_7B96_407C_B791_AE17ADC9A9FD__INCLUDED_)
#define AFX_INPUTBOX_H__4B314EE1_7B96_407C_B791_AE17ADC9A9FD__INCLUDED_
#include "MyButton.h" // Added by ClassView
#include "MyWnd.h" // Added by ClassView
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// InputBox.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CInputBox dialog
class CInputBox : public CDialog
{
// Construction
public:
bool bIsClickOkButton;
int ClientFlag,RTFlag;
bool bClose;
CMyWnd *ClientWnd;
void SetWindowName(char *name);
char *WindowName;
int iWidth,iHight;
CMyButton *RTButton;
CInputBox(CWnd* pParent = NULL); // standard constructor
COLORREF crBackground;
virtual BOOL PreTranslateMessage(MSG* pMsg);
virtual ~CInputBox();
// Dialog Data
//{{AFX_DATA(CInputBox)
enum { IDD = IDD_INPUTBOX };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CInputBox)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CInputBox)
afx_msg BOOL OnEraseBkgnd(CDC* pDC);
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnShowWindow(BOOL bShow, UINT nStatus);
afx_msg UINT OnNcHitTest(CPoint point);
afx_msg void OnDestroy();
afx_msg void OnClose();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_INPUTBOX_H__4B314EE1_7B96_407C_B791_AE17ADC9A9FD__INCLUDED_)
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