📄 form1.cs
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using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
using Microsoft.DirectX;
using Microsoft.DirectX.Direct3D;
namespace Chapter5Code
{
/// <summary>
/// Summary description for Form1.
/// </summary>
public class Form1 : System.Windows.Forms.Form
{
private Device device = null;
private Mesh mesh = null;
private Material[] meshMaterials;
private Texture[] meshTextures;
private SimplificationMesh simplifiedMesh = null;
private float cameraPos = 580.0f;
private const int MoveAmount = 100;
private Microsoft.DirectX.Direct3D.Font font = null;
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.Container components = null;
private float angle = 0.0f;
public Form1()
{
//
// Required for Windows Form Designer support
//
InitializeComponent();
this.SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.Opaque, true);
}
/// <summary>
/// We will initialize our graphics device here
/// </summary>
public void InitializeGraphics()
{
// Set our presentation parameters
PresentParameters presentParams = new PresentParameters();
presentParams.Windowed = true;
presentParams.SwapEffect = SwapEffect.Discard;
presentParams.AutoDepthStencilFormat = DepthFormat.D16;
presentParams.EnableAutoDepthStencil = true;
// Create our device
device = new Device(0, DeviceType.Hardware, this, CreateFlags.SoftwareVertexProcessing, presentParams);
// Load our mesh
LoadMesh(@"..\..\tiny.x");
//creat font
font = new Microsoft.DirectX.Direct3D.Font(device,new System.Drawing.Font("Arial",14.0f,FontStyle.Bold | FontStyle.Italic));
}
private void LoadMesh(string file)
{
ExtendedMaterial[] mtrl;
GraphicsStream adj;
// Load our mesh
mesh = Mesh.FromFile(file, MeshFlags.Managed, device, out adj,out mtrl);
// If we have any materials, store them
if ((mtrl != null) && (mtrl.Length > 0))
{
meshMaterials = new Material[mtrl.Length];
meshTextures = new Texture[mtrl.Length];
// Store each material and texture
for (int i = 0; i < mtrl.Length; i++)
{
meshMaterials[i] = mtrl[i].Material3D;
if ((mtrl[i].TextureFilename != null) && (mtrl[i].TextureFilename != string.Empty))
{
// We have a texture, try to load it
meshTextures[i] = TextureLoader.FromFile(device, @"..\..\" + mtrl[i].TextureFilename);
}
}
}
//Clean our mesh
Mesh tempMesh = Mesh.Clean(CleanType.Simplification,mesh,adj,adj);
//replace extsting mesh with this one
mesh = tempMesh;
//creat simiplification mesh
simplifiedMesh = new SimplificationMesh(mesh,adj);
}
private void SetupCamera()
{
device.Transform.Projection = Matrix.PerspectiveFovLH((float)Math.PI / 4, this.Width / this.Height, 1.0f, 10000.0f);
device.Transform.View = Matrix.LookAtLH(new Vector3(0,0,cameraPos), new Vector3(), new Vector3(0,1,0));
//device.RenderState.Ambient = Color.DarkBlue;
device.Lights[0].Type = LightType.Directional;
device.Lights[0].Diffuse = Color.White;
device.Lights[0].Direction = new Vector3(0, -1, -1);
device.Lights[0].Update();
device.Lights[0].Enabled = true;
}
protected override void OnPaint(System.Windows.Forms.PaintEventArgs e)
{
device.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.CornflowerBlue, 1.0f, 0);
SetupCamera();
device.BeginScene();
// Draw our Mesh
DrawMesh(angle / (float)Math.PI, angle / (float)Math.PI * 2.0f, angle / (float)Math.PI / 4.0f, 0.0f, 0.0f, 0.0f);
font.DrawText(null,string.Format("number vertices in mesh: {0}",mesh.NumberVertices),new Rectangle(10,10,0,0),
DrawTextFormat.NoClip,Color.BlanchedAlmond);
font.DrawText(null,string.Format("number faces in mesh: {0}",mesh.NumberFaces),new Rectangle(10,30,0,0),
DrawTextFormat.NoClip,Color.BlanchedAlmond);
device.EndScene();
device.Present();
this.Invalidate();
}
private void DrawMesh(float yaw, float pitch, float roll, float x, float y, float z)
{
angle += 0.01f;
device.Transform.World = Matrix.RotationYawPitchRoll(yaw, pitch, roll) * Matrix.Translation(x, y, z);
for (int i = 0; i < meshMaterials.Length; i++)
{
device.Material = meshMaterials[i];
device.SetTexture(0, meshTextures[i]);
mesh.DrawSubset(i);
}
}
protected override void OnKeyPress(KeyPressEventArgs e)
{
if(e.KeyChar == '+')
{
cameraPos += (MoveAmount * 2);
simplifiedMesh.ReduceFaces(mesh.NumberFaces - MoveAmount);
simplifiedMesh.ReduceVertices(mesh.NumberVertices - MoveAmount);
mesh.Dispose();
mesh = simplifiedMesh.Clone(simplifiedMesh.Options.Value,simplifiedMesh.VertexFormat,device);
}
if(e.KeyChar == 'w')
device.RenderState.FillMode = FillMode.WireFrame;
if(e.KeyChar == 's')
device.RenderState.FillMode = FillMode.Solid;
base.OnKeyPress (e);
}
/// <summary>
/// Clean up any resources being used.
/// </summary>
protected override void Dispose( bool disposing )
{
if( disposing )
{
if (components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.Size = new Size(800,600);
this.Text = "Form1";
}
#endregion
/// <summary>
/// The main entry point for the application.
/// </summary>
static void Main()
{
using (Form1 frm = new Form1())
{
// Show our form and initialize our graphics engine
frm.Show();
frm.InitializeGraphics();
Application.Run(frm);
}
}
}
}
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