📄 thread.hx
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/* * Copyright (c) 2005, The haXe Project Contributors * All rights reserved. * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * - Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE HAXE PROJECT CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE HAXE PROJECT CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. */package neko.vm;enum ThreadHandle {}class Thread { var handle : ThreadHandle; function new(h) { handle = h; } public function sendMessage( msg : Dynamic ) { thread_send(handle,msg); } public static function current() { return new Thread(thread_current()); } public static function create( callb : Void -> Void ) { return new Thread(thread_create(function(_) { return callb(); },null)); } public static function readMessage( block : Bool ) : Dynamic { return thread_read_message(block); } function __compare(h) { return untyped __dollar__compare(handle,h); } static var thread_create = neko.Lib.load("std","thread_create",2); static var thread_current = neko.Lib.load("std","thread_current",0); static var thread_send = neko.Lib.load("std","thread_send",2); static var thread_read_message = neko.Lib.load("std","thread_read_message",1);}
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