📄 listensocket.cpp
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// ListenSocket.cpp : implementation file
//
#include "stdafx.h"
#include "ff.h"
#include "ffView.h"
#include "ffDoc.h"
#include "ListenSocket.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CListenSocket
CListenSocket::CListenSocket(CFfView *pView)
{
m_pView = pView;
}
CListenSocket::~CListenSocket()
{
}
// Do not edit the following lines, which are needed by ClassWizard.
#if 0
BEGIN_MESSAGE_MAP(CListenSocket, CSocket)
//{{AFX_MSG_MAP(CListenSocket)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
#endif // 0
/////////////////////////////////////////////////////////////////////////////
// CListenSocket member functions
void CListenSocket::OnAccept(int nErrorCode)
{
// TODO: Add your specialized code here and/or call the base class
if(!m_pView->m_bLinked)
{
int result = AfxMessageBox(_T("Want to accept a new game?"), MB_YESNO);
if(result == IDYES)
{
m_pView->RequestAccepted(IDYES);
}
else
{
m_pView->RequestAccepted(IDNO);
}
}
// already linked to others
else
{
m_pView->RequestAccepted(IDNO);
}
CSocket::OnAccept(nErrorCode);
}
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