📄 worldobjects.xml
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<WalkBoundsRadius>15</WalkBoundsRadius>
<AttackAnimationRate>10</AttackAnimationRate>
<AttackStartCell>4</AttackStartCell>
<AttackEndCell>7</AttackEndCell>
<AttackBoundsX>0</AttackBoundsX>
<AttackBoundsY>0</AttackBoundsY>
<AttackBoundsRadius>15</AttackBoundsRadius>
<DuckAnimationRate>10</DuckAnimationRate>
<DuckStartCell>0</DuckStartCell>
<DuckEndCell>3</DuckEndCell>
<DuckBoundsX>0</DuckBoundsX>
<DuckBoundsY>0</DuckBoundsY>
<DuckBoundsRadius>15</DuckBoundsRadius>
<Shot1AnimationId>5</Shot1AnimationId>
<Shot1Frame>3</Shot1Frame>
<Shot1XOffset>-20</Shot1XOffset>
<Shot1YOffset>2</Shot1YOffset>
<Shot1VelocityX>60</Shot1VelocityX>
<Shot1VelocityY>0</Shot1VelocityY>
<Shot1AnimationRate>10</Shot1AnimationRate>
<Shot1Radius>5</Shot1Radius>
<Shot1Transparency>true</Shot1Transparency>
<Shot1ApplyGravity>true</Shot1ApplyGravity>
<Shot1AudioId>1</Shot1AudioId>
<Transparency>true</Transparency>
<ActivateDistance>350</ActivateDistance>
<Collidable>true</Collidable>
</Instance>
<Instance>
<X>1500</X>
<Y>110</Y>
<AIId>2</AIId>
<AnimationId>1</AnimationId>
<DeathAnimationRate>10</DeathAnimationRate>
<DeathStartCell>8</DeathStartCell>
<DeathEndCell>11</DeathEndCell>
<WalkAnimationRate>10</WalkAnimationRate>
<WalkStartCell>0</WalkStartCell>
<WalkEndCell>3</WalkEndCell>
<WalkBoundsX>0</WalkBoundsX>
<WalkBoundsY>0</WalkBoundsY>
<WalkBoundsRadius>15</WalkBoundsRadius>
<AttackAnimationRate>10</AttackAnimationRate>
<AttackStartCell>4</AttackStartCell>
<AttackEndCell>7</AttackEndCell>
<AttackBoundsX>0</AttackBoundsX>
<AttackBoundsY>0</AttackBoundsY>
<AttackBoundsRadius>15</AttackBoundsRadius>
<DuckAnimationRate>10</DuckAnimationRate>
<DuckStartCell>0</DuckStartCell>
<DuckEndCell>3</DuckEndCell>
<DuckBoundsX>0</DuckBoundsX>
<DuckBoundsY>0</DuckBoundsY>
<DuckBoundsRadius>15</DuckBoundsRadius>
<Shot1AnimationId>5</Shot1AnimationId>
<Shot1Frame>3</Shot1Frame>
<Shot1XOffset>-20</Shot1XOffset>
<Shot1YOffset>2</Shot1YOffset>
<Shot1VelocityX>60</Shot1VelocityX>
<Shot1VelocityY>0</Shot1VelocityY>
<Shot1AnimationRate>10</Shot1AnimationRate>
<Shot1Radius>5</Shot1Radius>
<Shot1Transparency>true</Shot1Transparency>
<Shot1ApplyGravity>true</Shot1ApplyGravity>
<Shot1AudioId>1</Shot1AudioId>
<Transparency>true</Transparency>
<ActivateDistance>350</ActivateDistance>
<Collidable>true</Collidable>
</Instance>
<Instance>
<X>1550</X>
<Y>160</Y>
<AIId>2</AIId>
<AnimationId>1</AnimationId>
<DeathAnimationRate>10</DeathAnimationRate>
<DeathStartCell>8</DeathStartCell>
<DeathEndCell>11</DeathEndCell>
<WalkAnimationRate>10</WalkAnimationRate>
<WalkStartCell>0</WalkStartCell>
<WalkEndCell>3</WalkEndCell>
<WalkBoundsX>0</WalkBoundsX>
<WalkBoundsY>0</WalkBoundsY>
<WalkBoundsRadius>15</WalkBoundsRadius>
<AttackAnimationRate>10</AttackAnimationRate>
<AttackStartCell>4</AttackStartCell>
<AttackEndCell>7</AttackEndCell>
<AttackBoundsX>0</AttackBoundsX>
<AttackBoundsY>0</AttackBoundsY>
<AttackBoundsRadius>15</AttackBoundsRadius>
<DuckAnimationRate>10</DuckAnimationRate>
<DuckStartCell>0</DuckStartCell>
<DuckEndCell>3</DuckEndCell>
<DuckBoundsX>0</DuckBoundsX>
<DuckBoundsY>0</DuckBoundsY>
<DuckBoundsRadius>15</DuckBoundsRadius>
<Shot1AnimationId>5</Shot1AnimationId>
<Shot1Frame>3</Shot1Frame>
<Shot1XOffset>-20</Shot1XOffset>
<Shot1YOffset>2</Shot1YOffset>
<Shot1VelocityX>60</Shot1VelocityX>
<Shot1VelocityY>0</Shot1VelocityY>
<Shot1AnimationRate>10</Shot1AnimationRate>
<Shot1Radius>5</Shot1Radius>
<Shot1Transparency>true</Shot1Transparency>
<Shot1ApplyGravity>true</Shot1ApplyGravity>
<Shot1AudioId>1</Shot1AudioId>
<Transparency>true</Transparency>
<ActivateDistance>350</ActivateDistance>
<Collidable>true</Collidable>
</Instance>
<Instance>
<X>1650</X>
<Y>60</Y>
<AIId>2</AIId>
<AnimationId>1</AnimationId>
<DeathAnimationRate>10</DeathAnimationRate>
<DeathStartCell>8</DeathStartCell>
<DeathEndCell>11</DeathEndCell>
<WalkAnimationRate>10</WalkAnimationRate>
<WalkStartCell>0</WalkStartCell>
<WalkEndCell>3</WalkEndCell>
<WalkBoundsX>0</WalkBoundsX>
<WalkBoundsY>0</WalkBoundsY>
<WalkBoundsRadius>15</WalkBoundsRadius>
<AttackAnimationRate>10</AttackAnimationRate>
<AttackStartCell>4</AttackStartCell>
<AttackEndCell>7</AttackEndCell>
<AttackBoundsX>0</AttackBoundsX>
<AttackBoundsY>0</AttackBoundsY>
<AttackBoundsRadius>15</AttackBoundsRadius>
<DuckAnimationRate>10</DuckAnimationRate>
<DuckStartCell>0</DuckStartCell>
<DuckEndCell>3</DuckEndCell>
<DuckBoundsX>0</DuckBoundsX>
<DuckBoundsY>0</DuckBoundsY>
<DuckBoundsRadius>15</DuckBoundsRadius>
<Shot1AnimationId>5</Shot1AnimationId>
<Shot1Frame>3</Shot1Frame>
<Shot1XOffset>-20</Shot1XOffset>
<Shot1YOffset>2</Shot1YOffset>
<Shot1VelocityX>60</Shot1VelocityX>
<Shot1VelocityY>0</Shot1VelocityY>
<Shot1AnimationRate>10</Shot1AnimationRate>
<Shot1Radius>5</Shot1Radius>
<Shot1Transparency>true</Shot1Transparency>
<Shot1ApplyGravity>true</Shot1ApplyGravity>
<Shot1AudioId>1</Shot1AudioId>
<Transparency>true</Transparency>
<ActivateDistance>350</ActivateDistance>
<Collidable>true</Collidable>
</Instance>
<Instance>
<X>1700</X>
<Y>110</Y>
<AIId>2</AIId>
<AnimationId>1</AnimationId>
<DeathAnimationRate>10</DeathAnimationRate>
<DeathStartCell>8</DeathStartCell>
<DeathEndCell>11</DeathEndCell>
<WalkAnimationRate>10</WalkAnimationRate>
<WalkStartCell>0</WalkStartCell>
<WalkEndCell>3</WalkEndCell>
<WalkBoundsX>0</WalkBoundsX>
<WalkBoundsY>0</WalkBoundsY>
<WalkBoundsRadius>15</WalkBoundsRadius>
<AttackAnimationRate>10</AttackAnimationRate>
<AttackStartCell>4</AttackStartCell>
<AttackEndCell>7</AttackEndCell>
<AttackBoundsX>0</AttackBoundsX>
<AttackBoundsY>0</AttackBoundsY>
<AttackBoundsRadius>15</AttackBoundsRadius>
<DuckAnimationRate>10</DuckAnimationRate>
<DuckStartCell>0</DuckStartCell>
<DuckEndCell>3</DuckEndCell>
<DuckBoundsX>0</DuckBoundsX>
<DuckBoundsY>0</DuckBoundsY>
<DuckBoundsRadius>15</DuckBoundsRadius>
<Shot1AnimationId>5</Shot1AnimationId>
<Shot1Frame>3</Shot1Frame>
<Shot1XOffset>-20</Shot1XOffset>
<Shot1YOffset>2</Shot1YOffset>
<Shot1VelocityX>60</Shot1VelocityX>
<Shot1VelocityY>0</Shot1VelocityY>
<Shot1AnimationRate>10</Shot1AnimationRate>
<Shot1Radius>5</Shot1Radius>
<Shot1Transparency>true</Shot1Transparency>
<Shot1ApplyGravity>true</Shot1ApplyGravity>
<Shot1AudioId>1</Shot1AudioId>
<Transparency>true</Transparency>
<ActivateDistance>350</ActivateDistance>
<Collidable>true</Collidable>
</Instance>
<Instance>
<X>1750</X>
<Y>160</Y>
<AIId>2</AIId>
<AnimationId>1</AnimationId>
<DeathAnimationRate>10</DeathAnimationRate>
<DeathStartCell>8</DeathStartCell>
<DeathEndCell>11</DeathEndCell>
<WalkAnimationRate>10</WalkAnimationRate>
<WalkStartCell>0</WalkStartCell>
<WalkEndCell>3</WalkEndCell>
<WalkBoundsX>0</WalkBoundsX>
<WalkBoundsY>0</WalkBoundsY>
<WalkBoundsRadius>15</WalkBoundsRadius>
<AttackAnimationRate>10</AttackAnimationRate>
<AttackStartCell>4</AttackStartCell>
<AttackEndCell>7</AttackEndCell>
<AttackBoundsX>0</AttackBoundsX>
<AttackBoundsY>0</AttackBoundsY>
<AttackBoundsRadius>15</AttackBoundsRadius>
<DuckAnimationRate>10</DuckAnimationRate>
<DuckStartCell>0</DuckStartCell>
<DuckEndCell>3</DuckEndCell>
<DuckBoundsX>0</DuckBoundsX>
<DuckBoundsY>0</DuckBoundsY>
<DuckBoundsRadius>15</DuckBoundsRadius>
<Shot1AnimationId>5</Shot1AnimationId>
<Shot1Frame>3</Shot1Frame>
<Shot1XOffset>-20</Shot1XOffset>
<Shot1YOffset>2</Shot1YOffset>
<Shot1VelocityX>60</Shot1VelocityX>
<Shot1VelocityY>0</Shot1VelocityY>
<Shot1AnimationRate>10</Shot1AnimationRate>
<Shot1Radius>5</Shot1Radius>
<Shot1Transparency>true</Shot1Transparency>
<Shot1ApplyGravity>true</Shot1ApplyGravity>
<Shot1AudioId>1</Shot1AudioId>
<Transparency>true</Transparency>
<ActivateDistance>350</ActivateDistance>
<Collidable>true</Collidable>
</Instance>
<Instance>
<X>1900</X>
<Y>175</Y>
<AIId>3</AIId>
<AnimationId>2</AnimationId>
<DeathAnimationRate>8</DeathAnimationRate>
<DeathStartCell>20</DeathStartCell>
<DeathEndCell>27</DeathEndCell>
<WalkAnimationRate>10</WalkAnimationRate>
<WalkStartCell>0</WalkStartCell>
<WalkEndCell>9</WalkEndCell>
<WalkBoundsX>0</WalkBoundsX>
<WalkBoundsY>0</WalkBoundsY>
<WalkBoundsRadius>25</WalkBoundsRadius>
<AttackAnimationRate>8</AttackAnimationRate>
<AttackStartCell>10</AttackStartCell>
<AttackEndCell>13</AttackEndCell>
<AttackBoundsX>0</AttackBoundsX>
<AttackBoundsY>0</AttackBoundsY>
<AttackBoundsRadius>15</AttackBoundsRadius>
<DuckAnimationRate>12</DuckAnimationRate>
<DuckStartCell>15</DuckStartCell>
<DuckEndCell>19</DuckEndCell>
<DuckBoundsX>0</DuckBoundsX>
<DuckBoundsY>25</DuckBoundsY>
<DuckBoundsRadius>20</DuckBoundsRadius>
<Transparency>true</Transparency>
<ActivateDistance>250</ActivateDistance>
<Collidable>true</Collidable>
<Shot1AnimationId>4</Shot1AnimationId>
<Shot1Frame>1</Shot1Frame>
<Shot1XOffset>21</Shot1XOffset>
<Shot1YOffset>2</Shot1YOffset>
<Shot1VelocityX>100</Shot1VelocityX>
<Shot1VelocityY>0</Shot1VelocityY>
<Shot1AnimationRate>10</Shot1AnimationRate>
<Shot1Radius>5</Shot1Radius>
<Shot1Transparency>true</Shot1Transparency>
<Shot1ApplyGravity>false</Shot1ApplyGravity>
<Shot1AudioId>2</Shot1AudioId>
<Shot2AnimationId>4</Shot2AnimationId>
<Shot2Frame>2</Shot2Frame>
<Shot2XOffset>38</Shot2XOffset>
<Shot2YOffset>-10</Shot2YOffset>
<Shot2VelocityX>100</Shot2VelocityX>
<Shot2VelocityY>0</Shot2VelocityY>
<Shot2AnimationRate>10</Shot2AnimationRate>
<Shot2Radius>5</Shot2Radius>
<Shot2Transparency>true</Shot2Transparency>
<Shot2ApplyGravity>false</Shot2ApplyGravity>
<Shot2AudioId>2</Shot2AudioId>
</Instance>
<Instance>
<X>2000</X>
<Y>175</Y>
<AIId>3</AIId>
<AnimationId>2</AnimationId>
<DeathAnimationRate>8</DeathAnimationRate>
<DeathStartCell>20</DeathStartCell>
<DeathEndCell>27</DeathEndCell>
<WalkAnimationRate>10</WalkAnimationRate>
<WalkStartCell>0</WalkStartCell>
<WalkEndCell>9</WalkEndCell>
<WalkBoundsX>0</WalkBoundsX>
<WalkBoundsY>0</WalkBoundsY>
<WalkBoundsRadius>25</WalkBoundsRadius>
<AttackAnimationRate>8</AttackAnimationRate>
<AttackStartCell>10</AttackStartCell>
<AttackEndCell>13</AttackEndCell>
<AttackBoundsX>0</AttackBoundsX>
<AttackBoundsY>0</AttackBoundsY>
<AttackBoundsRadius>15</AttackBoundsRadius>
<DuckAnimationRate>12</DuckAnimationRate>
<DuckStartCell>15</DuckStartCell>
<DuckEndCell>19</DuckEndCell>
<DuckBoundsX>0</DuckBoundsX>
<DuckBoundsY>25</DuckBoundsY>
<DuckBoundsRadius>20</DuckBoundsRadius>
<Transparency>true</Transparency>
<ActivateDistance>250</ActivateDistance>
<Collidable>true</Collidable>
<Shot1AnimationId>4</Shot1AnimationId>
<Shot1Frame>1</Shot1Frame>
<Shot1XOffset>21</Shot1XOffset>
<Shot1YOffset>2</Shot1YOffset>
<Shot1VelocityX>100</Shot1VelocityX>
<Shot1VelocityY>0</Shot1VelocityY>
<Shot1AnimationRate>10</Shot1AnimationRate>
<Shot1Radius>5</Shot1Radius>
<Shot1Transparency>true</Shot1Transparency>
<Shot1ApplyGravity>false</Shot1ApplyGravity>
<Shot1AudioId>2</Shot1AudioId>
<Shot2AnimationId>4</Shot2AnimationId>
<Shot2Frame>2</Shot2Frame>
<Shot2XOffset>38</Shot2XOffset>
<Shot2YOffset>-10</Shot2YOffset>
<Shot2VelocityX>100</Shot2VelocityX>
<Shot2VelocityY>0</Shot2VelocityY>
<Shot2AnimationRate>10</Shot2AnimationRate>
<Shot2Radius>5</Shot2Radius>
<Shot2Transparency>true</Shot2Transparency>
<Shot2ApplyGravity>false</Shot2ApplyGravity>
<Shot2AudioId>2</Shot2AudioId>
</Instance>
<Instance>
<X>2100</X>
<Y>60</Y>
<AIId>2</AIId>
<AnimationId>1</AnimationId>
<DeathAnimationRate>10</DeathAnimationRate>
<DeathStartCell>8</DeathStartCell>
<DeathEndCell>11</DeathEndCell>
<WalkAnimationRate>10</WalkAnimationRate>
<WalkStartCell>0</WalkStartCell>
<WalkEndCell>3</WalkEndCell>
<WalkBoundsX>0</WalkBoundsX>
<WalkBoundsY>0</WalkBoundsY>
<WalkBoundsRadius>15</WalkBoundsRadius>
<AttackAnimationRate>10</AttackAnimationRate>
<AttackStartCell>4</AttackStartCell>
<AttackEndCell>7</AttackEndCell>
<AttackBoundsX>0</AttackBoundsX>
<AttackBoundsY>0</AttackBoundsY>
<AttackBoundsRadius>15</AttackBoundsRadius>
<DuckAnimationRate>10</DuckAnimationRate>
<DuckStartCell>0</DuckStartCell>
<DuckEndCell>3</DuckEndCell>
<DuckBoundsX>0</DuckBoundsX>
<DuckBoundsY>0</DuckBoundsY>
<DuckBoundsRadius>15</DuckBoundsRadius>
<Shot1AnimationId>5</Shot1AnimationId>
<Shot1Frame>3</Shot1Frame>
<Shot1XOffset>-20</Shot1XOffset>
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