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📄 socketoutput.hx

📁 ocaml编写的一个flash编译器
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/* * Copyright (c) 2005, The haXe Project Contributors * All rights reserved. * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * *   - Redistributions of source code must retain the above copyright *     notice, this list of conditions and the following disclaimer. *   - Redistributions in binary form must reproduce the above copyright *     notice, this list of conditions and the following disclaimer in the *     documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE HAXE PROJECT CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE HAXE PROJECT CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. */package neko.net;import neko.net.Socket;import neko.io.Error;class SocketOutput extends neko.io.Output {	var __s : SocketHandle;	public function new(s) {		__s = s;	}	public override function writeChar( c : Int ) {		try {			socket_send_char(__s, c);		} catch( e : Dynamic ) {			if( e == "Blocking" )				throw Blocked;			else				throw Custom(e);		}	}	public override function writeBytes( buf : String, pos : Int, len : Int) : Int {		return try {			socket_send(__s, untyped buf.__s, pos, len);		} catch( e : Dynamic ) {			if( e == "Blocking" )				throw Blocked;			else				throw Custom(e);		}	}	public override function close() {		super.close();		if( __s != null ) socket_close(__s);	}	private static var socket_close = neko.Lib.load("std","socket_close",1);	private static var socket_send_char = neko.Lib.load("std","socket_send_char",2);	private static var socket_send = neko.Lib.load("std","socket_send",4);}

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