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📄 ffview.h

📁 利用Visual c++编程思想方法实现五子棋游戏的程序设计整个过程
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// ffView.h : interface of the CFfView class
//
/////////////////////////////////////////////////////////////////////////////

#if !defined(AFX_FFVIEW_H__C5CB381E_DE00_4F56_8604_1D83B70B958B__INCLUDED_)
#define AFX_FFVIEW_H__C5CB381E_DE00_4F56_8604_1D83B70B958B__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "ListenSocket.h"
#include "ClientSocket.h"
#include "Midi.h"
#include "ffDoc.h"

class CFfView : public CView
{
protected: // create from serialization only
	CFfView();
	DECLARE_DYNCREATE(CFfView)

// Attributes
public:
	CFfDoc* GetDocument();

	CListenSocket* m_pListenSocket;
	CClientSocket* m_pClientSocket;
	CClientSocket* m_pClientSocket2;
	BOOL m_bMyTurn;
	BOOL m_bLinked;
	BOOL m_bOpponentWin;
	BOOL m_bInGame;
	int m_nColor;
	BOOL m_bFlag;

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CFfView)
	public:
	virtual void OnDraw(CDC* pDC);  // overridden to draw this view
	virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
	protected:
	virtual BOOL OnPreparePrinting(CPrintInfo* pInfo);
	virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo);
	virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo);
	//}}AFX_VIRTUAL

// Implementation
public:
	void PlayBGMusic(LPCSTR FileName);
	void OneStep(int x, int y);
	BOOL IsWin(int x, int y);
	void DestroyListenSocket();
	void DestroyClientSocket2();
	void DestroyClientSocket();
	void CreateListenSocket();
	void CreateClientSocket(CString& strAddress);
	void DrawPieces();
	void RequestAccepted(int accept);
	void ResetCoords();
	virtual ~CFfView();
#ifdef _DEBUG
	virtual void AssertValid() const;
	virtual void Dump(CDumpContext& dc) const;
#endif

protected:
	int m_nCoords[DIVISIONS][DIVISIONS];
	CPoint m_ptLastStep;

	BOOL m_bMusicOn;
	CMidi m_midi;

// Generated message map functions
protected:
	//{{AFX_MSG(CFfView)
	afx_msg void OnPaint();
	afx_msg BOOL OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message);
	afx_msg void OnTimer(UINT nIDEvent);
	afx_msg void OnActionDislink();
	afx_msg void OnActionLink();
	afx_msg void OnActionNew();
	afx_msg void OnActionSurrender();
	afx_msg void OnMusicMusic();
	afx_msg void OnUpdateMusicMusic(CCmdUI* pCmdUI);
	afx_msg void OnUpdateActionDislink(CCmdUI* pCmdUI);
	afx_msg void OnUpdateActionLink(CCmdUI* pCmdUI);
	afx_msg void OnUpdateActionNew(CCmdUI* pCmdUI);
	afx_msg void OnUpdateActionSurrender(CCmdUI* pCmdUI);
	afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
	//}}AFX_MSG
	afx_msg LRESULT OnNewGame(WPARAM wParam, LPARAM lParam);
	DECLARE_MESSAGE_MAP()
private:
};

#ifndef _DEBUG  // debug version in ffView.cpp
inline CFfDoc* CFfView::GetDocument()
   { return (CFfDoc*)m_pDocument; }
#endif

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_FFVIEW_H__C5CB381E_DE00_4F56_8604_1D83B70B958B__INCLUDED_)

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