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📁 最全的JS大全,希望大家喜欢.收录于网络.收录于网络.最全的JS大全,希望大家喜欢.
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            if (dots[i].dy > 0) {                dots[i].dy = BOUNCE * -dots[i].dy;            }            dots[i].Y = height - DOTSIZE - 1;        }        if (dots[i].X >= width - DOTSIZE) {            if (dots[i].dx > 0) {                dots[i].dx = BOUNCE * -dots[i].dx;            }            dots[i].X = width - DOTSIZE - 1;        }        if (dots[i].X < 0) {            if (dots[i].dx < 0) {                dots[i].dx = BOUNCE * -dots[i].dx;            }            dots[i].X = 0;        }                // move img to new position        dots[i].obj.left = dots[i].X;			        dots[i].obj.top =  dots[i].Y;		    }}// end code hiding --></script>            <div class=explain id=redirection></div>            提示:试试把鼠标放到左上角的小球上</td>        </tr>        <tr>           <td>1.将下面的代码复制到&lt;body&gt;内 <br>            &lt;DIV id=dot0 <br>            style=&quot;VISIBILITY: hidden; WIDTH: 11px; POSITION: absolute; HEIGHT:             11px&quot;&gt;&lt;IMG <br>            height=11 src=&quot;/tempimgs/js/bullet1.gif&quot; width=11&gt;&lt;/DIV&gt;<br>            &lt;DIV id=dot1 style=&quot;WIDTH: 11px; POSITION: absolute; HEIGHT:             11px&quot;&gt;&lt;IMG <br>            height=11 src=&quot;/tempimgs/js/bullet1.gif&quot; width=11&gt;&lt;/DIV&gt;<br>            &lt;DIV id=dot2 style=&quot;WIDTH: 11px; POSITION: absolute; HEIGHT:             11px&quot;&gt;&lt;IMG <br>            height=11 src=&quot;/tempimgs/js/bullet1.gif&quot; width=11&gt;&lt;/DIV&gt;<br>            &lt;DIV id=dot3 style=&quot;WIDTH: 11px; POSITION: absolute; HEIGHT:             11px&quot;&gt;&lt;IMG <br>            height=11 src=&quot;/tempimgs/js/bullet1.gif&quot; width=11&gt;&lt;/DIV&gt;<br>            &lt;DIV id=dot4 style=&quot;WIDTH: 11px; POSITION: absolute; HEIGHT:             11px&quot;&gt;&lt;IMG <br>            height=11 src=&quot;/tempimgs/js/bullet1.gif&quot; width=11&gt;&lt;/DIV&gt;<br>            &lt;DIV id=dot5 style=&quot;WIDTH: 11px; POSITION: absolute; HEIGHT:             11px&quot;&gt;&lt;IMG <br>            height=11 src=&quot;/tempimgs/js/bullet1.gif&quot; width=11&gt;&lt;/DIV&gt;<br>            &lt;DIV id=dot6 style=&quot;WIDTH: 11px; POSITION: absolute; HEIGHT:             11px&quot;&gt;&lt;IMG <br>            height=11 src=&quot;/tempimgs/js/bullet1.gif&quot; width=11&gt;&lt;/DIV&gt;<br>            &lt;SCRIPT language=JavaScript&gt;<br>            &lt;!-- hide code            <p>var nDots = 7;<br>              if (document.all&amp;&amp;window.print)<br>              document.body.style.cssText=&quot;overflow-x:hidden;overflow-y:scroll&quot;<br>              var Xpos = 0;<br>              var Ypos = 0;</p>            <p> // fixed time step, no relation to real time<br>              var DELTAT = .01;<br>              // size of one spring in pixels<br>              var SEGLEN = 10;<br>              // spring constant, stiffness of springs<br>              var SPRINGK = 10;<br>              // all the physics is bogus, just picked stuff to<br>              // make it look okay<br>              var MASS = 1;<br>              var GRAVITY = 50;<br>              var RESISTANCE = 10;<br>              // stopping criterea to prevent endless jittering<br>              // doesn't work when sitting on bottom since floor<br>              // doesn't push back so acceleration always as big<br>              // as gravity<br>              var STOPVEL = 0.1;<br>              var STOPACC = 0.1;<br>              var DOTSIZE = 11;<br>              // BOUNCE is percent of velocity retained when <br>              // bouncing off a wall<br>              var BOUNCE = 0.75;</p>            <p>var isNetscape = navigator.appName==&quot;Netscape&quot;;</p>            <p> // always on for now, could be played with to<br>              // let dots fall to botton, get thrown, etc.<br>              var followmouse = true;</p>            <p>var dots = new Array();<br>              init();</p>            <p>function init()<br>              {<br>              var i = 0;<br>              for (i = 0; i &lt; nDots; i++) {<br>              dots[i] = new dot(i);<br>              }<br>              <br>              if (!isNetscape) {<br>              // I only know how to read the locations of the <br>              // &lt;LI&gt; items in IE<br>              //skip this for now<br>              // setInitPositions(dots)<br>              }<br>              <br>              // set their positions<br>              for (i = 0; i &lt; nDots; i++) {<br>              dots[i].obj.left = dots[i].X;<br>              dots[i].obj.top = dots[i].Y;<br>              }<br>              <br>              <br>              if (isNetscape) {<br>              // start right away since they are positioned<br>              // at 0, 0<br>              startanimate();<br>              } else {<br>              // let dots sit there for a few seconds<br>              // since they're hiding on the real bullets<br>              setTimeout(&quot;startanimate()&quot;, 2000);<br>              }<br>              }</p>            <p></p>            <p>function dot(i) <br>              {<br>              this.X = Xpos;<br>              this.Y = Ypos;<br>              this.dx = 0;<br>              this.dy = 0;<br>              if (isNetscape) { <br>              this.obj = eval(&quot;document.dot&quot; + i);<br>              } else {<br>              this.obj = eval(&quot;dot&quot; + i + &quot;.style&quot;);<br>              }<br>              }</p>            <p><br>              function startanimate() { <br>              setInterval(&quot;animate()&quot;, 20);<br>              }</p>            <p><br>              // This is to line up the bullets with actual LI tags on the page<br>              // Had to add -DOTSIZE to X and 2*DOTSIZE to Y for IE 5, not sure               why<br>              // Still doesn't work great<br>              function setInitPositions(dots)<br>              {<br>              // initialize dot positions to be on top <br>              // of the bullets in the &lt;ul&gt;<br>              var startloc = document.all.tags(&quot;LI&quot;);<br>              var i = 0;<br>              for (i = 0; i &lt; startloc.length &amp;&amp; i &lt; (nDots - 1);               i++) {<br>              dots[i+1].X = startloc[i].offsetLeft<br>              startloc[i].offsetParent.offsetLeft - DOTSIZE;<br>              dots[i+1].Y = startloc[i].offsetTop +<br>              startloc[i].offsetParent.offsetTop + 2*DOTSIZE;<br>              }<br>              // put 0th dot above 1st (it is hidden)<br>              dots[0].X = dots[1].X;<br>              dots[0].Y = dots[1].Y - SEGLEN;<br>              }</p>            <p>// just save mouse position for animate() to use<br>              function MoveHandler(e)<br>              {<br>              Xpos = e.pageX;<br>              Ypos = e.pageY; <br>              return true;<br>              }</p>            <p>// just save mouse position for animate() to use<br>              function MoveHandlerIE() {<br>              Xpos = window.event.x + document.body.scrollLeft;<br>              Ypos = window.event.y + document.body.scrollTop; <br>              }</p>            <p>if (isNetscape) {<br>              document.captureEvents(Event.MOUSEMOVE);<br>              document.onMouseMove = MoveHandler;<br>              } else {<br>              document.onmousemove = MoveHandlerIE;<br>              }</p>            <p><br>              function vec(X, Y)<br>              {<br>              this.X = X;<br>              this.Y = Y;<br>              }</p>            <p>// adds force in X and Y to spring for dot[i] on dot[j]<br>              function springForce(i, j, spring)<br>              {<br>              var dx = (dots[i].X - dots[j].X);<br>              var dy = (dots[i].Y - dots[j].Y);<br>              var len = Math.sqrt(dx*dx + dy*dy);<br>              if (len &gt; SEGLEN) {<br>              var springF = SPRINGK * (len - SEGLEN);<br>              spring.X += (dx / len) * springF;<br>              spring.Y += (dy / len) * springF;<br>              }<br>              }</p>            <p><br>              function animate() { <br>              // dots[0] follows the mouse,<br>              // though no dot is drawn there<br>              var start = 0;<br>              if (followmouse) {<br>              dots[0].X = Xpos;<br>              dots[0].Y = Ypos; <br>              start = 1;<br>              }<br>              <br>              for (i = start ; i &lt; nDots; i++ ) {<br>              <br>              var spring = new vec(0, 0);<br>              if (i &gt; 0) {<br>              springForce(i-1, i, spring);<br>              }<br>              if (i &lt; (nDots - 1)) {<br>              springForce(i+1, i, spring);<br>              }<br>              <br>              // air resisitance/friction<br>              var resist = new vec(-dots[i].dx * RESISTANCE,<br>              -dots[i].dy * RESISTANCE);<br>              <br>              // compute new accel, including gravity<br>              var accel = new vec((spring.X + resist.X)/ MASS,<br>              (spring.Y + resist.Y)/ MASS + GRAVITY);<br>              <br>              // compute new velocity<br>              dots[i].dx += (DELTAT * accel.X);<br>              dots[i].dy += (DELTAT * accel.Y);<br>              <br>              // stop dead so it doesn't jitter when nearly still<br>              if (Math.abs(dots[i].dx) &lt; STOPVEL &amp;&amp;<br>              Math.abs(dots[i].dy) &lt; STOPVEL &amp;&amp;<br>              Math.abs(accel.X) &lt; STOPACC &amp;&amp;<br>              Math.abs(accel.Y) &lt; STOPACC) {<br>              dots[i].dx = 0;<br>              dots[i].dy = 0;<br>              }<br>              <br>              // move to new position<br>              dots[i].X += dots[i].dx;<br>              dots[i].Y += dots[i].dy;<br>              <br>              // get size of window<br>              var height, width;<br>              if (isNetscape) {<br>              height = window.innerHeight + document.scrollTop;<br>              width = window.innerWidth + document.scrollLeft;<br>              } else { <br>              height = document.body.clientHeight + document.body.scrollTop;<br>              width = document.body.clientWidth + document.body.scrollLeft;<br>              }<br>              <br>              // bounce of 3 walls (leave ceiling open)<br>              if (dots[i].Y &gt;= height - DOTSIZE - 1) {<br>              if (dots[i].dy &gt; 0) {<br>              dots[i].dy = BOUNCE * -dots[i].dy;<br>              }<br>              dots[i].Y = height - DOTSIZE - 1;<br>              }<br>              if (dots[i].X &gt;= width - DOTSIZE) {<br>              if (dots[i].dx &gt; 0) {<br>              dots[i].dx = BOUNCE * -dots[i].dx;<br>              }<br>              dots[i].X = width - DOTSIZE - 1;<br>              }<br>              if (dots[i].X &lt; 0) {<br>              if (dots[i].dx &lt; 0) {<br>              dots[i].dx = BOUNCE * -dots[i].dx;<br>              }<br>              dots[i].X = 0;<br>              }<br>              <br>              // move img to new position<br>              dots[i].obj.left = dots[i].X; <br>              dots[i].obj.top = dots[i].Y; <br>              }<br>              }</p>            <p>// end code hiding --&gt;<br>              &lt;/SCRIPT&gt;<br>            </p>            <br>            <br>            2.请按Script内的指示按你的需要修改,我已把重点部分翻译了。还有不明白的地方请到论坛发表。</td>        </tr>      </table>    </TD>    <TD><IMG src="../images/space.gif"    width=11 height="1"></TD>  </TR></TABLE><!-- #EndEditable --><TABLE cellSpacing=0 cellPadding=0 width="100%" border=0>  <TR bgColor=#ffffff>     <TD><IMG src="../images/sq_3.gif" width=11 height="14"></TD>    <TD width="100%"></TD>    <TD><IMG src="../images/sq_4.gif"    width=11 height="14"></TD>  </TR></TABLE></BODY><!-- #EndTemplate --></HTML>

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