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📄 aaa.h

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#if !defined(AFX_AAA_H__AEF9A5F2_0574_4E5F_8624_CBA31F51B338__INCLUDED_)
#define AFX_AAA_H__AEF9A5F2_0574_4E5F_8624_CBA31F51B338__INCLUDED_

#include "BBB.h"	// Added by ClassView
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// AAA.h : header file
//



/////////////////////////////////////////////////////////////////////////////
// CAAA command target

class CAAA : public CCmdTarget
{
	DECLARE_DYNCREATE(CAAA)

	CAAA();           // protected constructor used by dynamic creation

// Attributes
public:

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAAA)
	public:
	virtual void OnFinalRelease();
	//}}AFX_VIRTUAL

// Implementation
protected:
	virtual ~CAAA();

	// Generated message map functions
	//{{AFX_MSG(CAAA)
		// NOTE - the ClassWizard will add and remove member functions here.
	//}}AFX_MSG

	DECLARE_MESSAGE_MAP()
	DECLARE_OLECREATE(CAAA)

	// Generated OLE dispatch map functions
	//{{AFX_DISPATCH(CAAA)
	afx_msg LPDISPATCH GetBBB();
	afx_msg void SetBBB(LPDISPATCH newValue);
	//}}AFX_DISPATCH
	DECLARE_DISPATCH_MAP()
	DECLARE_INTERFACE_MAP()
private:
	CBBB m_bbb;
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_AAA_H__AEF9A5F2_0574_4E5F_8624_CBA31F51B338__INCLUDED_)

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