📄 staticai.cs
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//---------------------------------------------------------------------
// This file is part of the Microsoft .NET Framework SDK Code Samples.
//
// Copyright (C) Microsoft Corporation. All rights reserved.
//
//This source code is intended only as a supplement to Microsoft
//Development Tools and/or on-line documentation. See these other
//materials for detailed information regarding Microsoft code samples.
//
//THIS CODE AND INFORMATION ARE PROVIDED AS IS WITHOUT WARRANTY OF ANY
//KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
//IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
//PARTICULAR PURPOSE.
//---------------------------------------------------------------------
using System;
namespace GameApp
{
/// <summary>
/// AI instance for static objects.
/// </summary>
class StaticAI : AI
{
/// <summary>
/// Initialize the static object.
/// </summary>
/// <param name="wo">WorldObject using this AI</param>
/// <param name="lev">Current level</param>
public override void Init(WorldObject wo, Level lev)
{
wo.VelocityX = 0.0F;
wo.VelocityY = 0.0F;
wo.Walk();
}
/// <summary>
/// Does nothing. Static objects essentially have no AI.
/// </summary>
/// <param name="wo">Not used</param>
/// <param name="lev">Not used</param>
public override void Update(WorldObject wo, Level lev)
{
}
}
}
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