📄 inputedit.cpp
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// InputEdit.cpp : implementation file
//
#include "stdafx.h"
#include "AtlasMgr2.h"
#include "InputEdit.h"
#include "AtlasUsbMsg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CInputEdit
CInputEdit::CInputEdit()
{
m_hParent = NULL;
}
CInputEdit::~CInputEdit()
{
}
BEGIN_MESSAGE_MAP(CInputEdit, CEdit)
//{{AFX_MSG_MAP(CInputEdit)
ON_WM_CHAR()
ON_WM_CONTEXTMENU()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CInputEdit message handlers
void CInputEdit::OnChar(UINT nChar, UINT nRepCnt, UINT nFlags)
{
// TODO: Add your message handler code here and/or call default
if(nChar == VK_RETURN)
{
if(m_hParent != NULL)
::PostMessage(m_hParent, WM_ATLAS_DBG_IN_MESSAGE, (WPARAM)0, (LPARAM)0);
}
CEdit::OnChar(nChar, nRepCnt, nFlags);
}
void CInputEdit::SetParent(HWND hParent)
{
m_hParent = hParent;
}
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