📄 bbb.cpp
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// BBB.cpp : implementation file
//
#include "stdafx.h"
#include "MFCDisp.h"
#include "BBB.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CBBB
IMPLEMENT_DYNCREATE(CBBB, CCmdTarget)
CBBB::CBBB()
{
EnableAutomation();
}
CBBB::~CBBB()
{
}
void CBBB::OnFinalRelease()
{
// When the last reference for an automation object is released
// OnFinalRelease is called. The base class will automatically
// deletes the object. Add additional cleanup required for your
// object before calling the base class.
CCmdTarget::OnFinalRelease();
}
BEGIN_MESSAGE_MAP(CBBB, CCmdTarget)
//{{AFX_MSG_MAP(CBBB)
// NOTE - the ClassWizard will add and remove mapping macros here.
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
BEGIN_DISPATCH_MAP(CBBB, CCmdTarget)
//{{AFX_DISPATCH_MAP(CBBB)
DISP_FUNCTION(CBBB, "Add", Add, VT_I4, VTS_I4 VTS_I4)
//}}AFX_DISPATCH_MAP
END_DISPATCH_MAP()
// Note: we add support for IID_IBBB to support typesafe binding
// from VBA. This IID must match the GUID that is attached to the
// dispinterface in the .ODL file.
// {C5AE7BB5-CCC5-4E8E-BB69-8A2F7540B4B2}
static const IID IID_IBBB =
{ 0xc5ae7bb5, 0xccc5, 0x4e8e, { 0xbb, 0x69, 0x8a, 0x2f, 0x75, 0x40, 0xb4, 0xb2 } };
BEGIN_INTERFACE_MAP(CBBB, CCmdTarget)
INTERFACE_PART(CBBB, IID_IBBB, Dispatch)
END_INTERFACE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CBBB message handlers
long CBBB::Add(long n1, long n2)
{
// TODO: Add your dispatch handler code here
return n1+n2;
}
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