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📄 mainfrm.cpp

📁 利用Visual c++编程思想方法实现五子棋游戏的程序设计整个过程
💻 CPP
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// MainFrm.cpp : implementation of the CMainFrame class
//

#include "stdafx.h"
#include "ff.h"

#include "MainFrm.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CMainFrame

IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd)

BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
	//{{AFX_MSG_MAP(CMainFrame)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code !
	ON_WM_CREATE()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

static UINT indicators[] =
{
	ID_SEPARATOR,           // status line indicator
	ID_INDICATOR_CAPS,
	ID_INDICATOR_NUM,
	ID_INDICATOR_SCRL,
};

/////////////////////////////////////////////////////////////////////////////
// CMainFrame construction/destruction

CMainFrame::CMainFrame()
{
	// TODO: add member initialization code here
	m_hMutex = NULL;
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

CMainFrame::~CMainFrame()
{
	if(m_hMutex != NULL)
		::ReleaseMutex(m_hMutex);
}

int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
	m_hMutex = ::CreateMutex(NULL, TRUE, AfxGetApp()->m_pszAppName);
	if(m_hMutex != NULL)
	{
		if(::GetLastError() == ERROR_ALREADY_EXISTS)
		{
			::PostQuitMessage(0);
			return 0;
		}
	}

	if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
		return -1;
	
	if (!m_wndToolBar.CreateEx(this) ||
		!m_wndToolBar.LoadToolBar(IDR_MAINFRAME))
	{
		TRACE0("Failed to create toolbar\n");
		return -1;      // fail to create
	}

	if (!m_wndReBar.Create(this) ||
		!m_wndReBar.AddBar(&m_wndToolBar))
	{
		TRACE0("Failed to create rebar\n");
		return -1;      // fail to create
	}

	// TODO: Remove this if you don't want tool tips
	m_wndToolBar.SetBarStyle(m_wndToolBar.GetBarStyle() |
		CBRS_TOOLTIPS | CBRS_FLYBY);

	CRect rect (0, 0, CELLSIZE * (DIVISIONS + 1), CELLSIZE * (DIVISIONS + 1));
	CalcWindowRect (&rect);

	int cyCaption = ::GetSystemMetrics(SM_CYCAPTION);
	int cyMenu = ::GetSystemMetrics(SM_CYMENU);
	int cyToolbar = 32;
	int cxEdge = ::GetSystemMetrics(SM_CXEDGE) * 2;
	SetWindowPos(NULL, 0, 0, 
		rect.Width() + cxEdge, 
		rect.Height() + cyMenu + cyToolbar + 10,
		SWP_NOZORDER | SWP_NOMOVE | SWP_NOREDRAW);

/*
	if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
		return -1;
	
	if (!m_wndToolBar.CreateEx(this, TBSTYLE_FLAT, WS_CHILD | WS_VISIBLE | CBRS_TOP
		| CBRS_GRIPPER | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC) ||
		!m_wndToolBar.LoadToolBar(IDR_MAINFRAME))
	{
		TRACE0("Failed to create toolbar\n");
		return -1;      // fail to create
	}

	if (!m_wndStatusBar.Create(this) ||
		!m_wndStatusBar.SetIndicators(indicators,
		  sizeof(indicators)/sizeof(UINT)))
	{
		TRACE0("Failed to create status bar\n");
		return -1;      // fail to create
	}

	// TODO: Delete these three lines if you don't want the toolbar to
	//  be dockable
	m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY);
	EnableDocking(CBRS_ALIGN_ANY);
	DockControlBar(&m_wndToolBar);
*/
	SetIcon(m_hIcon, TRUE);
	return 0;
}

BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)
{
	if( !CFrameWnd::PreCreateWindow(cs) )
		return FALSE;
	// TODO: Modify the Window class or styles here by modifying
	//  the CREATESTRUCT cs
	cs.style &= ~(WS_MAXIMIZEBOX | WS_THICKFRAME);
	return TRUE;
}

/////////////////////////////////////////////////////////////////////////////
// CMainFrame diagnostics

#ifdef _DEBUG
void CMainFrame::AssertValid() const
{
	CFrameWnd::AssertValid();
}

void CMainFrame::Dump(CDumpContext& dc) const
{
	CFrameWnd::Dump(dc);
}

#endif //_DEBUG

/////////////////////////////////////////////////////////////////////////////
// CMainFrame message handlers

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