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📁 Voice Communicator (VC) 一套处理音频压缩的的控件包
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<DIV class="center"><H2>Voice Communicator components version 2.5.2007.04 Pro classes reference</H2></DIV>

<P>Last updated: April 2007

<DIV><P>List of most important units included in <A href="http://lakeofsoft.com/vc/">VC components</A> version 2.5 Pro:
<UL>
	<LI>General purpose units:</LI>
	<UL>
		<LI><A HREF="vc25pro_doc_unaTypes.html#unit_unaTypes">unaTypes.pas</A></LI>
		<LI><A HREF="vc25pro_doc_unaUtils.html#unit_unaUtils">unaUtils.pas</A></LI>
		<LI><A HREF="vc25pro_doc_unaClasses.html#unit_unaClasses">unaClasses.pas</A></LI>
		<LI><A HREF="vc25pro_doc_unaSockets.html#unit_unaSockets">unaSockets.pas</A></LI>
	</UL>
	<LI>MS Wave/ACM/VCL units:</LI>
	<UL>
		<LI><A HREF="vc25pro_doc_unaMsAcmAPI.html#unit_unaMsAcmAPI">unaMsAcmAPI.pas</A></LI>
		<LI><A HREF="vc25pro_doc_unaMsAcmClasses.html#unit_unaMsAcmClasses">unaMsAcmClasses.pas</A></LI>
		<LI><A HREF="vc25pro_doc_unavcIDE.html#unit_unavcIDE">unavcIDE.pas</A><BR/></LI>
	</UL>
	<LI>DSP Library units:</LI>
	<UL>
		<LI><A HREF="vc25pro_doc_unaDspDLib.html#unit_unaDspDLib">unaDspDLib.pas</A></LI>
		<LI><A HREF="vc25pro_doc_unaDspDLibPipes.html#unit_unaDspDLibPipes">unaDspDLibPipes.pas</A></LI>
	</UL>
	<LI>Additional units:</LI>
	<UL>
		<LI><A HREF="vc25pro_doc_unaWinClasses.html#unit_unaWinClasses">unaWinClasses.pas</A></LI>
		<LI><A HREF="vc25pro_doc_unaWave.html#unit_unaWave">unaWave.pas</A></LI>
		<LI><A HREF="vc25pro_doc_unaMsMixer.html#unit_unaMsMixer">unaMsMixer.pas</A></LI>
		<LI><A HREF="vc25pro_doc_unaEncoderAPI.html#unit_unaEncoderAPI">unaEncoderAPI.pas</A></LI>
	</UL>
</UL>
</DIV><DIV><P /><HR />
<P /><H3><A NAME="unit_unaWinClasses">Unit <SPAN class="unit">unaWinClasses</SPAN></A>.</H3><P />
  Contains classes used to build Windows GUI applications.
<P />Classes:
<UL>	<LI>class <A HREF="#class_unaWinClass"><SPAN class="class">unaWinClass</SPAN></A>(<SPAN class="class">tObject</SPAN>)</LI>
	<LI>class <A HREF="#class_unaWinFont"><SPAN class="class">unaWinFont</SPAN></A>(<SPAN class="class">tObject</SPAN>)</LI>
	<LI>class <A HREF="#class_unaWinWindow"><SPAN class="class">unaWinWindow</SPAN></A>(<SPAN class="class">tObject</SPAN>)</LI>
	<LI>class <A HREF="#class_unaWinSplashWindow"><SPAN class="class">unaWinSplashWindow</SPAN></A>(<A HREF="#class_unaWinWindow"><SPAN class="class">unaWinWindow</SPAN></A>)</LI>
	<LI>class <A HREF="#class_unaWinButton"><SPAN class="class">unaWinButton</SPAN></A>(<A HREF="#class_unaWinWindow"><SPAN class="class">unaWinWindow</SPAN></A>)</LI>
	<LI>class <A HREF="#class_unaWinCheckBox"><SPAN class="class">unaWinCheckBox</SPAN></A>(<A HREF="#class_unaWinButton"><SPAN class="class">unaWinButton</SPAN></A>)</LI>
	<LI>class <A HREF="#class_unaWinCombobox"><SPAN class="class">unaWinCombobox</SPAN></A>(<A HREF="#class_unaWinWindow"><SPAN class="class">unaWinWindow</SPAN></A>)</LI>
	<LI>class <A HREF="#class_unaWinEdit"><SPAN class="class">unaWinEdit</SPAN></A>(<A HREF="#class_unaWinWindow"><SPAN class="class">unaWinWindow</SPAN></A>)</LI>
	<LI>class <A HREF="#class_unaWinMemo"><SPAN class="class">unaWinMemo</SPAN></A>(<A HREF="#class_unaWinEdit"><SPAN class="class">unaWinEdit</SPAN></A>)</LI>
	<LI>class <A HREF="#class_unaWinListBox"><SPAN class="class">unaWinListBox</SPAN></A>(<A HREF="#class_unaWinWindow"><SPAN class="class">unaWinWindow</SPAN></A>)</LI>
	<LI>class <A HREF="#class_unaWinStatic"><SPAN class="class">unaWinStatic</SPAN></A>(<A HREF="#class_unaWinWindow"><SPAN class="class">unaWinWindow</SPAN></A>)</LI>
	<LI>class <A HREF="#class_unaWinApp"><SPAN class="class">unaWinApp</SPAN></A>(<A HREF="#class_unaWinWindow"><SPAN class="class">unaWinWindow</SPAN></A>)</LI>
	<LI>class <A HREF="#class_unaWinGraphicsApp"><SPAN class="class">unaWinGraphicsApp</SPAN></A>(<A HREF="#class_unaWinApp"><SPAN class="class">unaWinApp</SPAN></A>)</LI>
	<LI>class <A HREF="#class_unaWinBitmap"><SPAN class="class">unaWinBitmap</SPAN></A>(<SPAN class="class">tObject</SPAN>)</LI>
	<LI>class <A HREF="#class_unaWinConsoleApp"><SPAN class="class">unaWinConsoleApp</SPAN></A>(<A HREF="#class_unaWinApp"><SPAN class="class">unaWinApp</SPAN></A>)</LI>
</UL>
<P />Routines:
<UL>	<LI><A HREF="#routine_lpfnHook">lpfnHook()</A>;</LI>
	<LI><A HREF="#routine_lpfnHook">lpfnHook()</A>;</LI>
	<LI><A HREF="#routine_ChooseFont">ChooseFont()</A>;</LI>
	<LI><A HREF="#routine_ChooseFontA">ChooseFontA()</A>;</LI>
	<LI><A HREF="#routine_ChooseFontW">ChooseFontW()</A>;</LI>
	<LI><A HREF="#routine_tmessageEvent">tmessageEvent()</A>;</LI>
	<LI><A HREF="#routine_getClass">getClass()</A>;</LI>
</UL>
<DIV><HR /><P />Unit classes<DIV><P /><H4>Class <A NAME="class_unaWinClass"><SPAN class="class">unaWinClass</SPAN></A>(<SPAN class="class">tObject</SPAN>)</H4><P />
    This class encapsulates the Windows class object.
  <P /><TABLE BORDER="1" width="100%"><TR><TD><SPAN class="source">constructor <A HREF="#class_unaWinClass"><SPAN class="class">unaWinClass</SPAN></A>.create(const name: string = ''; style: unsigned = 0; icon: handle = 0; smallIcon: handle = 0; cursor: handle = 0);</SPAN><P />
      Creates and registers new Windows class.
    </TD></TR></TABLE><P /><TABLE BORDER="1" width="100%"><TR><TD><SPAN class="source">constructor <A HREF="#class_unaWinClass"><SPAN class="class">unaWinClass</SPAN></A>.createStdClass(const name: string; instance: unsigned = 0);</SPAN><P />
      Creates and registers new "standard" Windows class, such as BUTTON, EDIT and so on.
    </TD></TR></TABLE><P /><TABLE BORDER="1" width="100%"><TR><TD><SPAN class="source">destructor <A HREF="#class_unaWinClass"><SPAN class="class">unaWinClass</SPAN></A>.destroy(); override;</SPAN><P /></TD></TR></TABLE><P /><TABLE BORDER="1" width="100%"><TR><TD><SPAN class="source">function <A HREF="#class_unaWinClass"><SPAN class="class">unaWinClass</SPAN></A>.registerClass(force: bool = true): ATOM;</SPAN><P />
      Registers Windows class.
    </TD></TR></TABLE><P /><TABLE BORDER="1" width="100%"><TR><TD><SPAN class="source">procedure <A HREF="#class_unaWinClass"><SPAN class="class">unaWinClass</SPAN></A>.unregister();</SPAN><P />
      Unregisters Windows class.
    </TD></TR></TABLE><P /><TABLE BORDER="1" width="100%"><TR><TD><SPAN class="source">function <A HREF="#class_unaWinClass"><SPAN class="class">unaWinClass</SPAN></A>.getAtom(): ATOM;</SPAN><P />
      Returns atom received after registering of class. Registers class if necessary.
    </TD></TR></TABLE><P /><TABLE BORDER="1" width="100%"><TR><TD><SPAN class="source">function <A HREF="#class_unaWinClass"><SPAN class="class">unaWinClass</SPAN></A>.getWndClass(): pWNDCLASSEX;</SPAN><P />
      Returns pointer on WNDCLASSEX structure corresponding to this class.
    </TD></TR></TABLE><P /><TABLE BORDER="1" width="100%"><TR><TD><SPAN class="source">function <A HREF="#class_unaWinClass"><SPAN class="class">unaWinClass</SPAN></A>.classIsRegistered(const className: string; instance: unsigned = 0): bool;</SPAN><P />
      Returns true if class is already registered.
    </TD></TR></TABLE><P /><TABLE BORDER="1" width="100%"><TR><TD><SPAN class="source">function <A HREF="#class_unaWinClass"><SPAN class="class">unaWinClass</SPAN></A>.createSubclass(mainWnd: hWnd; newWndProc: pointer): bool;</SPAN><P />
      Subclasses the Windows class.
    </TD></TR></TABLE><P /><TABLE BORDER="1" width="100%"><TR><TD><SPAN class="source">procedure <A HREF="#class_unaWinClass"><SPAN class="class">unaWinClass</SPAN></A>.removeSubclass();</SPAN><P />
      Removes subclassing from the class.
    </TD></TR></TABLE><P /><TABLE BORDER="1" width="100%"><TR><TD><SPAN class="source">function <A HREF="#class_unaWinClass"><SPAN class="class">unaWinClass</SPAN></A>.callSubClassedWndProc(window: hWnd; message, wParam, lParam: int): int;</SPAN><P />
      Calls subclassed WndProc.
    </TD></TR></TABLE><P /><TABLE BORDER="1" width="100%"><TR><TD><SPAN class="source">property <A HREF="#class_unaWinClass"><SPAN class="class">unaWinClass</SPAN></A>.atom: ATOM;</SPAN><P />

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