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📄 libungif.dsp

📁 giflib-4.1.6.tar.gz,最新的GIF 解码库
💻 DSP
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# Microsoft Developer Studio Project File - Name="libungif" - Package Owner=<4># Microsoft Developer Studio Generated Build File, Format Version 6.00# ** DO NOT EDIT **# TARGTYPE "Win32 (x86) Static Library" 0x0104CFG=libungif - Win32 Debug!MESSAGE This is not a valid makefile. To build this project using NMAKE,!MESSAGE use the Export Makefile command and run!MESSAGE !MESSAGE NMAKE /f "libungif.mak".!MESSAGE !MESSAGE You can specify a configuration when running NMAKE!MESSAGE by defining the macro CFG on the command line. For example:!MESSAGE !MESSAGE NMAKE /f "libungif.mak" CFG="libungif - Win32 Debug"!MESSAGE !MESSAGE Possible choices for configuration are:!MESSAGE !MESSAGE "libungif - Win32 Release" (based on "Win32 (x86) Static Library")!MESSAGE "libungif - Win32 Debug" (based on "Win32 (x86) Static Library")!MESSAGE # Begin Project# PROP AllowPerConfigDependencies 0# PROP Scc_ProjName ""# PROP Scc_LocalPath "."CPP=cl.exeRSC=rc.exe!IF  "$(CFG)" == "libungif - Win32 Release"# PROP BASE Use_MFC 0# PROP BASE Use_Debug_Libraries 0# PROP BASE Output_Dir "Release"# PROP BASE Intermediate_Dir "Release"# PROP BASE Target_Dir ""# PROP Use_MFC 0# PROP Use_Debug_Libraries 0# PROP Output_Dir "Release"# PROP Intermediate_Dir "Release"# PROP Target_Dir ""# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c# ADD CPP /nologo /Zp4 /MT /W4 /GX /O2 /I "..\lib" /D "NDEBUG" /D "WIN32" /D "_LIB" /D "_OPEN_BINARY" /D "HAVE_IO_H" /D "HAVE_FCNTL_H" /D "HAVE_STDARG_H" /D "HAVE_BASETSD_H" /FD /c# SUBTRACT CPP /YX# ADD BASE RSC /l 0x409 /d "NDEBUG"# ADD RSC /l 0x409 /d "NDEBUG"BSC32=bscmake.exe# ADD BASE BSC32 /nologo# ADD BSC32 /nologoLIB32=link.exe -lib# ADD BASE LIB32 /nologo# ADD LIB32 /nologo!ELSEIF  "$(CFG)" == "libungif - Win32 Debug"# PROP BASE Use_MFC 0# PROP BASE Use_Debug_Libraries 1# PROP BASE Output_Dir "Debug"# PROP BASE Intermediate_Dir "Debug"# PROP BASE Target_Dir ""# PROP Use_MFC 0# PROP Use_Debug_Libraries 1# PROP Output_Dir "Debug"# PROP Intermediate_Dir "Debug"# PROP Target_Dir ""# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c# ADD CPP /nologo /Zp4 /MTd /W4 /Gm /GX /ZI /Od /I "..\lib" /D "_DEBUG" /D "WIN32" /D "_LIB" /D "_OPEN_BINARY" /D "HAVE_IO_H" /D "HAVE_FCNTL_H" /D "HAVE_STDARG_H" /D "HAVE_BASETSD_H" /FD /GZ /c# SUBTRACT CPP /YX# ADD BASE RSC /l 0x409 /d "_DEBUG"# ADD RSC /l 0x409 /d "_DEBUG"BSC32=bscmake.exe# ADD BASE BSC32 /nologo# ADD BSC32 /nologoLIB32=link.exe -lib# ADD BASE LIB32 /nologo# ADD LIB32 /nologo!ENDIF # Begin Target# Name "libungif - Win32 Release"# Name "libungif - Win32 Debug"# Begin Group "Source Files"# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"# Begin Source FileSOURCE=..\lib\dev2gif.c# End Source File# Begin Source FileSOURCE=..\lib\dgif_lib.c# End Source File# Begin Source FileSOURCE=..\lib\egif_lib.c# End Source File# Begin Source FileSOURCE=..\lib\getarg.c# End Source File# Begin Source FileSOURCE=..\lib\gif_err.c# End Source File# Begin Source FileSOURCE=..\lib\gif_font.c# End Source File# Begin Source FileSOURCE=..\lib\gifalloc.c# End Source File# Begin Source FileSOURCE=..\lib\qprintf.c# End Source File# Begin Source FileSOURCE=..\lib\quantize.c# End Source File# End Group# Begin Group "Header Files"# PROP Default_Filter "h;hpp;hxx;hm;inl"# Begin Source FileSOURCE=..\lib\getarg.h# End Source File# Begin Source FileSOURCE=..\lib\gif_hash.h# End Source File# Begin Source FileSOURCE=..\lib\gif_lib.h# End Source File# Begin Source FileSOURCE=..\lib\gif_lib_private.h# End Source File# End Group# End Target# End Project

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