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📄 inflate.c

📁 一个基于Zlib算法的
💻 C
📖 第 1 页 / 共 3 页
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#include <sdk/exlib/compress/zutil.h>
#include <sdk/exlib/compress/inftrees.h>
#include <sdk/exlib/compress/inffast.h>

#define _RESinflateh
#include <sdk/exlib/compress/inflate.h>

#ifdef MAKEFIXED
    #ifndef BUILDFIXED
        #define BUILDFIXED
    #endif
#endif

/*##################################################################################
	define globle variable.
*/


/*##################################################################################
	declare funtions.
*/
static void fixedtables(struct inflate_state FAR *state);
static int updatewindow(z_streamp strm, unsigned out);
#ifdef BUILDFIXED
   void makefixed(void);
#endif
static unsigned syncsearch(unsigned FAR *have, unsigned char FAR *buf, unsigned len);


/*##################################################################################
	define functions.
*/
int ZEXPORT inflateReset(z_streamp strm)
{
    struct inflate_state FAR *state;

    if (strm == Z_NULL || strm->state == Z_NULL) return Z_STREAM_ERROR;
    state = (struct inflate_state FAR *)strm->state;
    strm->total_in = strm->total_out = state->total = 0;
    strm->msg = Z_NULL;
    strm->adler = 1;        /* to support ill-conceived Java test suite */
    state->mode = HEAD;
    state->last = 0;
    state->havedict = 0;
    state->wsize = 0;
    state->whave = 0;
    state->hold = 0;
    state->bits = 0;
    state->lencode = state->distcode = state->next = state->codes;
    Tracev((stderr, "inflate: reset\n"));
    return Z_OK;
}

int ZEXPORT inflateInit2_(z_streamp strm, int windowBits, const char *version, int stream_size)
{
    struct inflate_state FAR *state;

    if (version == Z_NULL || version[0] != ZLIB_VERSION[0] ||
        stream_size != (int)(sizeof(z_stream)))
        return Z_VERSION_ERROR;
    if (strm == Z_NULL) return Z_STREAM_ERROR;
    strm->msg = Z_NULL;                 /* in case we return an error */
    if (strm->zalloc == (alloc_func)0) {
        strm->zalloc = zcalloc;
        strm->opaque = (voidpf)0;
    }
    if (strm->zfree == (free_func)0) strm->zfree = zcfree;
    state = (struct inflate_state FAR *)
            ZALLOC(strm, 1, sizeof(struct inflate_state));
    if (state == Z_NULL) return Z_MEM_ERROR;
    Tracev((stderr, "inflate: allocated\n"));
    strm->state = (voidpf)state;
    if (windowBits < 0) {
        state->wrap = 0;
        windowBits = -windowBits;
    }
    else {
        state->wrap = (windowBits >> 4) + 1;
#ifdef GUNZIP
        if (windowBits < 48) windowBits &= 15;
#endif
    }
    if (windowBits < 8 || windowBits > 15) {
        ZFREE(strm, state);
        strm->state = Z_NULL;
        return Z_STREAM_ERROR;
    }
    state->wbits = (unsigned)windowBits;
    state->window = Z_NULL;
    return inflateReset(strm);
}

int ZEXPORT inflateInit_(z_streamp strm, const char *version, int stream_size)
{
    return inflateInit2_(strm, DEF_WBITS, version, stream_size);
}

/*
   Return state with length and distance decoding tables and index sizes set to
   fixed code decoding.  Normally this returns fixed tables from inffixed.h.
   If BUILDFIXED is defined, then instead this routine builds the tables the
   first time it's called, and returns those tables the first time and
   thereafter.  This reduces the size of the code by about 2K bytes, in
   exchange for a little execution time.  However, BUILDFIXED should not be
   used for threaded applications, since the rewriting of the tables and virgin
   may not be thread-safe.
 */
static void fixedtables(struct inflate_state FAR *state)
{
#ifdef BUILDFIXED
    static int virgin = 1;
    static code *lenfix, *distfix;
    static code fixed[544];

    /* build fixed huffman tables if first call (may not be thread safe) */
    if (virgin) {
        unsigned sym, bits;
        static code *next;

        /* literal/length table */
        sym = 0;
        while (sym < 144) state->lens[sym++] = 8;
        while (sym < 256) state->lens[sym++] = 9;
        while (sym < 280) state->lens[sym++] = 7;
        while (sym < 288) state->lens[sym++] = 8;
        next = fixed;
        lenfix = next;
        bits = 9;
        inflate_table(LENS, state->lens, 288, &(next), &(bits), state->work);

        /* distance table */
        sym = 0;
        while (sym < 32) state->lens[sym++] = 5;
        distfix = next;
        bits = 5;
        inflate_table(DISTS, state->lens, 32, &(next), &(bits), state->work);

        /* do this just once */
        virgin = 0;
    }
#else /* !BUILDFIXED */
#   include "sdk/exlib/compress/inffixed.h"   /*#   include "inffixed.h"*/
#endif /* BUILDFIXED */
    state->lencode = lenfix;
    state->lenbits = 9;
    state->distcode = distfix;
    state->distbits = 5;
}

#ifdef MAKEFIXED
#include <stdio.h>

/*
   Write out the inffixed.h that is #include'd above.  Defining MAKEFIXED also
   defines BUILDFIXED, so the tables are built on the fly.  makefixed() writes
   those tables to stdout, which would be piped to inffixed.h.  A small program
   can simply call makefixed to do this:

    void makefixed(void);

    int main(void)
    {
        makefixed();
        return 0;
    }

   Then that can be linked with zlib built with MAKEFIXED defined and run:

    a.out > inffixed.h
 */
void makefixed()
{
    unsigned low, size;
    struct inflate_state state;

    fixedtables(&state);
    puts("    /* inffixed.h -- table for decoding fixed codes");
    puts("     * Generated automatically by makefixed().");
    puts("     */");
    puts("");
    puts("    /* WARNING: this file should *not* be used by applications.");
    puts("       It is part of the implementation of this library and is");
    puts("       subject to change. Applications should only use zlib.h.");
    puts("     */");
    puts("");
    size = 1U << 9;
    printf("    static const code lenfix[%u] = {", size);
    low = 0;
    for (;;) {
        if ((low % 7) == 0) printf("\n        ");
        printf("{%u,%u,%d}", state.lencode[low].op, state.lencode[low].bits,
               state.lencode[low].val);
        if (++low == size) break;
        putchar(',');
    }
    puts("\n    };");
    size = 1U << 5;
    printf("\n    static const code distfix[%u] = {", size);
    low = 0;
    for (;;) {
        if ((low % 6) == 0) printf("\n        ");
        printf("{%u,%u,%d}", state.distcode[low].op, state.distcode[low].bits,
               state.distcode[low].val);
        if (++low == size) break;
        putchar(',');
    }
    puts("\n    };");
}
#endif /* MAKEFIXED */

/*
   Update the window with the last wsize (normally 32K) bytes written before
   returning.  If window does not exist yet, create it.  This is only called
   when a window is already in use, or when output has been written during this
   inflate call, but the end of the deflate stream has not been reached yet.
   It is also called to create a window for dictionary data when a dictionary
   is loaded.

   Providing output buffers larger than 32K to inflate() should provide a speed
   advantage, since only the last 32K of output is copied to the sliding window
   upon return from inflate(), and since all distances after the first 32K of
   output will fall in the output data, making match copies simpler and faster.
   The advantage may be dependent on the size of the processor's data caches.
 */
static int updatewindow(z_streamp strm, unsigned out)
{
    struct inflate_state FAR *state;
    unsigned copy, dist;

    state = (struct inflate_state FAR *)strm->state;

    /* if it hasn't been done already, allocate space for the window */
    if (state->window == Z_NULL) {
        state->window = (unsigned char FAR *)
                        ZALLOC(strm, 1U << state->wbits,
                               sizeof(unsigned char));
        if (state->window == Z_NULL) return 1;
    }

    /* if window not in use yet, initialize */
    if (state->wsize == 0) {
        state->wsize = 1U << state->wbits;
        state->write = 0;
        state->whave = 0;
    }

    /* copy state->wsize or less output bytes into the circular window */
    copy = out - strm->avail_out;
    if (copy >= state->wsize) {
        zmemcpy(state->window, strm->next_out - state->wsize, state->wsize);
        state->write = 0;
        state->whave = state->wsize;
    }
    else {
        dist = state->wsize - state->write;
        if (dist > copy) dist = copy;
        zmemcpy(state->window + state->write, strm->next_out - copy, dist);
        copy -= dist;
        if (copy) {
            zmemcpy(state->window, strm->next_out - copy, copy);
            state->write = copy;
            state->whave = state->wsize;
        }
        else {
            state->write += dist;
            if (state->write == state->wsize) state->write = 0;
            if (state->whave < state->wsize) state->whave += dist;
        }
    }
    return 0;
}

/* Macros for inflate(): */

/* check function to use adler32() for zlib or crc32() for gzip */
#ifdef GUNZIP
    #define UPDATE(check, buf, len) \
        (state->flags ? crc32(check, buf, len) : adler32(check, buf, len))
#else
    #define UPDATE(check, buf, len) adler32(check, buf, len)
#endif

/* check macros for header crc */
#ifdef GUNZIP
    #define CRC2(check, word) \
        do { \
            hbuf[0] = (unsigned char)(word); \
            hbuf[1] = (unsigned char)((word) >> 8); \
            check = crc32(check, hbuf, 2); \
        } while (0)

    #define CRC4(check, word) \
        do { \
            hbuf[0] = (unsigned char)(word); \
            hbuf[1] = (unsigned char)((word) >> 8); \
            hbuf[2] = (unsigned char)((word) >> 16); \
            hbuf[3] = (unsigned char)((word) >> 24); \
            check = crc32(check, hbuf, 4); \
        } while (0)
#endif

/* Load registers with state in inflate() for speed */
#define LOAD() \
    do { \
        put = strm->next_out; \
        left = strm->avail_out; \
        next = strm->next_in; \
        have = strm->avail_in; \
        hold = state->hold; \
        bits = state->bits; \
    } while (0)

/* Restore state from registers in inflate() */
#define RESTORE() \
    do { \
        strm->next_out = put; \
        strm->avail_out = left; \
        strm->next_in = next; \
        strm->avail_in = have; \
        state->hold = hold; \
        state->bits = bits; \
    } while (0)

/* Clear the input bit accumulator */
#define INITBITS() \
    do { \
        hold = 0; \
        bits = 0; \
    } while (0)

/* Get a byte of input into the bit accumulator, or return from inflate()
   if there is no input available. */
#define PULLBYTE() \
    do { \
        if (have == 0) goto inf_leave; \
        have--; \
        hold += (unsigned long)(*next++) << bits; \
        bits += 8; \
    } while (0)

/* Assure that there are at least n bits in the bit accumulator.  If there is
   not enough available input to do that, then return from inflate(). */
#define NEEDBITS(n) \
    do { \
        while (bits < (unsigned)(n)) \
            PULLBYTE(); \
    } while (0)

/* Return the low n bits of the bit accumulator (n < 16) */
#define BITS(n) \
    ((unsigned)hold & ((1U << (n)) - 1))

/* Remove n bits from the bit accumulator */
#define DROPBITS(n) \
    do { \
        hold >>= (n); \
        bits -= (unsigned)(n); \
    } while (0)

/* Remove zero to seven bits as needed to go to a byte boundary */
#define BYTEBITS() \
    do { \
        hold >>= bits & 7; \
        bits -= bits & 7; \
    } while (0)

/* Reverse the bytes in a 32-bit value */
#define REVERSE(q) \
    ((((q) >> 24) & 0xff) + (((q) >> 8) & 0xff00) + \
     (((q) & 0xff00) << 8) + (((q) & 0xff) << 24))

/*
   inflate() uses a state machine to process as much input data and generate as
   much output data as possible before returning.  The state machine is
   structured roughly as follows:

    for (;;) switch (state) {
    ...
    case STATEn:
        if (not enough input data or output space to make progress)
            return;
        ... make progress ...
        state = STATEm;
        break;
    ...
    }

   so when inflate() is called again, the same case is attempted again, and
   if the appropriate resources are provided, the machine proceeds to the
   next state.  The NEEDBITS() macro is usually the way the state evaluates
   whether it can proceed or should return.  NEEDBITS() does the return if
   the requested bits are not available.  The typical use of the BITS macros
   is:

        NEEDBITS(n);
        ... do something with BITS(n) ...

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