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📄 coloredconsoleappender.cs

📁 精通SQL Server2005项目开发
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				//     IntPtr.Zero);
				//
				// Instead of calling WriteConsoleW we use WriteFile which 
				// handles large buffers correctly. Because WriteFile does not
				// handle the codepage conversion as WriteConsoleW does we 
				// need to use a System.IO.StreamWriter with the appropriate
				// Encoding. The WriteFile calls are wrapped up in the
				// System.IO.__ConsoleStream internal class obtained through
				// the System.Console.OpenStandardOutput method.
				//
				// See the ActivateOptions method below for the code that
				// retrieves and wraps the stream.


				// The windows console uses ScrollConsoleScreenBuffer internally to
				// scroll the console buffer when the display buffer of the console
				// has been used up. ScrollConsoleScreenBuffer fills the area uncovered
				// by moving the current content with the background color 
				// currently specified on the console. This means that it fills the
				// whole line in front of the cursor position with the current 
				// background color.
				// This causes an issue when writing out text with a non default
				// background color. For example; We write a message with a Blue
				// background color and the scrollable area of the console is full.
				// When we write the newline at the end of the message the console
				// needs to scroll the buffer to make space available for the new line.
				// The ScrollConsoleScreenBuffer internals will fill the newly created
				// space with the current background color: Blue.
				// We then change the console color back to default (White text on a
				// Black background). We write some text to the console, the text is
				// written correctly in White with a Black background, however the
				// remainder of the line still has a Blue background.
				// 
				// This causes a disjointed appearance to the output where the background
				// colors change.
				//
				// This can be remedied by restoring the console colors before causing
				// the buffer to scroll, i.e. before writing the last newline. This does
				// assume that the rendered message will end with a newline.
				//
				// Therefore we identify a trailing newline in the message and don't
				// write this to the output, then we restore the console color and write
				// a newline. Note that we must AutoFlush before we restore the console
				// color otherwise we will have no effect.
				//
				// There will still be a slight artefact for the last line of the message
				// will have the background extended to the end of the line, however this
				// is unlikely to cause any user issues.
				//
				// Note that none of the above is visible while the console buffer is scrollable
				// within the console window viewport, the effects only arise when the actual
				// buffer is full and needs to be scrolled.

				char[] messageCharArray = strLoggingMessage.ToCharArray();
				int arrayLength = messageCharArray.Length;
				bool appendNewline = false;

				// Trim off last newline, if it exists
				if (arrayLength > 1 && messageCharArray[arrayLength-2] == '\r' && messageCharArray[arrayLength-1] == '\n')
				{
					arrayLength -= 2;
					appendNewline = true;
				}

				// Write to the output stream
				m_consoleOutputWriter.Write(messageCharArray, 0, arrayLength);

				// Restore the console back to its previous color scheme
				SetConsoleTextAttribute(consoleHandle, bufferInfo.wAttributes);

				if (appendNewline)
				{
					// Write the newline, after changing the color scheme
					m_consoleOutputWriter.Write(s_windowsNewline, 0, 2);
				}
			}
		}

		private static readonly char[] s_windowsNewline = {'\r', '\n'};

		/// <summary>
		/// This appender requires a <see cref="Layout"/> to be set.
		/// </summary>
		/// <value><c>true</c></value>
		/// <remarks>
		/// <para>
		/// This appender requires a <see cref="Layout"/> to be set.
		/// </para>
		/// </remarks>
		override protected bool RequiresLayout
		{
			get { return true; }
		}

		/// <summary>
		/// Initialize the options for this appender
		/// </summary>
		/// <remarks>
		/// <para>
		/// Initialize the level to color mappings set on this appender.
		/// </para>
		/// </remarks>
		public override void ActivateOptions()
		{
			base.ActivateOptions();
			m_levelMapping.ActivateOptions();

			System.IO.Stream consoleOutputStream = null;

			// Use the Console methods to open a Stream over the console std handle
			if (m_writeToErrorStream)
			{
				// Write to the error stream
				consoleOutputStream = Console.OpenStandardError();
			}
			else
			{
				// Write to the output stream
				consoleOutputStream = Console.OpenStandardOutput();
			}

			// Lookup the codepage encoding for the console
			System.Text.Encoding consoleEncoding = System.Text.Encoding.GetEncoding(GetConsoleOutputCP());

			// Create a writer around the console stream
			m_consoleOutputWriter = new System.IO.StreamWriter(consoleOutputStream, consoleEncoding, 0x100);

			m_consoleOutputWriter.AutoFlush = true;

			// SuppressFinalize on m_consoleOutputWriter because all it will do is flush
			// and close the file handle. Because we have set AutoFlush the additional flush
			// is not required. The console file handle should not be closed, so we don't call
			// Dispose, Close or the finalizer.
			GC.SuppressFinalize(m_consoleOutputWriter);
		}

		#endregion // Override implementation of AppenderSkeleton

		#region Public Static Fields

		/// <summary>
		/// The <see cref="ColoredConsoleAppender.Target"/> to use when writing to the Console 
		/// standard output stream.
		/// </summary>
		/// <remarks>
		/// <para>
		/// The <see cref="ColoredConsoleAppender.Target"/> to use when writing to the Console 
		/// standard output stream.
		/// </para>
		/// </remarks>
		public const string ConsoleOut = "Console.Out";

		/// <summary>
		/// The <see cref="ColoredConsoleAppender.Target"/> to use when writing to the Console 
		/// standard error output stream.
		/// </summary>
		/// <remarks>
		/// <para>
		/// The <see cref="ColoredConsoleAppender.Target"/> to use when writing to the Console 
		/// standard error output stream.
		/// </para>
		/// </remarks>
		public const string ConsoleError = "Console.Error";

		#endregion // Public Static Fields

		#region Private Instances Fields

		/// <summary>
		/// Flag to write output to the error stream rather than the standard output stream
		/// </summary>
		private bool m_writeToErrorStream = false;

		/// <summary>
		/// Mapping from level object to color value
		/// </summary>
		private LevelMapping m_levelMapping = new LevelMapping();

		/// <summary>
		/// The console output stream writer to write to
		/// </summary>
		/// <remarks>
		/// <para>
		/// This writer is not thread safe.
		/// </para>
		/// </remarks>
		private System.IO.StreamWriter m_consoleOutputWriter = null;

		#endregion // Private Instances Fields

		#region Win32 Methods

		[DllImport("Kernel32.dll", SetLastError=true, CharSet=CharSet.Auto)]
		private static extern int GetConsoleOutputCP();

		[DllImport("Kernel32.dll", SetLastError=true, CharSet=CharSet.Auto)]
		private static extern bool SetConsoleTextAttribute(
			IntPtr consoleHandle,
			ushort attributes);

		[DllImport("Kernel32.dll", SetLastError=true, CharSet=CharSet.Auto)]
		private static extern bool GetConsoleScreenBufferInfo(
			IntPtr consoleHandle,
			out CONSOLE_SCREEN_BUFFER_INFO bufferInfo);

//		[DllImport("Kernel32.dll", SetLastError=true, CharSet=CharSet.Unicode)]
//		private static extern bool WriteConsoleW(
//			IntPtr hConsoleHandle,
//			[MarshalAs(UnmanagedType.LPWStr)] string strBuffer,
//			UInt32 bufferLen,
//			out UInt32 written,
//			IntPtr reserved);

		//private const UInt32 STD_INPUT_HANDLE = unchecked((UInt32)(-10));
		private const UInt32 STD_OUTPUT_HANDLE = unchecked((UInt32)(-11));
		private const UInt32 STD_ERROR_HANDLE = unchecked((UInt32)(-12));

		[DllImport("Kernel32.dll", SetLastError=true, CharSet=CharSet.Auto)]
		private static extern IntPtr GetStdHandle(
			UInt32 type);

		[StructLayout(LayoutKind.Sequential)]
		private struct COORD 
		{
			public UInt16 x; 
			public UInt16 y; 
		}

		[StructLayout(LayoutKind.Sequential)]
		private struct SMALL_RECT 
		{
			public UInt16 Left; 
			public UInt16 Top; 
			public UInt16 Right; 
			public UInt16 Bottom; 
		}

		[StructLayout(LayoutKind.Sequential)]
		private struct CONSOLE_SCREEN_BUFFER_INFO 
		{ 
			public COORD      dwSize; 
			public COORD      dwCursorPosition; 
			public ushort     wAttributes; 
			public SMALL_RECT srWindow; 
			public COORD      dwMaximumWindowSize; 
		}

		#endregion // Win32 Methods

		#region LevelColors LevelMapping Entry

		/// <summary>
		/// A class to act as a mapping between the level that a logging call is made at and
		/// the color it should be displayed as.
		/// </summary>
		/// <remarks>
		/// <para>
		/// Defines the mapping between a level and the color it should be displayed in.
		/// </para>
		/// </remarks>
		public class LevelColors : LevelMappingEntry
		{
			private Colors m_foreColor;
			private Colors m_backColor;
			private ushort m_combinedColor = 0;

			/// <summary>
			/// The mapped foreground color for the specified level
			/// </summary>
			/// <remarks>
			/// <para>
			/// Required property.
			/// The mapped foreground color for the specified level.
			/// </para>
			/// </remarks>
			public Colors ForeColor
			{
				get { return m_foreColor; }
				set { m_foreColor = value; }
			}

			/// <summary>
			/// The mapped background color for the specified level
			/// </summary>
			/// <remarks>
			/// <para>
			/// Required property.
			/// The mapped background color for the specified level.
			/// </para>
			/// </remarks>
			public Colors BackColor
			{
				get { return m_backColor; }
				set { m_backColor = value; }
			}

			/// <summary>
			/// Initialize the options for the object
			/// </summary>
			/// <remarks>
			/// <para>
			/// Combine the <see cref="ForeColor"/> and <see cref="BackColor"/> together.
			/// </para>
			/// </remarks>
			public override void ActivateOptions()
			{
				base.ActivateOptions();
				m_combinedColor = (ushort)( (int)m_foreColor + (((int)m_backColor) << 4) );
			}

			/// <summary>
			/// The combined <see cref="ForeColor"/> and <see cref="BackColor"/> suitable for 
			/// setting the console color.
			/// </summary>
			internal ushort CombinedColor
			{
				get { return m_combinedColor; }
			}
		}

		#endregion // LevelColors LevelMapping Entry
	}
}

#endif // !CLI_1_0
#endif // !SSCLI
#endif // !MONO
#endif // !NETCF

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