📄 aaa.h
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#if !defined(AFX_AAA_H__AEF9A5F2_0574_4E5F_8624_CBA31F51B338__INCLUDED_)
#define AFX_AAA_H__AEF9A5F2_0574_4E5F_8624_CBA31F51B338__INCLUDED_
#include "BBB.h" // Added by ClassView
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// AAA.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CAAA command target
class CAAA : public CCmdTarget
{
DECLARE_DYNCREATE(CAAA)
CAAA(); // protected constructor used by dynamic creation
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAAA)
public:
virtual void OnFinalRelease();
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~CAAA();
// Generated message map functions
//{{AFX_MSG(CAAA)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
DECLARE_OLECREATE(CAAA)
// Generated OLE dispatch map functions
//{{AFX_DISPATCH(CAAA)
afx_msg LPDISPATCH GetBBB();
afx_msg void SetBBB(LPDISPATCH newValue);
//}}AFX_DISPATCH
DECLARE_DISPATCH_MAP()
DECLARE_INTERFACE_MAP()
private:
CBBB m_bbb;
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_AAA_H__AEF9A5F2_0574_4E5F_8624_CBA31F51B338__INCLUDED_)
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