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 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"><!-- saved from url=(0032)http://www.ie-zone.com/index.php --><HTML><!-- #BeginTemplate "/Templates/JsExample.dwt" --><HEAD><!-- #BeginEditable "doctitle" --> <TITLE>模仿Flash效果之二</TITLE><!-- #EndEditable --> <META http-equiv=Content-Type content="text/html; charset=gb2312"><LINK  href="fav.ico" rel="shortcut icon"><STYLE type=text/css>BODY {	MARGIN: 25px 25px 25px}#all TD {	FONT-SIZE: 12px; LINE-HEIGHT: 15px; FONT-FAMILY: "Verdana", "Arial","新宋体", "宋体"}INPUT {	FONT-SIZE: 12px; LINE-HEIGHT: 15px; FONT-FAMILY: "Verdana", "Arial","新宋体", "宋体"}SELECT {	FONT-SIZE: 12px; LINE-HEIGHT: 15px; FONT-FAMILY: "Verdana", "Arial","新宋体", "宋体"}P {	FONT-SIZE: 12px; LINE-HEIGHT: 15px; FONT-FAMILY: "Verdana", "Arial","新宋体", "宋体"}TEXTAREA {	FONT-SIZE: 12px; LINE-HEIGHT: 15px; FONT-FAMILY: "Verdana", "Arial","新宋体", "宋体"}#all A:active {	COLOR: #7d070c}#all A:visited {	COLOR: #7d070c}#all A:hover {	COLOR: #336699}#all A:link {	COLOR: #7d070c}</STYLE><SCRIPT language=JavaScript><!--function MM_goToURL() { //v3.0  var i, args=MM_goToURL.arguments; document.MM_returnValue = false;  for (i=0; i<(args.length-1); i+=2) eval(args[i]+".location='"+args[i+1]+"'");}function JM_cc(ob){ob.select();js=ob.createTextRange();js.execCommand("Copy");}//--></SCRIPT><META content="MSHTML 5.50.4134.600" name=GENERATOR></HEAD><BODY id=all text=#000000 bgColor=#336699><TABLE cellSpacing=0 cellPadding=0 width="100%" border=0>  <TR bgColor=#ffffff>     <TD><IMG src="../images/sq_1.gif" width=11 height="14"></TD>    <TD width="100%"></TD>    <TD><IMG src="../images/sq_2.gif"    width=11 height="14"></TD>  </TR></TABLE><!-- #BeginEditable "Example%20and%20Sources" --> <TABLE cellSpacing=0 cellPadding=0 width="100%" border=0>  <TR bgColor=#ffffff>     <TD><IMG src="../images/space.gif" width=11 height="1"></TD>    <TD width="100%">       <table width="100%" border="0" cellpadding="8">        <tr>           <td align="center"><!-- #BeginLibraryItem "/Library/js_title.lbi" --><script language="JavaScript">document.write("<font color=#7d070c style=\"font-size: 14px\">"+document.title+"</font>");</script><!-- #EndLibraryItem --></td>        </tr>        <tr>           <td bgcolor="#f7f7f7">             <div id=dot0 style="VISIBILITY: hidden; WIDTH: 11px; POSITION: absolute; HEIGHT: 11px"><img  height=11 src="img/bullet1.gif" width=11></div>            <div id=dot1 style="WIDTH: 11px; POSITION: absolute; HEIGHT: 11px"><img  height=11 src="img/bullet1.gif" width=11></div>            <div id=dot2 style="WIDTH: 11px; POSITION: absolute; HEIGHT: 11px"><img  height=11 src="img/bullet1.gif" width=11></div>            <div id=dot3 style="WIDTH: 11px; POSITION: absolute; HEIGHT: 11px"><img  height=11 src="img/bullet1.gif" width=11></div>            <div id=dot4 style="WIDTH: 11px; POSITION: absolute; HEIGHT: 11px"><img  height=11 src="img/bullet1.gif" width=11></div>            <div id=dot5 style="WIDTH: 11px; POSITION: absolute; HEIGHT: 11px"><img  height=11 src="img/bullet1.gif" width=11></div>            <div id=dot6 style="WIDTH: 11px; POSITION: absolute; HEIGHT: 11px"><img  height=11 src="img/bullet1.gif" width=11></div>            <script language=JavaScript><!-- hide codevar nDots = 7;if (document.all&&window.print)document.body.style.cssText="overflow-x:hidden;overflow-y:scroll"var Xpos = 0;var Ypos = 0;  // fixed time step, no relation to real timevar DELTAT = .01;  // size of one spring in pixelsvar SEGLEN = 10;  // spring constant, stiffness of springsvar SPRINGK = 10;  // all the physics is bogus, just picked stuff to  // make it look okayvar MASS = 1;var GRAVITY = 50;var RESISTANCE = 10;  // stopping criterea to prevent endless jittering  // doesn't work when sitting on bottom since floor  // doesn't push back so acceleration always as big  // as gravityvar STOPVEL = 0.1;var STOPACC = 0.1;var DOTSIZE = 11;  // BOUNCE is percent of velocity retained when   // bouncing off a wallvar BOUNCE = 0.75;var isNetscape = navigator.appName=="Netscape";  // always on for now, could be played with to  // let dots fall to botton, get thrown, etc.var followmouse = true;var dots = new Array();init();function init(){    var i = 0;    for (i = 0; i < nDots; i++) {        dots[i] = new dot(i);    }        if (!isNetscape) {        // I only know how to read the locations of the         // <LI> items in IE        //skip this for now        // setInitPositions(dots)    }        // set their positions    for (i = 0; i < nDots; i++) {        dots[i].obj.left = dots[i].X;        dots[i].obj.top = dots[i].Y;    }            if (isNetscape) {        // start right away since they are positioned        // at 0, 0        startanimate();    } else {        // let dots sit there for a few seconds        // since they're hiding on the real bullets        setTimeout("startanimate()", 2000);    }}function dot(i) {    this.X = Xpos;    this.Y = Ypos;    this.dx = 0;    this.dy = 0;    if (isNetscape) {	        this.obj = eval("document.dot" + i);    } else {        this.obj = eval("dot" + i + ".style");    }}function startanimate() {	    setInterval("animate()", 20);}// This is to line up the bullets with actual LI tags on the page// Had to add -DOTSIZE to X and 2*DOTSIZE to Y for IE 5, not sure why// Still doesn't work greatfunction setInitPositions(dots){    // initialize dot positions to be on top     // of the bullets in the <ul>    var startloc = document.all.tags("LI");    var i = 0;    for (i = 0; i < startloc.length && i < (nDots - 1); i++) {        dots[i+1].X = startloc[i].offsetLeft            startloc[i].offsetParent.offsetLeft - DOTSIZE;        dots[i+1].Y = startloc[i].offsetTop +            startloc[i].offsetParent.offsetTop + 2*DOTSIZE;    }    // put 0th dot above 1st (it is hidden)    dots[0].X = dots[1].X;    dots[0].Y = dots[1].Y - SEGLEN;}// just save mouse position for animate() to usefunction MoveHandler(e){    Xpos = e.pageX;    Ypos = e.pageY;	      return true;}// just save mouse position for animate() to usefunction MoveHandlerIE() {    Xpos = window.event.x + document.body.scrollLeft;    Ypos = window.event.y + document.body.scrollTop;	  }if (isNetscape) {    document.captureEvents(Event.MOUSEMOVE);    document.onMouseMove = MoveHandler;} else {    document.onmousemove = MoveHandlerIE;}function vec(X, Y){    this.X = X;    this.Y = Y;}// adds force in X and Y to spring for dot[i] on dot[j]function springForce(i, j, spring){    var dx = (dots[i].X - dots[j].X);    var dy = (dots[i].Y - dots[j].Y);    var len = Math.sqrt(dx*dx + dy*dy);    if (len > SEGLEN) {        var springF = SPRINGK * (len - SEGLEN);        spring.X += (dx / len) * springF;        spring.Y += (dy / len) * springF;    }}function animate() {	    // dots[0] follows the mouse,    // though no dot is drawn there    var start = 0;    if (followmouse) {        dots[0].X = Xpos;        dots[0].Y = Ypos;	        start = 1;    }        for (i = start ; i < nDots; i++ ) {                var spring = new vec(0, 0);        if (i > 0) {            springForce(i-1, i, spring);        }        if (i < (nDots - 1)) {            springForce(i+1, i, spring);        }                // air resisitance/friction        var resist = new vec(-dots[i].dx * RESISTANCE,            -dots[i].dy * RESISTANCE);                // compute new accel, including gravity        var accel = new vec((spring.X + resist.X)/ MASS,            (spring.Y + resist.Y)/ MASS + GRAVITY);                // compute new velocity        dots[i].dx += (DELTAT * accel.X);        dots[i].dy += (DELTAT * accel.Y);                // stop dead so it doesn't jitter when nearly still        if (Math.abs(dots[i].dx) < STOPVEL &&            Math.abs(dots[i].dy) < STOPVEL &&            Math.abs(accel.X) < STOPACC &&            Math.abs(accel.Y) < STOPACC) {            dots[i].dx = 0;            dots[i].dy = 0;        }                // move to new position        dots[i].X += dots[i].dx;        dots[i].Y += dots[i].dy;                // get size of window        var height, width;        if (isNetscape) {            height = window.innerHeight + document.scrollTop;            width = window.innerWidth + document.scrollLeft;        } else {	            height = document.body.clientHeight + document.body.scrollTop;            width = document.body.clientWidth + document.body.scrollLeft;        }                // bounce of 3 walls (leave ceiling open)        if (dots[i].Y >=  height - DOTSIZE - 1) {

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