📄 aaa.cpp
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// AAA.cpp : implementation file
//
#include "stdafx.h"
#include "MFCDisp.h"
#include "AAA.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAAA
IMPLEMENT_DYNCREATE(CAAA, CCmdTarget)
CAAA::CAAA()
{
EnableAutomation();
// To keep the application running as long as an OLE automation
// object is active, the constructor calls AfxOleLockApp.
AfxOleLockApp();
}
CAAA::~CAAA()
{
// To terminate the application when all objects created with
// with OLE automation, the destructor calls AfxOleUnlockApp.
AfxOleUnlockApp();
}
void CAAA::OnFinalRelease()
{
// When the last reference for an automation object is released
// OnFinalRelease is called. The base class will automatically
// deletes the object. Add additional cleanup required for your
// object before calling the base class.
CCmdTarget::OnFinalRelease();
}
BEGIN_MESSAGE_MAP(CAAA, CCmdTarget)
//{{AFX_MSG_MAP(CAAA)
// NOTE - the ClassWizard will add and remove mapping macros here.
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
BEGIN_DISPATCH_MAP(CAAA, CCmdTarget)
//{{AFX_DISPATCH_MAP(CAAA)
DISP_PROPERTY_EX(CAAA, "BBB", GetBBB, SetBBB, VT_DISPATCH)
//}}AFX_DISPATCH_MAP
END_DISPATCH_MAP()
// Note: we add support for IID_IAAA to support typesafe binding
// from VBA. This IID must match the GUID that is attached to the
// dispinterface in the .ODL file.
// {29C1DFB0-3EE7-4D44-B2BA-060F7C3899FD}
static const IID IID_IAAA =
{ 0x29c1dfb0, 0x3ee7, 0x4d44, { 0xb2, 0xba, 0x6, 0xf, 0x7c, 0x38, 0x99, 0xfd } };
BEGIN_INTERFACE_MAP(CAAA, CCmdTarget)
INTERFACE_PART(CAAA, IID_IAAA, Dispatch)
END_INTERFACE_MAP()
// {73A97AD5-903D-4A6D-91C6-75D1E196C385}
IMPLEMENT_OLECREATE(CAAA, "MFCDisp.AAA", 0x73a97ad5, 0x903d, 0x4a6d, 0x91, 0xc6, 0x75, 0xd1, 0xe1, 0x96, 0xc3, 0x85)
/////////////////////////////////////////////////////////////////////////////
// CAAA message handlers
LPDISPATCH CAAA::GetBBB()
{
// TODO: Add your property handler here
return m_bbb.GetIDispatch(TRUE);
}
void CAAA::SetBBB(LPDISPATCH newValue)
{
// TODO: Add your property handler here
SetNotSupported();
}
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