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📄 cbug.cpp

📁 以前写的一个bughunt小游戏
💻 CPP
字号:

#include "time.h"

#include "bitmap.h"

#include "CBug.h"

#include "uniform.h"

CBug::CBug()
{
hp=0;

alive=FALSE;

Bigorsmall=0;

Speed=0;

x=0;

y=0;

}
void CBug::create(SimpleWindow &W,float &HP,float &bigsmall,float &speed,float &X,float &Y)

{

bmp.SetWindow(W);

hp=HP;

alive=TRUE;

Drection=Uniform(0,3);

Bigorsmall=bigsmall;

Speed=speed;

x=X;

y=Y;

}

void CBug::Action()

{

Draw();

Move();

if(Uniform(0,9)==0)

ChangeDrection();

}

void CBug::Draw()

{

bmp.Erase();

if(Bigorsmall==0)

switch(Drection)
{
	case 0: 

bmp.Load("slowBug1.bmp");

    break;

	case 1: 

bmp.Load("slowBug2.bmp");

    break;

	case 2: 

bmp.Load("slowBug3.bmp");

    break;

	case 3: 

bmp.Load("slowBug4.bmp");

    break;

	default:

		break;

}

else if(Bigorsmall==1)

switch(Drection)
{
	case 0: 

bmp.Load("fastBug1.bmp");

    break;

	case 1: 

bmp.Load("fastBug2.bmp");

    break;

	case 2: 

bmp.Load("fastBug3.bmp");

    break;

	case 3: 

bmp.Load("fastBug4.bmp");

    break;

	default:

		break;

}

Position pos;

pos.SetXDistance(x);

pos.SetYDistance(y);

bmp.SetPosition(pos);

bmp.Draw();

} 

void CBug::Move()

{

switch(Drection)
{

	case 0: 

	if(y>Speed)

    y-=Speed;

	else 

ChangeDrection();

    break;

	case 1: 
 
  if(x<18-Speed)

   x+=Speed;

  	else 

ChangeDrection();

    break;

	case 2: 

  if(y<15-Speed)

     y+=Speed;

   	else 

ChangeDrection();


    break;

	case 3: 

   if(x>Speed)

    x-=Speed;

    else 

ChangeDrection();


    break;

	default:

		break;

}


}

void CBug::ChangeDrection()
{

Drection=Uniform(0,3);

}

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