📄 gif_hash.c
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/****************************************************************************** "Gif-Lib" - Yet another gif library. ** ** Written by: Gershon Elber IBM PC Ver 0.1, Jun. 1989 ******************************************************************************** Module to support the following operations: ** ** 1. InitHashTable - initialize hash table. ** 2. ClearHashTable - clear the hash table to an empty state. ** 2. InsertHashTable - insert one item into data structure. ** 3. ExistsHashTable - test if item exists in data structure. ** ** This module is used to hash the GIF codes during encoding. ******************************************************************************** History: ** 14 Jun 89 - Version 1.0 by Gershon Elber. ******************************************************************************/#ifdef HAVE_CONFIG_H#include <config.h>#endif/* Find a thirty-two bit int type */#ifdef HAVE_STDINT_H#include <stdint.h>#endif#ifdef HAVE_INTTYPES_H#include <inttypes.h>#endif#ifdef HAVE_SYS_TYPES_H#include <sys/types.h>#endif#ifdef HAVE_UNISTD_H#include <unistd.h>#endif#ifdef __MSDOS__#include <io.h>#include <alloc.h>#include <sys\stat.h>#else#include <sys/types.h>#include <sys/stat.h>#endif /* __MSDOS__ */#ifdef HAVE_FCNTL_H#include <fcntl.h>#endif /* HAVE_FCNTL_H */#include <stdio.h>#include <string.h>#include "gif_lib.h"#include "gif_hash.h"#include "gif_lib_private.h"/* #define DEBUG_HIT_RATE Debug number of misses per hash Insert/Exists. */#ifdef DEBUG_HIT_RATEstatic long NumberOfTests = 0, NumberOfMisses = 0;#endif /* DEBUG_HIT_RATE */static int KeyItem(UINT32 Item);/******************************************************************************* Initialize HashTable - allocate the memory needed and clear it. *******************************************************************************/GifHashTableType *_InitHashTable(void){ GifHashTableType *HashTable; if ((HashTable = (GifHashTableType *) malloc(sizeof(GifHashTableType))) == NULL) return NULL; _ClearHashTable(HashTable); return HashTable;}/******************************************************************************* Routine to clear the HashTable to an empty state. ** This part is a little machine depended. Use the commented part otherwise. *******************************************************************************/void _ClearHashTable(GifHashTableType *HashTable){ memset(HashTable -> HTable, 0xFF, HT_SIZE * sizeof(UINT32));}/******************************************************************************* Routine to insert a new Item into the HashTable. The data is assumed to be ** new one. *******************************************************************************/void _InsertHashTable(GifHashTableType *HashTable, UINT32 Key, int Code){ int HKey = KeyItem(Key); UINT32 *HTable = HashTable -> HTable;#ifdef DEBUG_HIT_RATE NumberOfTests++; NumberOfMisses++;#endif /* DEBUG_HIT_RATE */ while (HT_GET_KEY(HTable[HKey]) != 0xFFFFFL) {#ifdef DEBUG_HIT_RATE NumberOfMisses++;#endif /* DEBUG_HIT_RATE */ HKey = (HKey + 1) & HT_KEY_MASK; } HTable[HKey] = HT_PUT_KEY(Key) | HT_PUT_CODE(Code);}/******************************************************************************* Routine to test if given Key exists in HashTable and if so returns its code ** Returns the Code if key was found, -1 if not. *******************************************************************************/int _ExistsHashTable(GifHashTableType *HashTable, UINT32 Key){ int HKey = KeyItem(Key); UINT32 *HTable = HashTable -> HTable, HTKey;#ifdef DEBUG_HIT_RATE NumberOfTests++; NumberOfMisses++;#endif /* DEBUG_HIT_RATE */ while ((HTKey = HT_GET_KEY(HTable[HKey])) != 0xFFFFFL) {#ifdef DEBUG_HIT_RATE NumberOfMisses++;#endif /* DEBUG_HIT_RATE */ if (Key == HTKey) return HT_GET_CODE(HTable[HKey]); HKey = (HKey + 1) & HT_KEY_MASK; } return -1;}/******************************************************************************* Routine to generate an HKey for the hashtable out of the given unique key. ** The given Key is assumed to be 20 bits as follows: lower 8 bits are the ** new postfix character, while the upper 12 bits are the prefix code. ** Because the average hit ratio is only 2 (2 hash references per entry), ** evaluating more complex keys (such as twin prime keys) does not worth it! *******************************************************************************/static int KeyItem(UINT32 Item){ return ((Item >> 12) ^ Item) & HT_KEY_MASK;}#ifdef DEBUG_HIT_RATE/******************************************************************************* Debugging routine to print the hit ratio - number of times the hash table ** was tested per operation. This routine was used to test the KeyItem routine *******************************************************************************/void HashTablePrintHitRatio(void){ printf("Hash Table Hit Ratio is %ld/%ld = %ld%%.\n", NumberOfMisses, NumberOfTests, NumberOfMisses * 100 / NumberOfTests);}#endif /* DEBUG_HIT_RATE */
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