📄 skin.h
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#if !defined(AFX_SKIN_H__FAD1A3F1_CE50_4BC7_A1FE_573C30238965__INCLUDED_)
#define AFX_SKIN_H__FAD1A3F1_CE50_4BC7_A1FE_573C30238965__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++
// NOTE: Do not modify the contents of this file. If this class is regenerated by
// Microsoft Visual C++, your modifications will be overwritten.
/////////////////////////////////////////////////////////////////////////////
// CSkin wrapper class
class CSkin : public CWnd
{
protected:
DECLARE_DYNCREATE(CSkin)
public:
CLSID const& GetClsid()
{
static CLSID const clsid
= { 0x944d16c, 0xd0f4, 0x4389, { 0x98, 0x2a, 0xa0, 0x85, 0x59, 0x5a, 0x9e, 0xb3 } };
return clsid;
}
virtual BOOL Create(LPCTSTR lpszClassName,
LPCTSTR lpszWindowName, DWORD dwStyle,
const RECT& rect,
CWnd* pParentWnd, UINT nID,
CCreateContext* pContext = NULL)
{ return CreateControl(GetClsid(), lpszWindowName, dwStyle, rect, pParentWnd, nID); }
BOOL Create(LPCTSTR lpszWindowName, DWORD dwStyle,
const RECT& rect, CWnd* pParentWnd, UINT nID,
CFile* pPersist = NULL, BOOL bStorage = FALSE,
BSTR bstrLicKey = NULL)
{ return CreateControl(GetClsid(), lpszWindowName, dwStyle, rect, pParentWnd, nID,
pPersist, bStorage, bstrLicKey); }
// Attributes
public:
// Operations
public:
void Empty();
void LoadSkin(LPCTSTR SkinFile);
void SaveSkin(LPCTSTR SkinFile);
LPUNKNOWN GetTemplates();
LPUNKNOWN GetImages();
LPUNKNOWN GetSounds();
void ApplySkin(long hWndParent);
void ApplySkinByName(long hWnd, LPCTSTR Name);
void ApplySkinByObject(long hWnd, LPUNKNOWN pObjTemplate);
void RemoveSkin(long hWnd);
LPUNKNOWN GetSkinnedWindow(long hWnd);
CString GetAuthor();
void SetAuthor(LPCTSTR newVal);
CString GetDescription();
void SetDescription(LPCTSTR newVal);
CString GetApplication();
void SetApplication(LPCTSTR newVal);
void StartAnimation(long hWnd, LPCTSTR AnimationName);
BOOL GetApplyColors();
void SetApplyColors(BOOL bNewValue);
long GetWindowColor();
void SetWindowColor(long nNewValue);
long GetWindowTextColor();
void SetWindowTextColor(long nNewValue);
long GetPanelColor();
void SetPanelColor(long nNewValue);
long GetPanelTextColor();
void SetPanelTextColor(long nNewValue);
BOOL GetSkinClientArea();
void SetSkinClientArea(BOOL bNewValue);
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SKIN_H__FAD1A3F1_CE50_4BC7_A1FE_573C30238965__INCLUDED_)
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