📄 maincanvas.java
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package demo;
import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.game.GameCanvas;
import javax.microedition.m3g.Camera;
import javax.microedition.m3g.Graphics3D;
import javax.microedition.m3g.Light;
import javax.microedition.m3g.Loader;
import javax.microedition.m3g.World;
public class MainCanvas extends GameCanvas implements Runnable{
private boolean m_bRunning; //控制项目运行
private Light m_Light;
private Graphics3D m_G3D;
private World m_World;
private long m_lStartTime;
public MainCanvas(){
super(true);
Reset();
Start(); //启动线程
}
public void Reset(){
try {
m_World = (World)( Loader.load("/demo/skaterboy.m3g")[0] );
Camera camera = m_World.getActiveCamera();
if( camera != null ){
float aspect = (float) getWidth() / (float) getHeight();
camera.setPerspective(30.0f, aspect, 1.0f, 1000.0f);
}
m_lStartTime = System.currentTimeMillis();
}catch (Exception e) { e.printStackTrace(); }
m_G3D = Graphics3D.getInstance();
m_Light = new Light();
m_Light.setMode(Light.OMNI);
m_Light.setColor(0xFF00FFFF);
m_G3D.addLight(m_Light, null);
}
public void Start(){
m_bRunning = true;
Thread thread = new Thread(this); //分配新线程
thread.start(); //线程启动
}
public void run() { //新线程自动调用此方法
//获得系统当前时间,并将时间换算成毫秒
long T1 = System.currentTimeMillis();
long T2 = T1;
while(m_bRunning){
T2 = System.currentTimeMillis();
if( T2 - T1 > 100 ){ //间隔100毫秒
T1 = T2;
Input();
Logic();
Paint();
}
}
}
public void Stop(){ //终止游戏
m_bRunning = false;
}
public void Input(){
}
public void Logic(){
}
public void Paint(){
Graphics g = getGraphics();
m_G3D.bindTarget(g);
m_G3D.clear(null);
long time = System.currentTimeMillis() - m_lStartTime;
m_World.animate( (int)time );
m_G3D.render(m_World);
m_G3D.releaseTarget();
flushGraphics();
}
}
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