📄 atmel mp3.c
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void KeyBoardInit();
void MP3FsInit(unsigned char NDIV, unsigned int RDIV, unsigned char MPCD, unsigned char AUCD)
{
PLLNDIV = 0;
PLLRDIV = 0;
MP3CLK = 0;
AUDCLK = 0;
//PLL时钟的频率计算方法
//PLLclk=(OSCclk*(RDIV+1))/(int)(NDIV+1);
//set PLL CLK
PLLNDIV = 0x7f&NDIV; //set NDIV
PLLCON |= (0x3&RDIV) << 6; //set RDIV
PLLRDIV = (0x3ff&RDIV) >> 2;
//MP3时钟频率的计算方法
//MP3CLK=PLLCLK/(int)(MPCD+1)负反馈
MP3CLK |= MPCD; //0000 0010 MPCD=2
//必须通过计算得到最小 MP3CLK 24M
//AUDCLK计算公式
//AUDCLK=PLLCLK/(int)(AUCD+1)负反馈
AUDCLK |= AUCD; //AUCD=4 必须通过计算得到 AUDCLK=12.288MHz
}
void PllInit(void)
{
if (FirstStart)
{
AUXR1 = 0xf2; //这两个寄存器的值在用Start Application和直接上电时
//不一样,前一种情况下MP3解码器才工作,
PLLCON = 0; //这里强制将其置为与用Start Application按钮时一致
FirstStart = 0;
}
//锁相环时钟及MP3解码器时钟设置
CKCON |= X2; //0000 0001使能X2模式,增加处理速度,
//每个机器周期变成6个振荡周期即3个时钟周期
PLLCON &= (~PLLRES); //Enable PLL
PLLCON |= PLLEN;
}
void MP3Init(void)
{
//MP3音量及音效初始值
MP3VOR = 0x0a; //0000 1111下同
MP3VOL = 0x0a;
MP3BAS = 0x0f;
MP3MED = 0x0f;
MP3TRE = 0x0f;
//MP3CON自动上电为0011 1111
MP3CON &= (~MSKREQ); //允许产生MP3中断Clear to allow the
//MPREQ flag to generate a MP3 interrupt.
MP3CON |= MPEN; //使能MP3解码器Set to enable the MP3 decoder.
}
void AudioInit()
{
unsigned char i = 10;
AUDCON0 = 0x77; //0111 0110
AUDCON1 &= (~0xB0); //SRC=0,MSREQ=0,MUDRN=0
AUDCON1 |= 0x01;
while (i)i--;
AUDCON1 |= 0x40;
}
void MP3_Init(void)
{
PllInit();
MP3Init();
AudioInit();
}
void PlayInit(unsigned char *SongName)
{
int i = 0, j = 0, f = 0;
int k = 0;
unsigned int total_size;
/* 分析MP3信息,可能会比较长,但是没有别的办法
先要读出一部分文件内容,大小不能确定 */
m = ReadSector(SongName, Page_Buf); //先读出512字节
/* when the first 3 bytes are 49 44 33 the next can be 03,this means ID3 V2.3 */
if (Page_Buf[0] == 0x49)
if ((Page_Buf[1] == 0x44) && (Page_Buf[2] == 0x33))
{
/********** search the 7th-10th bytes,use the formular to calculate ***********/
total_size = (Page_Buf[6] & 0x7F) * 0x200000 + (Page_Buf[7] & 0x7F) * 0x4000 + (Page_Buf[8] & 0x7F) * 0x80 + (Page_Buf[9] & 0x7F);
while (total_size > 512)
{
ReadSector(SongName, Page_Buf);
total_size -=512;
}
i = total_size;
}
//如果接下来是FFF则为MP3帧头,如果
//不是则为扩展标签头,需要加10个字节的量
if (Page_Buf[i] != 0xFF)
i += 10;
if ((Page_Buf[i] == 0xFF) && (Page_Buf[i + 1] & 0xF0 == 0xF0))//get MP3 information from FF FX XX XX 4bytes,
//and show that
{
MP3_Framehead[0] = Page_Buf[i];
MP3_Framehead[1] = Page_Buf[i + 1];
MP3_Framehead[2] = Page_Buf[i + 2];
MP3_Framehead[3] = Page_Buf[i + 3];
}
if (MP3_Framehead[1] & 0x08)
{
// MP3_Init();
switch ((MP3_Framehead[2] & 0x0C) >> 2)
{
case 0x00 : MP3FsInit(24, 126, 3, 5); printuf("Fs=44.1kHz", 0);break; //Fs=44.1kHz
case 0x01 : MP3FsInit(124, 575, 3, 4); break; //Fs=48kHz
case 0x02 : MP3FsInit(124, 511, 3, 9); AUDCON0 = 0x76; break;//Fs=32kHz
default : break;
}
}
else
{
// MP3_Init();
switch ((MP3_Framehead[2] & 0x0C) >> 2)
{
case 0x00 : MP3FsInit(24, 126, 3, 11);printuf("Fs=22.05kHz", 0);break; //Fs=22.05kHz
case 0x01 : MP3FsInit(124, 575, 3, 9); break; //Fs=24kHz
case 0x02 : MP3FsInit(124, 511, 3, 19); AUDCON0 = 0x76; break; //Fs=16kHz
default : break;
}
}
DataRead = 0; //这句一定要加上
}
void PlayMP3(unsigned char *SongName)
{
int i =0;
while (MP3STA1&MPFREQ)
{
//MP3解码器请求数据块
m = ReadSector(SongName, Page_Buf); //从当前歌曲中读取512字节
for (i=0; i<m; i++)
{
while (!(MP3STA1 & MPBREQ))
{ //MP3解码器请求数据字节
while (!PlayState); //暂停播放
if (ChangeSong)
{ //发生选曲
DataRead = 0;
ChangeSong = 0;
return;
}
}
MP3DAT = Page_Buf[i]; //向MP3解码器数据寄存器送入一个数据字节
}
if (m < 512)
{ //如果从歌曲中读出的数据不足512个字节则结束本歌曲播放
NowPlaying++;
MP3InitFlag = 1;
return;
}
}
}
void KeyBoardInit()
{
P1 = 0x0f; //将端口1的低四位,即键盘对应的4位置1
KBCON = 0x00; //设置键盘有效模式为低电平有效,并使能
//中断Low Level,Enable Interrupt
IEN1 = IEN1 | EKB; //使能键盘中断Enable KeyBoard Interrupt
}
void Func()
{
if (CurrentFun < 3)
{
CurrentFun++; //在选曲/音量调节/音效调节三者间切换
}
else if (CurrentFun == 3)
{
CurrentFun = 1;
}
}
void Next() //按下"下一首/音量减小"键时的处理
{
switch (CurrentFun)
{ //如果当前处于音量调节功能
case VOLUME :
{
if (MP3VOR > 0x00) //当前音量没有达到最小时
{
MP3VOR -= 0x01; //右声道音量增大一档
MP3VOL -= 0x01; //左声道音量增大一档
}
break;
}
case EFFECTION : //如果处于音效调节功能
{
if (MP3BAS > 7)
{ //降低重音效果
MP3BAS -= 7;
MP3MED = 0x0f;
MP3TRE += 7;
}
break;
}
case SELECTSONG : //如果处理MP3选取功能
{
if (NowPlaying == (NumofSong - 1))
{
NowPlaying = 0; //如果已经处于最后一首了,则指向第一首
MP3InitFlag = 1;
}
else
{
NowPlaying++; //否则,指向下一首
MP3InitFlag = 1;
}
ChangeSong = 1; //置选曲标志位
break;
}
default : break;
}
}
void Previous() //按下"上一首/音量增大"键时的处理
{
switch (CurrentFun)
{
case VOLUME : //如果当前处于音量调节功能
{
if (MP3VOR < 0x1f) //当前音量没有达到最大时
{
MP3VOR += 0x01; //右声道音量增大一档
MP3VOL += 0x01; //左声道音量增大一档
}
break;
}
case EFFECTION : //如果处于音效调节功能
{
if (MP3BAS < 0x1e)
{ //增加重音效果
MP3BAS += 5;
MP3MED = 0x0f;
MP3TRE -= 5;
}
break;
}
case SELECTSONG : //如果处理MP3选取功能
{
if (NowPlaying > 0)
{
NowPlaying--; //如果当前播放歌曲不为第一首,则指向上一首
MP3InitFlag = 1;
}
else
{
NowPlaying = NumofSong - 1; //如果当前已经到达第一首,则指向最后一首
MP3InitFlag = 1;
}
ChangeSong = 1; //置选曲标志位
break;
}
default:break;
}
}
void PlayPause()
{
PlayState = !PlayState; //按一下播放键时,改变播放状态
}
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