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📄 serverloop.hx

📁 ocaml编写的一个flash编译器
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/* * Copyright (c) 2005, The haXe Project Contributors * All rights reserved. * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * *   - Redistributions of source code must retain the above copyright *     notice, this list of conditions and the following disclaimer. *   - Redistributions in binary form must reproduce the above copyright *     notice, this list of conditions and the following disclaimer in the *     documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE HAXE PROJECT CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE HAXE PROJECT CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. */package neko.net;private typedef ServerClient<ClientData> = {	var sock : Socket;	var buffer : String;	var bufbytes : Int;	var data : ClientData;}/**	This class enables you to quickly create a custom server that can	serve several clients in parallel. This server is using a single	thread and process so the server itself processing is not parallel.	Non-blocking sockets are used to ensure that a slow client does not	block the others.**/class ServerLoop<ClientData> {	/**		Each client has an associated buffer. This is the initial buffer size which		is set to 128 bytes by default.	**/	public static var DEFAULT_BUFSIZE = 128;	/**		Each client has an associated buffer. This is the maximum buffer size which		is set to 64K by default. When that size is reached and some data can't be processed,		the client is disconnected.	**/	public static var MAX_BUFSIZE = (1 << 16);	/**		This is the value of number client requests that the server socket		listen for. By default this number is 10 but can be increased for		servers supporting a large number of simultaneous requests.	**/	public var listenCount : Int;	/**		See [update].	**/	public var updateTime : Float;	var newData : Socket -> ClientData;	var socks : Array<Socket>;	public var clients : List<ClientData>;	/**		Creates a server instance. The [newData] methods must return		the data associated with the Client.	**/	public function new( ?newData ) {		this.newData = if( newData == null ) function(_) { return null; } else newData;		clients = new List();		socks = new Array();		listenCount = 10;		updateTime = 1;	}	/**		Closes the client connection and removes it from the client List.	**/	public function closeConnection( s : Socket ) : Bool {		var cl : ServerClient<ClientData> = untyped s.__client;		if( cl == null || !clients.remove(cl.data) )			return false;		socks.remove(s);		try s.close() catch( e : Dynamic ) { };		clientDisconnected(cl.data);		return true;	}	/**		The [update] method is called after each socket event has been		processed or when [updateTime] has been reached. It can be used		to perform time-regular tasks such as pings. By default [updateTime]		is set to one second.	**/	public function update() {	}	/**		This method is called after a client has been disconnected.	**/	public function clientDisconnected( d : ClientData ) {	}	/**		This method can be used instead of writing directly to the socket.		It ensures that all the data is correctly sent. If an error occurs		while sending the data, no exception will occur but the client will		be gracefully disconnected.	**/	public function clientWrite( s : Socket, buf : String, pos : Int, len : Int ) {		try {			while( len > 0 ) {				var nbytes = s.output.writeBytes(buf,pos,len);				pos += nbytes;				len -= nbytes;			}		} catch( e : Dynamic ) {			closeConnection(s);		}	}	/**		This method is called when some data has been readed into a Client buffer.		If the data can be handled, then you can return the number of bytes handled		that needs to be removed from the buffer. It the data can't be handled (some		part of the message is missing for example), returns 0.	**/	public function processClientData( d : ClientData, buf : String, bufpos : Int, buflen : Int ) {		throw "ServerLoop::processClientData is not implemented";		return 0;	}	/**		Called when an error occured. This enable you to log the error somewhere.		By default the error is displayed using [trace].	**/	public function onError( e : Dynamic ) {		trace(Std.string(e)+"\n"+haxe.Stack.toString(haxe.Stack.exceptionStack()));	}	function readData( cl : ServerClient<ClientData> ) {		var buflen = cl.buffer.length;		// eventually double the buffer size		if( cl.bufbytes == buflen ) {			var nsize = buflen * 2;			if( nsize > MAX_BUFSIZE ) {				if( buflen == MAX_BUFSIZE )					throw "Max buffer size reached";				nsize = MAX_BUFSIZE;			}			var buf2 = neko.Lib.makeString(nsize);			neko.Lib.copyBytes(buf2,0,cl.buffer,0,buflen);			buflen = nsize;			cl.buffer = buf2;		}		// read the available data		var nbytes = cl.sock.input.readBytes(cl.buffer,cl.bufbytes,buflen - cl.bufbytes);		cl.bufbytes += nbytes;	}	function processData( cl : ServerClient<ClientData> ) {		var pos = 0;		while( cl.bufbytes > 0 ) {			var nbytes = processClientData(cl.data,cl.buffer,pos,cl.bufbytes);			if( nbytes == 0 )				break;			pos += nbytes;			cl.bufbytes -= nbytes;		}		if( pos > 0 )			neko.Lib.copyBytes(cl.buffer,0,cl.buffer,pos,cl.bufbytes);	}	/**		Run the server. This function should never return.	**/	public function run( host : Host, port : Int ) {		var serv = new Socket();		serv.bind(host,port);		serv.listen(listenCount);		socks = [serv];		while( true ) {			for( s in Socket.select(socks,null,null,updateTime).read ) {				var cl : ServerClient<ClientData> = untyped s.__client;				if( cl == null ) {					// no associated client : it's our server socket					var sock = serv.accept();					sock.setBlocking(true);					cl = {						sock : sock,						data : null,						buffer : neko.Lib.makeString(DEFAULT_BUFSIZE),						bufbytes : 0,					};					// bind the client					untyped sock.__client = cl;					// creates the data					try {						cl.data = newData(sock);					} catch( e : Dynamic ) {						onError(e);						try sock.close() catch( e : Dynamic ) { };						continue;					}					// adds the client to the lists					socks.push(sock);					clients.add(cl.data);				} else {					// read & process the data					try {						readData(cl);						processData(cl);					} catch( e : Dynamic ) {						if( !Std.is(e,neko.io.Eof) )							onError(e);						closeConnection(cl.sock);					}				}			}			update();		}		serv.close();	}}

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