dialogbarplay.h

来自「一个学习ODBC访问Access数据库的好例子」· C头文件 代码 · 共 67 行

H
67
字号
#if !defined(AFX_DIALOGBARPLAY_H__3D5F5447_664E_4451_8D27_4224C2D2CD15__INCLUDED_)
#define AFX_DIALOGBARPLAY_H__3D5F5447_664E_4451_8D27_4224C2D2CD15__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DialogBarPlay.h : header file
//
#include "BtnST.h"
/////////////////////////////////////////////////////////////////////////////
// CDialogBarPlay dialog
class CDialogBarPlay : public CDialogBar
{
// Construction
public:
	CDialogBarPlay(CWnd* pParent = NULL);   // standard constructor

// Dialog Data
	//{{AFX_DATA(CDialogBarPlay)
	enum { IDD = IDD_PLAY_BAR };
	//}}AFX_DATA

public:
	void Play(CString& strMp3Name);
	BOOL InitDialog();//对话条不接受WM_INITDIALOG消息,因此需要添加初始化函数
	//播放窗口句柄
	HWND m_hMp3;
	//暂停状态
	BOOL m_bPause;
	//当前播放文件的绝对路径
	CString	m_strPath;
	//音量
	int m_Volume;
	//音乐当前和结束位置
	LONG m_CurPosition;
	LONG m_EndPosition;
	//自画播放控制按钮
	CButtonST m_btnOpen;
	CButtonST m_btnPlay;
	CButtonST m_btnPause;
	CButtonST m_btnStop;
// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CDialogBarPlay)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(CDialogBarPlay)
	afx_msg void OnStop();
	afx_msg void OnTimer(UINT nIDEvent);
	afx_msg void OnPlay();
	afx_msg void OnPause();
	afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_DIALOGBARPLAY_H__3D5F5447_664E_4451_8D27_4224C2D2CD15__INCLUDED_)

⌨️ 快捷键说明

复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?