📄 program.cs
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using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
namespace ConsoleApplication1
{
class Program
{
public struct zhongshu
{
public int frquency;
public double value;
}
static void Main(string[] args)
{
StreamWriter writer = new StreamWriter(@"c:\result.txt");
double[] land = new double[30];
for (int i = 0; i < land.Length; i++)
{
land[i] = Convert.ToDouble(Console.ReadLine());
}
//计算平均值
double S=0;
double even;
for (int i = 0; i < land.Length; i++)
{
S = S + land[i];
}
even = S / land.Length;
Console.WriteLine("平均值:{0}",even);
writer.WriteLine("平均值:{0}", even);
//计算中位数
double middle;
double temp;
for (int i = 0; i <land.Length; i++)
{
for (int j = i + 1; j < land.Length; j++)
{
if (land[i] > land[j])
{
temp = land[i];
land[i] = land[j];
land[j] = temp;
}
}
}
for (int i = 0; i < land.Length; i++)
{
Console.WriteLine("{0}",land[i]);
}
if(land.Length%2==1)
{middle=land[(land.Length-1)/2];}
else
{middle=(land[land.Length/2]+land[land.Length/2-1])/2;}
Console.WriteLine("中位数:{0}", middle);
writer.WriteLine("中位数:{0}", middle);
//计算众数
zhongshu[] zhong=new zhongshu[land.Length];
bool flag;
int k=0;
zhong[0].value = land[0];
for (int i = 0; i < land.Length; i++)
{
flag = false;
for(int n=0;n<=k;n++)
{
if (land[i] == zhong[n].value)
{ zhong[n].frquency++; flag = true; }
}
if (flag == false)
{ k++; zhong[k].value = land[i]; zhong[k].frquency = 1; }
}
for (int i = 0; i < land.Length; i++)
{
writer.WriteLine("{0},{1}", zhong[i].frquency,zhong[i].value);
}
int max = zhong[0].frquency;
double zhongNumber = zhong[0].value;
for (int i = 1; i <zhong.Length; i++)
{
if (zhong[i].frquency > max)
{
max = zhong[i].frquency;
zhongNumber = zhong[i].value;
}
}
Console.WriteLine("众数:{0}", zhongNumber);
writer.WriteLine("众数:{0}", zhongNumber);
//计算极差
double jiCha;
jiCha = land[land.Length-1] - land[0];
Console.WriteLine("极差:{0}", jiCha);
writer.WriteLine("极差:{0}", jiCha);
//计算离差
double[] liCha = new double[land.Length];
Console.WriteLine("离差");
writer.WriteLine("离差");
for (int i = 0; i < land.Length; i++)
{
liCha[i]=land[i] - even;
Console.WriteLine(" {0}", liCha[i]);
writer.WriteLine(" {0}", liCha[i]);
}
//计算离差平方和
double liChaP;
liChaP = 0.00;
for (int i = 0; i < land.Length; i++)
{
liChaP = liChaP+liCha[i]*liCha[i];
}
Console.WriteLine("离差平方和:{0}", liChaP);
writer.WriteLine("离差平方和:{0}", liChaP);
//计算方差
double fangCha;
S = 0;
for (int i = 0; i < land.Length; i++)
{
S = S + (land[i] - even) * (land[i] - even);
}
fangCha = S / land.Length;
Console.WriteLine("方差:{0}", fangCha);
writer.WriteLine("方差:{0}", fangCha);
//计算标准差
double biaozhunCha;
biaozhunCha = Math.Sqrt(fangCha);
Console.WriteLine("标准差:{0}", biaozhunCha);
writer.WriteLine("标准差:{0}", biaozhunCha);
//计算标准差的无偏估计
double WupianGuji = Math.Sqrt(fangCha * land.Length / (land.Length - 1));
Console.WriteLine("变异系数:{0}", WupianGuji);
writer.WriteLine("变异系数:{0}", WupianGuji);
//计算变异系数
double bianYi;
bianYi = WupianGuji / even;
Console.WriteLine("变异系数:{0}", bianYi);
writer.WriteLine("变异系数:{0}", bianYi);
writer.Close();
}
}
}
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