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📄 skin.h

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#if !defined(AFX_SKIN_H__FAD1A3F1_CE50_4BC7_A1FE_573C30238965__INCLUDED_)
#define AFX_SKIN_H__FAD1A3F1_CE50_4BC7_A1FE_573C30238965__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++

// NOTE: Do not modify the contents of this file.  If this class is regenerated by
//  Microsoft Visual C++, your modifications will be overwritten.

/////////////////////////////////////////////////////////////////////////////
// CSkin wrapper class

class CSkin : public CWnd
{
protected:
	DECLARE_DYNCREATE(CSkin)
public:
	CLSID const& GetClsid()
	{
		static CLSID const clsid
			= { 0x944d16c, 0xd0f4, 0x4389, { 0x98, 0x2a, 0xa0, 0x85, 0x59, 0x5a, 0x9e, 0xb3 } };
		return clsid;
	}
	virtual BOOL Create(LPCTSTR lpszClassName,
		LPCTSTR lpszWindowName, DWORD dwStyle,
		const RECT& rect,
		CWnd* pParentWnd, UINT nID,
		CCreateContext* pContext = NULL)
	{ return CreateControl(GetClsid(), lpszWindowName, dwStyle, rect, pParentWnd, nID); }

    BOOL Create(LPCTSTR lpszWindowName, DWORD dwStyle,
		const RECT& rect, CWnd* pParentWnd, UINT nID,
		CFile* pPersist = NULL, BOOL bStorage = FALSE,
		BSTR bstrLicKey = NULL)
	{ return CreateControl(GetClsid(), lpszWindowName, dwStyle, rect, pParentWnd, nID,
		pPersist, bStorage, bstrLicKey); }

// Attributes
public:

// Operations
public:
	void Empty();
	void LoadSkin(LPCTSTR SkinFile);
	void SaveSkin(LPCTSTR SkinFile);
	LPUNKNOWN GetTemplates();
	LPUNKNOWN GetImages();
	LPUNKNOWN GetSounds();
	void ApplySkin(long hWndParent);
	void ApplySkinByName(long hWnd, LPCTSTR Name);
	void ApplySkinByObject(long hWnd, LPUNKNOWN pObjTemplate);
	void RemoveSkin(long hWnd);
	LPUNKNOWN GetSkinnedWindow(long hWnd);
	CString GetAuthor();
	void SetAuthor(LPCTSTR newVal);
	CString GetDescription();
	void SetDescription(LPCTSTR newVal);
	CString GetApplication();
	void SetApplication(LPCTSTR newVal);
	void StartAnimation(long hWnd, LPCTSTR AnimationName);
	BOOL GetApplyColors();
	void SetApplyColors(BOOL bNewValue);
	long GetWindowColor();
	void SetWindowColor(long nNewValue);
	long GetWindowTextColor();
	void SetWindowTextColor(long nNewValue);
	long GetPanelColor();
	void SetPanelColor(long nNewValue);
	long GetPanelTextColor();
	void SetPanelTextColor(long nNewValue);
	BOOL GetSkinClientArea();
	void SetSkinClientArea(BOOL bNewValue);
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_SKIN_H__FAD1A3F1_CE50_4BC7_A1FE_573C30238965__INCLUDED_)

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