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📄 worddlg.cpp

📁 Visual C++串口通信技术与典型事例源代码—云台控制
💻 CPP
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// CodeDlg.cpp : implementation file
//

#include "stdafx.h"
#include "cradle.h"
#include "WordDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CwordDlg dialog

int atoibase2(const char * string)
{
	int nRet=0;
	const char* temp=string;
	int len=strlen(string);
	while((*temp)!=0)
	{
		nRet+=(((*temp)-48)<<(len-1-(temp-string)));
		temp+=1;
	}
	return nRet;
}

CwordDlg::CwordDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CwordDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CwordDlg)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
}


void CwordDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CwordDlg)
		// NOTE: the ClassWizard will add DDX and DDV calls here
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CwordDlg, CDialog)
	//{{AFX_MSG_MAP(CwordDlg)
	ON_EN_CHANGE(IDC_CODE32, OnChangeCode32)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CwordDlg message handlers

BOOL CwordDlg::OnInitDialog() 
{
	CDialog::OnInitDialog();
	
	// TODO: Add extra initialization here
	for(int i=0; i<32; i++)
	{
		m_ctrlChoose[i].SubclassDlgItem(IDC_CODE1+i,this);
		m_ctrlChoose[i].SetLimitText(8);
		
		CString str;
		itoa(m_ytCodeSelecting[i],str.GetBuffer(100),2);
		str.ReleaseBuffer();
		char temp[9];
		while(str.GetLength()<8)
			str.Insert(0,'0');
		
		memcpy(temp,str.Right(8),8);

		temp[9]=0;
		m_ctrlChoose[i].SetSel(0,-1);
		m_ctrlChoose[i].ReplaceSel(temp);
	}

	for(i=0; i<5; i++)
	{
		m_ctrlAct[i].SubclassDlgItem(IDC_CODE_UP+i,this);
		m_ctrlAct[i].SetLimitText(8);

		CString str;
		itoa(m_ytCodeAction[i],str.GetBuffer(100),2);
		str.ReleaseBuffer();
		char temp[9];
		while(str.GetLength()<8)
			str.Insert(0,'0');
		
		memcpy(temp,str.Right(8),8);
		temp[9]=0;

		m_ctrlAct[i].SetSel(0,-1);
		m_ctrlAct[i].ReplaceSel(temp);
	}

	for(i=0; i<6; i++)
	{
		m_ctLens[i].SubclassDlgItem(IDC_CODE_FOCUS1+i,this);
		m_ctLens[i].SetLimitText(8);

		CString str;
		itoa(m_ytCodeLens[i],str.GetBuffer(100),2);
		str.ReleaseBuffer();
		char temp[9];
		while(str.GetLength()<8)
			str.Insert(0,'0');
		
		memcpy(temp,str.Right(8),8);

		temp[9]=0;
		m_ctLens[i].SetSel(0,-1);
		m_ctLens[i].ReplaceSel(temp);

	}
	for(i=0; i<3; i++)
	{
		m_ctrlStatus[i].SubclassDlgItem(IDC_CODE_LIGHT+i,this);
		m_ctrlStatus[i].SetLimitText(8);

		CString str;
		itoa(m_ytCodeIdentity[i],str.GetBuffer(100),2);
		str.ReleaseBuffer();
		char temp[9];
		while(str.GetLength()<8)
			str.Insert(0,'0');
		
		memcpy(temp,str.Right(8),8);

		temp[9]=0;
		m_ctrlStatus[i].SetSel(0,-1);
		m_ctrlStatus[i].ReplaceSel(temp);

	}

	return TRUE;  // return TRUE unless you set the focus to a control
	              // EXCEPTION: OCX Property Pages should return FALSE
}

void CwordDlg::OnOK() 
{
	// TODO: Add extra validation here
	//to edit : write to ini file to save code settings
	char code[9];
	code[9]=0;

	for(int i=0; i<32; i++)
	{
		m_ctrlChoose[i].GetLine(0,code,8);
		m_ytCodeSelecting[i]=(BYTE)atoibase2(code);
	}
	for(i=0; i<5; i++)
	{
		m_ctrlAct[i].GetLine(0,code,8);
		m_ytCodeAction[i]=(BYTE)atoibase2(code);
	}
	for(i=0; i<6; i++)
	{
		m_ctLens[i].GetLine(0,code,8);
		m_ytCodeLens[i]=(BYTE)atoibase2(code);
	}
	for(i=0; i<3; i++)
	{
		m_ctrlStatus[i].GetLine(0,code,8);
		m_ytCodeIdentity[i]=(BYTE)atoibase2(code);
	}

	CDialog::OnOK();
}


void CwordDlg::OnChangeCode32() 
{
	// TODO: If this is a RICHEDIT control, the control will not
	// send this notification unless you override the CDialog::OnInitDialog()
	// function and call CRichEditCtrl().SetEventMask()
	// with the ENM_CHANGE flag ORed into the mask.
	
	// TODO: Add your control notification handler code here
	
}

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