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📄 gif_hash.c

📁 giflib-4.1.6.tar.gz,最新的GIF 解码库
💻 C
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/******************************************************************************   "Gif-Lib" - Yet another gif library.				     **									     ** Written by:  Gershon Elber			IBM PC Ver 0.1,	Jun. 1989    ******************************************************************************** Module to support the following operations:				     **									     ** 1. InitHashTable - initialize hash table.				     ** 2. ClearHashTable - clear the hash table to an empty state.		     ** 2. InsertHashTable - insert one item into data structure.		     ** 3. ExistsHashTable - test if item exists in data structure.		     **									     ** This module is used to hash the GIF codes during encoding.		     ******************************************************************************** History:								     ** 14 Jun 89 - Version 1.0 by Gershon Elber.				     ******************************************************************************/#ifdef HAVE_CONFIG_H#include <config.h>#endif/* Find a thirty-two bit int type */#ifdef HAVE_STDINT_H#include <stdint.h>#endif#ifdef HAVE_INTTYPES_H#include <inttypes.h>#endif#ifdef HAVE_SYS_TYPES_H#include <sys/types.h>#endif#ifdef HAVE_UNISTD_H#include <unistd.h>#endif#ifdef __MSDOS__#include <io.h>#include <alloc.h>#include <sys\stat.h>#else#include <sys/types.h>#include <sys/stat.h>#endif /* __MSDOS__ */#ifdef HAVE_FCNTL_H#include <fcntl.h>#endif /* HAVE_FCNTL_H */#include <stdio.h>#include <string.h>#include "gif_lib.h"#include "gif_hash.h"#include "gif_lib_private.h"/* #define  DEBUG_HIT_RATE    Debug number of misses per hash Insert/Exists. */#ifdef	DEBUG_HIT_RATEstatic long NumberOfTests = 0,	    NumberOfMisses = 0;#endif	/* DEBUG_HIT_RATE */static int KeyItem(UINT32 Item);/******************************************************************************* Initialize HashTable - allocate the memory needed and clear it.	      *******************************************************************************/GifHashTableType *_InitHashTable(void){    GifHashTableType *HashTable;    if ((HashTable = (GifHashTableType *) malloc(sizeof(GifHashTableType)))	== NULL)	return NULL;    _ClearHashTable(HashTable);    return HashTable;}/******************************************************************************* Routine to clear the HashTable to an empty state.			      ** This part is a little machine depended. Use the commented part otherwise.   *******************************************************************************/void _ClearHashTable(GifHashTableType *HashTable){    memset(HashTable -> HTable, 0xFF, HT_SIZE * sizeof(UINT32));}/******************************************************************************* Routine to insert a new Item into the HashTable. The data is assumed to be  ** new one.								      *******************************************************************************/void _InsertHashTable(GifHashTableType *HashTable, UINT32 Key, int Code){    int HKey = KeyItem(Key);    UINT32 *HTable = HashTable -> HTable;#ifdef DEBUG_HIT_RATE	NumberOfTests++;	NumberOfMisses++;#endif /* DEBUG_HIT_RATE */    while (HT_GET_KEY(HTable[HKey]) != 0xFFFFFL) {#ifdef DEBUG_HIT_RATE	    NumberOfMisses++;#endif /* DEBUG_HIT_RATE */	HKey = (HKey + 1) & HT_KEY_MASK;    }    HTable[HKey] = HT_PUT_KEY(Key) | HT_PUT_CODE(Code);}/******************************************************************************* Routine to test if given Key exists in HashTable and if so returns its code ** Returns the Code if key was found, -1 if not.				      *******************************************************************************/int _ExistsHashTable(GifHashTableType *HashTable, UINT32 Key){    int HKey = KeyItem(Key);    UINT32 *HTable = HashTable -> HTable, HTKey;#ifdef DEBUG_HIT_RATE	NumberOfTests++;	NumberOfMisses++;#endif /* DEBUG_HIT_RATE */    while ((HTKey = HT_GET_KEY(HTable[HKey])) != 0xFFFFFL) {#ifdef DEBUG_HIT_RATE	    NumberOfMisses++;#endif /* DEBUG_HIT_RATE */	if (Key == HTKey) return HT_GET_CODE(HTable[HKey]);	HKey = (HKey + 1) & HT_KEY_MASK;    }    return -1;}/******************************************************************************* Routine to generate an HKey for the hashtable out of the given unique key.  ** The given Key is assumed to be 20 bits as follows: lower 8 bits are the     ** new postfix character, while the upper 12 bits are the prefix code.	      ** Because the average hit ratio is only 2 (2 hash references per entry),      ** evaluating more complex keys (such as twin prime keys) does not worth it!   *******************************************************************************/static int KeyItem(UINT32 Item){    return ((Item >> 12) ^ Item) & HT_KEY_MASK;}#ifdef	DEBUG_HIT_RATE/******************************************************************************* Debugging routine to print the hit ratio - number of times the hash table   ** was tested per operation. This routine was used to test the KeyItem routine *******************************************************************************/void HashTablePrintHitRatio(void){    printf("Hash Table Hit Ratio is %ld/%ld = %ld%%.\n",	NumberOfMisses, NumberOfTests,	NumberOfMisses * 100 / NumberOfTests);}#endif	/* DEBUG_HIT_RATE */

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