📄 serverthread.java
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//import java.util.*;
import java.io.*;
import java.net.*;
import javax.swing.*;
import java.awt.event.*;
import java.util.*;
public class ServerThread extends Thread
{
private Socket socket;
private BufferedReader br;
private PrintStream ps;
private String buffer;
private String msg;
private Hashtable<String , Hashtable> player;
private Hashtable players;
public ServerThread()
{
}
public ServerThread(Socket socket)
{
this.socket = socket;
}
public void run()
{
try
{
br = new BufferedReader(new InputStreamReader(socket.getInputStream()));
while ((buffer = br.readLine()) != null)
{
ps = new PrintStream(socket.getOutputStream());
//----------用户登录的名字----------//
if (buffer.startsWith(MyProtocol.USER_ROUND) && buffer.endsWith(MyProtocol.USER_ROUND))
{
String userInfo = buffer.substring(2 , buffer.length()-2);
String userName = userInfo.substring(0 , userInfo.indexOf(":"));
String userSex = userInfo.substring(userInfo.indexOf(":") + 1 , userInfo.indexOf(";"));
String userIcon = userInfo.substring(userInfo.indexOf(";") + 1);
if (Server.clients.containsKey(userName))
{
System.out.println("重复");
ps.println(MyProtocol.NAME_REP);
}
else
{
synchronized(this)
{
System.out.println("成功");
ps.println(MyProtocol.LOGIN_SUCCESS);
Hashtable player = new Hashtable();
player.put("sex" , userSex);
player.put("icon" , userIcon);
Server.playerLogin.put(userName , player);
Thread.sleep(1000);
//------把所有已在线玩家的信息发给新登录的用户-----//
for (String name : Server.clients.keySet())
{
ps.println(MyProtocol.USER_NAME + name + ":" +
Server.playerLogin.get(name).get("sex") + ";" +
Server.playerLogin.get(name).get("icon") + MyProtocol.USER_NAME);
}
Server.clients.put(userName , socket);
//------每新登录一个用户就把该用户的登录信息发给所有在线的玩家-----//
for (Socket client : Server.clients.valueSet())
{
ps = new PrintStream(client.getOutputStream());
ps.println(MyProtocol.USER_NAME + userName + ":" + userSex + ";" +
userIcon + MyProtocol.USER_NAME);
}
Thread.sleep(300);
//------把所有在桌子中玩家的信息发给新登录的用户更新他们的大厅桌子头像-----//
for (String tNumber : Server.table.keySet())
{
for (Object ways : Server.table.get(tNumber).keySet())
{
Hashtable a = (Hashtable)( Server.table.get(tNumber).get(ways));
Object inumber = a.get("iconNumber");
ps = new PrintStream(socket.getOutputStream());
ps.println(MyProtocol.TABLE_HEAD + tNumber + ":"
+ ways + ";" + inumber + MyProtocol.TABLE_HEAD);
}
}
Thread.sleep(300);
//------把所有在游戏中的信息发给新登录的用户更新他们的大厅桌子头像-----//
for (String tableNumber : Server.playerReady.keySet())
{
if (Server.playerReady.get(tableNumber).size() == 2)
{
ps = new PrintStream(socket.getOutputStream());
ps.println(MyProtocol.PLAYING + tableNumber + MyProtocol.PLAYING);
}
}
}
}
}
//----------私聊信息----------//
else if (buffer.startsWith(MyProtocol.MSG_PRIVATE) && buffer.endsWith(MyProtocol.MSG_PRIVATE))
{
String name = buffer.substring(2 , buffer.indexOf(MyProtocol.NAME_MSG));
msg = buffer.substring(buffer.indexOf(MyProtocol.NAME_MSG) + 1 , buffer.length()-2);
ps.println(MyProtocol.MSG_PRIVATE + msg + MyProtocol.MSG_PRIVATE);
ps = new PrintStream(Server.clients.get(name).getOutputStream());
ps.println(MyProtocol.MSG_PRIVATE + msg + MyProtocol.MSG_PRIVATE);
}
//----------玩家点击桌子进入游戏的信息----------//
else if (buffer.startsWith(MyProtocol.TABLE_INFO) && buffer.endsWith(MyProtocol.TABLE_INFO))
{
String tableInfo = buffer.substring(2 , buffer.length()-2);
String tableNumber = tableInfo.substring(0 , tableInfo.indexOf(":"));
String way = tableInfo.substring(tableInfo.indexOf(":") + 1 , tableInfo.indexOf(";"));
String name = tableInfo.substring(tableInfo.indexOf(";") + 1 , tableInfo.indexOf("."));
String sex = tableInfo.substring(tableInfo.indexOf(".") + 1 , tableInfo.indexOf(","));
String iconNumber = tableInfo.substring(tableInfo.indexOf(",") + 1);
//向每个在线玩家传送进入游戏的玩家的信息,以更新他们在大厅所看到的头像
for (Socket client : Server.clients.valueSet())
{
ps = new PrintStream(client.getOutputStream());
ps.println(MyProtocol.TABLE_HEAD + tableNumber + ":"
+ way + ";" + iconNumber + MyProtocol.TABLE_HEAD);
}
//创建一个存放所有进入桌子的玩家信息的集合
if (Server.table.get(tableNumber) == null)
{
player = new Hashtable<String , Hashtable>();
Server.table.put(tableNumber , player);
}
Hashtable playerInfo = new Hashtable();
playerInfo.put("name" , name);
playerInfo.put("sex" , sex);
playerInfo.put("iconNumber" , iconNumber);
Server.table.get(tableNumber).put(way , playerInfo);
//如果桌子有两个人的话就互相通讯
if (Server.table.get(tableNumber).size() == 2)
{
String otherWay = String.valueOf(Integer.parseInt(way) * (-1));
Hashtable a = (Hashtable)(Server.table.get(tableNumber).get(otherWay));
Object otherName = a.get("name");
Object otherSex = a.get("sex");
Object otherNumber = a.get("iconNumber");
ps = new PrintStream(socket.getOutputStream());
//他进入之前对方已经准备好了
if (Server.playerReady.get(tableNumber) != null)
{
Thread.sleep(1000);
ps.println(MyProtocol.OTHER_READY);
}
ps.println(MyProtocol.TABLE_INFO + Server.table.get(tableNumber).size() + ":"
+ otherName + ";" + otherSex + "." +
otherNumber + "," + otherWay + MyProtocol.TABLE_INFO);
ps = new PrintStream(Server.clients.get(otherName).getOutputStream());
ps.println(MyProtocol.TABLE_INFO + Server.table.get(tableNumber).size() + ":"
+ name + ";" + sex + "." + iconNumber + "," + way + MyProtocol.TABLE_INFO);
//----------左手边的玩家先下棋----------//
Hashtable b = (Hashtable)(Server.table.get(tableNumber).get(MyProtocol.LEFT_TABLE));
Object playerName = b.get("name");
ps = new PrintStream(Server.clients.get(playerName).getOutputStream());
}
else
{
ps.println(MyProtocol.TABLE_INFO + Server.table.get(tableNumber).size() + ":"
+ way + MyProtocol.TABLE_INFO);
}
}
//----------处理游戏里面的聊天室信息----------//
else if (buffer.startsWith(MyProtocol.GAME_MSG) && buffer.endsWith(MyProtocol.GAME_MSG))
{
String game = buffer.substring(2 , buffer.length()-2);
String tableN = game.substring(0 , game.indexOf(","));
msg = game.substring(game.indexOf(",") + 1);
for (Object ways : Server.table.get(tableN).keySet())
{
Hashtable a = (Hashtable)( Server.table.get(tableN).get(ways));
Object name = a.get("name");
ps = new PrintStream(Server.clients.get(name).getOutputStream());
ps.println(MyProtocol.GAME_MSG + msg + MyProtocol.GAME_MSG);
}
}
//----------处理用户退出游戏----------//
else if (buffer.startsWith(MyProtocol.GAME_EXIT) && buffer.endsWith(MyProtocol.GAME_EXIT))
{
String table = buffer.substring(2 , buffer.length()-2);
String tableNumber = table.substring(0 , table.indexOf(":"));
String location = table.substring(table.indexOf(":") + 1 , table.indexOf(";"));
String size = table.substring(table.indexOf(";") + 1);
//从集合中删除退出游戏的用户
Server.table.get(tableNumber).remove(location);
if (Server.table.get(tableNumber).size() == 0)
{
Server.table.remove(tableNumber);
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