📄 firstscreen_wnd.cpp
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// FirstScreen_Wnd.cpp : implementation file
//
#include "stdafx.h"
#include "TrafficExecLaw.h"
#include "FirstScreen_Wnd.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CFirstScreen_Wnd
CFirstScreen_Wnd::CFirstScreen_Wnd()
{
hdc=NULL;
}
CFirstScreen_Wnd::~CFirstScreen_Wnd()
{
}
BEGIN_MESSAGE_MAP(CFirstScreen_Wnd, CWnd)
//{{AFX_MSG_MAP(CFirstScreen_Wnd)
ON_WM_PAINT()
ON_WM_CREATE()
ON_WM_TIMER()
ON_WM_DESTROY()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CFirstScreen_Wnd message handlers
BOOL CFirstScreen_Wnd::Create(int x,int y,int w,int h)
{
// TODO: Add your specialized code here and/or call the base class
LPCTSTR lpszClass = AfxRegisterWndClass( CS_HREDRAW|CS_VREDRAW|CS_DBLCLKS,
NULL, HBRUSH(COLOR_WINDOW+1), NULL);
return CWnd::CreateEx(WS_EX_TOPMOST,lpszClass,NULL,WS_VISIBLE|WS_BORDER,
x,y,w,h,NULL,NULL);
}
extern CTrafficExecLawApp theApp;
void CFirstScreen_Wnd::OnPaint()
{
CPaintDC dc(this); // device context for painting
if(hdc==NULL)
{
hBmp=::LoadBitmap (theApp.m_hInstance,MAKEINTRESOURCE(IDB_BITMAP_FIRST_SCRN));
hdc=::CreateCompatibleDC (dc.m_hDC);
::SelectObject (hdc,hBmp);
}
::BitBlt (dc.m_hDC,0,0,240,320,hdc,0,0,SRCCOPY);
// Do not call CWnd::OnPaint() for painting messages
}
int CFirstScreen_Wnd::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CWnd::OnCreate(lpCreateStruct) == -1)
return -1;
this->SetTimer (1,1000,NULL);
// TODO: Add your specialized creation code here
return 0;
}
void CFirstScreen_Wnd::OnTimer(UINT nIDEvent)
{
// TODO: Add your message handler code here and/or call default
this->PostMessage (WM_QUIT);
CWnd::OnTimer(nIDEvent);
}
void CFirstScreen_Wnd::OnDestroy()
{
CWnd::OnDestroy();
// TODO: Add your message handler code here
if(this->hdc)
{
::DeleteDC (hdc);
::DeleteObject (hBmp);
}
}
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