📄 socketinput.hx
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/* * Copyright (c) 2005, The haXe Project Contributors * All rights reserved. * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * - Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE HAXE PROJECT CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE HAXE PROJECT CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. */package neko.net;import neko.net.Socket;import neko.io.Error;class SocketInput extends neko.io.Input { var __s : SocketHandle; public function new(s) { __s = s; } public override function readChar() { return try { socket_recv_char(__s); } catch( e : Dynamic ) { if( e == "Blocking" ) throw Blocked; else if( __s == null ) throw Custom(e); else throw new neko.io.Eof(); } } public override function readBytes( buf : String, pos : Int, len : Int ) : Int { var r; try { r = socket_recv(__s,untyped buf.__s,pos,len); } catch( e : Dynamic ) { if( e == "Blocking" ) throw Blocked; else throw Custom(e); } if( r == 0 ) throw new neko.io.Eof(); return r; } public override function close() { super.close(); if( __s != null ) socket_close(__s); } private static var socket_recv = neko.Lib.load("std","socket_recv",4); private static var socket_recv_char = neko.Lib.load("std","socket_recv_char",1); private static var socket_close = neko.Lib.load("std","socket_close",1);}
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