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📄 game.rc

📁 visual c++ 专业游戏程序设计的初级代码
💻 RC
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//Microsoft Developer Studio generated resource script.
//
#include "resource.h"

#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"

/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS

/////////////////////////////////////////////////////////////////////////////
// Chinese (P.R.C.) resources

#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)
#ifdef _WIN32
LANGUAGE LANG_CHINESE, SUBLANG_CHINESE_SIMPLIFIED
#pragma code_page(936)
#endif //_WIN32

/////////////////////////////////////////////////////////////////////////////
//
// Icon
//

// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDR_MAINFRAME           ICON    DISCARDABLE     "res\\Game.ico"

/////////////////////////////////////////////////////////////////////////////
//
// Menu
//

IDR_MAINFRAME MENU PRELOAD DISCARDABLE 
BEGIN
    POPUP "文件(&F)"
    BEGIN
        MENUITEM "退出(&X)",                    ID_APP_EXIT
    END
    POPUP "帮助(&H)"
    BEGIN
        MENUITEM "关于Game (&A)...",            ID_APP_ABOUT
    END
END


/////////////////////////////////////////////////////////////////////////////
//
// Accelerator
//

IDR_MAINFRAME ACCELERATORS PRELOAD MOVEABLE PURE 
BEGIN
    "C",            ID_EDIT_COPY,           VIRTKEY, CONTROL, NOINVERT
    "V",            ID_EDIT_PASTE,          VIRTKEY, CONTROL, NOINVERT
    VK_BACK,        ID_EDIT_UNDO,           VIRTKEY, ALT, NOINVERT
    VK_DELETE,      ID_EDIT_CUT,            VIRTKEY, SHIFT, NOINVERT
    VK_F6,          ID_NEXT_PANE,           VIRTKEY, NOINVERT
    VK_F6,          ID_PREV_PANE,           VIRTKEY, SHIFT, NOINVERT
    VK_INSERT,      ID_EDIT_COPY,           VIRTKEY, CONTROL, NOINVERT
    VK_INSERT,      ID_EDIT_PASTE,          VIRTKEY, SHIFT, NOINVERT
    "X",            ID_EDIT_CUT,            VIRTKEY, CONTROL, NOINVERT
    "Z",            ID_EDIT_UNDO,           VIRTKEY, CONTROL, NOINVERT
END


/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//

IDD_ABOUTBOX DIALOG DISCARDABLE  0, 0, 235, 55
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "关于GAME"
FONT 10, "新細明體"
BEGIN
    ICON            IDR_MAINFRAME,IDC_STATIC,11,17,20,20
    LTEXT           "Game Version 1.0",IDC_STATIC,40,10,119,8,SS_NOPREFIX
    LTEXT           "Copyright (C) 2000",IDC_STATIC,40,25,119,8
    DEFPUSHBUTTON   "退出",IDOK,178,7,50,14,WS_GROUP
END


#ifndef _MAC
/////////////////////////////////////////////////////////////////////////////
//
// Version
//

VS_VERSION_INFO VERSIONINFO
 FILEVERSION 1,0,0,1
 PRODUCTVERSION 1,0,0,1
 FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
 FILEFLAGS 0x1L
#else
 FILEFLAGS 0x0L
#endif
 FILEOS 0x4L
 FILETYPE 0x1L
 FILESUBTYPE 0x0L
BEGIN
    BLOCK "StringFileInfo"
    BEGIN
        BLOCK "040403b6"
        BEGIN
            VALUE "Comments", "\0"
            VALUE "CompanyName", "\0"
            VALUE "FileDescription", "Game MFC Sample\0"
            VALUE "FileVersion", "1, 0, 0, 1\0"
            VALUE "InternalName", "Game\0"
            VALUE "LegalCopyright", "Copyright (C) 2000\0"
            VALUE "LegalTrademarks", "\0"
            VALUE "OriginalFilename", "Game.EXE\0"
            VALUE "PrivateBuild", "\0"
            VALUE "ProductName", "Game Fullscreen\0"
            VALUE "ProductVersion", "1, 0, 0, 1\0"
            VALUE "SpecialBuild", "\0"
        END
    END
    BLOCK "VarFileInfo"
    BEGIN
        VALUE "Translation", 0x404, 950
    END
END

#endif    // !_MAC


/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//

#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO DISCARDABLE 
BEGIN
    IDD_ABOUTBOX, DIALOG
    BEGIN
        LEFTMARGIN, 7
        RIGHTMARGIN, 228
        TOPMARGIN, 7
        BOTTOMMARGIN, 48
    END
END
#endif    // APSTUDIO_INVOKED


/////////////////////////////////////////////////////////////////////////////
//
// String Table
//

STRINGTABLE PRELOAD DISCARDABLE 
BEGIN
    IDR_MAINFRAME           "Game"
END

STRINGTABLE PRELOAD DISCARDABLE 
BEGIN
    AFX_IDS_APP_TITLE       "Game"
    AFX_IDS_IDLEMESSAGE     "就緒"
END

STRINGTABLE DISCARDABLE 
BEGIN
    ID_INDICATOR_EXT        "EXT"
    ID_INDICATOR_CAPS       "CAP"
    ID_INDICATOR_NUM        "NUM"
    ID_INDICATOR_SCRL       "SCRL"
    ID_INDICATOR_OVR        "OVR"
    ID_INDICATOR_REC        "REC"
END

STRINGTABLE DISCARDABLE 
BEGIN
    ID_APP_ABOUT            "顯示程序的資訊, 版本及版權\n關于"
    ID_APP_EXIT             "結束應用程序並提示儲存檔案\n結束"
END

STRINGTABLE DISCARDABLE 
BEGIN
    ID_NEXT_PANE            "切換到下一個窗格\n下一個窗格"
    ID_PREV_PANE            "切換到上一個窗格\n上一個窗格"
END

STRINGTABLE DISCARDABLE 
BEGIN
    ID_WINDOW_SPLIT         "分割目前的視窗\n分割"
END

STRINGTABLE DISCARDABLE 
BEGIN
    ID_EDIT_CLEAR           "刪除選取內容\n刪除"
    ID_EDIT_CLEAR_ALL       "全部刪除\n全部刪除"
    ID_EDIT_COPY            "複製選取內容到剪貼簿中\n複製"
    ID_EDIT_CUT             "剪下選取內容到剪貼簿中\n剪下"
    ID_EDIT_FIND            "尋找指定文字\n尋找"
    ID_EDIT_PASTE           "插入剪貼簿內容\n貼上"
    ID_EDIT_REPEAT          "重複前一動作\n重複"
    ID_EDIT_REPLACE         "以不同文字取代指定之文字\n取代"
    ID_EDIT_SELECT_ALL      "選取整篇文件\n選取全部"
    ID_EDIT_UNDO            "復原上一次動作\n復原"
    ID_EDIT_REDO            "重做前一個復原的動作\n重做"
END

STRINGTABLE DISCARDABLE 
BEGIN
    AFX_IDS_SCSIZE          "改變視窗大小"
    AFX_IDS_SCMOVE          "改變視窗位置"
    AFX_IDS_SCMINIMIZE      "縮小視窗到一圖示"
    AFX_IDS_SCMAXIMIZE      "放大視窗到全螢幕"
    AFX_IDS_SCNEXTWINDOW    "切換到下一個文件視窗"
    AFX_IDS_SCPREVWINDOW    "切換到前一個文件視窗"
    AFX_IDS_SCCLOSE         "關閉工作中視窗並提示儲存文件"
END

STRINGTABLE DISCARDABLE 
BEGIN
    AFX_IDS_SCRESTORE       "還原視窗至原來大小"
    AFX_IDS_SCTASKLIST      "叫出「工作列」"
END

#endif    // Chinese (P.R.C.) resources
/////////////////////////////////////////////////////////////////////////////


/////////////////////////////////////////////////////////////////////////////
// Chinese (Taiwan) resources

#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHT)
#ifdef _WIN32
LANGUAGE LANG_CHINESE, SUBLANG_CHINESE_TRADITIONAL
#pragma code_page(950)
#endif //_WIN32

#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//

1 TEXTINCLUDE DISCARDABLE 
BEGIN
    "resource.h\0"
END

2 TEXTINCLUDE DISCARDABLE 
BEGIN
    "#include ""afxres.h""\r\n"
    "\0"
END

3 TEXTINCLUDE DISCARDABLE 
BEGIN
    "#define _AFX_NO_SPLITTER_RESOURCES\r\n"
    "#define _AFX_NO_OLE_RESOURCES\r\n"
    "#define _AFX_NO_TRACKER_RESOURCES\r\n"
    "#define _AFX_NO_PROPERTY_RESOURCES\r\n"
    "\r\n"
    "#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHT)\r\n"
    "#ifdef _WIN32\r\n"
    "LANGUAGE 17, 1\r\n"
    "#pragma code_page(950)\r\n"
    "#endif //_WIN32\r\n"
    "#include ""res\\Game.rc2""  // non-Microsoft Visual C++ edited resources\r\n"
    "#include ""l.cht\\afxres.rc""          // Standard components\r\n"
    "#endif\r\n"
    "\0"
END

#endif    // APSTUDIO_INVOKED

#endif    // Chinese (Taiwan) resources
/////////////////////////////////////////////////////////////////////////////



#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
#define _AFX_NO_SPLITTER_RESOURCES
#define _AFX_NO_OLE_RESOURCES
#define _AFX_NO_TRACKER_RESOURCES
#define _AFX_NO_PROPERTY_RESOURCES

#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHT)
#ifdef _WIN32
LANGUAGE 17, 1
#pragma code_page(950)
#endif //_WIN32
#include "res\Game.rc2"  // non-Microsoft Visual C++ edited resources
#include "l.cht\afxres.rc"          // Standard components
#endif

/////////////////////////////////////////////////////////////////////////////
#endif    // not APSTUDIO_INVOKED

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