📄 game.rc
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//Microsoft Developer Studio generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// Chinese (P.R.C.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)
#ifdef _WIN32
LANGUAGE LANG_CHINESE, SUBLANG_CHINESE_SIMPLIFIED
#pragma code_page(936)
#endif //_WIN32
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDR_MAINFRAME ICON DISCARDABLE "res\\Game.ico"
/////////////////////////////////////////////////////////////////////////////
//
// Menu
//
IDR_MAINFRAME MENU PRELOAD DISCARDABLE
BEGIN
POPUP "文件(&F)"
BEGIN
MENUITEM "退出(&X)", ID_APP_EXIT
END
POPUP "帮助(&H)"
BEGIN
MENUITEM "关于Game (&A)...", ID_APP_ABOUT
END
END
/////////////////////////////////////////////////////////////////////////////
//
// Accelerator
//
IDR_MAINFRAME ACCELERATORS PRELOAD MOVEABLE PURE
BEGIN
"C", ID_EDIT_COPY, VIRTKEY, CONTROL, NOINVERT
"V", ID_EDIT_PASTE, VIRTKEY, CONTROL, NOINVERT
VK_BACK, ID_EDIT_UNDO, VIRTKEY, ALT, NOINVERT
VK_DELETE, ID_EDIT_CUT, VIRTKEY, SHIFT, NOINVERT
VK_F6, ID_NEXT_PANE, VIRTKEY, NOINVERT
VK_F6, ID_PREV_PANE, VIRTKEY, SHIFT, NOINVERT
VK_INSERT, ID_EDIT_COPY, VIRTKEY, CONTROL, NOINVERT
VK_INSERT, ID_EDIT_PASTE, VIRTKEY, SHIFT, NOINVERT
"X", ID_EDIT_CUT, VIRTKEY, CONTROL, NOINVERT
"Z", ID_EDIT_UNDO, VIRTKEY, CONTROL, NOINVERT
END
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
IDD_ABOUTBOX DIALOG DISCARDABLE 0, 0, 235, 55
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "关于GAME"
FONT 10, "新細明體"
BEGIN
ICON IDR_MAINFRAME,IDC_STATIC,11,17,20,20
LTEXT "Game Version 1.0",IDC_STATIC,40,10,119,8,SS_NOPREFIX
LTEXT "Copyright (C) 2000",IDC_STATIC,40,25,119,8
DEFPUSHBUTTON "退出",IDOK,178,7,50,14,WS_GROUP
END
#ifndef _MAC
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 1,0,0,1
PRODUCTVERSION 1,0,0,1
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x4L
FILETYPE 0x1L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040403b6"
BEGIN
VALUE "Comments", "\0"
VALUE "CompanyName", "\0"
VALUE "FileDescription", "Game MFC Sample\0"
VALUE "FileVersion", "1, 0, 0, 1\0"
VALUE "InternalName", "Game\0"
VALUE "LegalCopyright", "Copyright (C) 2000\0"
VALUE "LegalTrademarks", "\0"
VALUE "OriginalFilename", "Game.EXE\0"
VALUE "PrivateBuild", "\0"
VALUE "ProductName", "Game Fullscreen\0"
VALUE "ProductVersion", "1, 0, 0, 1\0"
VALUE "SpecialBuild", "\0"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x404, 950
END
END
#endif // !_MAC
/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//
#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO DISCARDABLE
BEGIN
IDD_ABOUTBOX, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 228
TOPMARGIN, 7
BOTTOMMARGIN, 48
END
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// String Table
//
STRINGTABLE PRELOAD DISCARDABLE
BEGIN
IDR_MAINFRAME "Game"
END
STRINGTABLE PRELOAD DISCARDABLE
BEGIN
AFX_IDS_APP_TITLE "Game"
AFX_IDS_IDLEMESSAGE "就緒"
END
STRINGTABLE DISCARDABLE
BEGIN
ID_INDICATOR_EXT "EXT"
ID_INDICATOR_CAPS "CAP"
ID_INDICATOR_NUM "NUM"
ID_INDICATOR_SCRL "SCRL"
ID_INDICATOR_OVR "OVR"
ID_INDICATOR_REC "REC"
END
STRINGTABLE DISCARDABLE
BEGIN
ID_APP_ABOUT "顯示程序的資訊, 版本及版權\n關于"
ID_APP_EXIT "結束應用程序並提示儲存檔案\n結束"
END
STRINGTABLE DISCARDABLE
BEGIN
ID_NEXT_PANE "切換到下一個窗格\n下一個窗格"
ID_PREV_PANE "切換到上一個窗格\n上一個窗格"
END
STRINGTABLE DISCARDABLE
BEGIN
ID_WINDOW_SPLIT "分割目前的視窗\n分割"
END
STRINGTABLE DISCARDABLE
BEGIN
ID_EDIT_CLEAR "刪除選取內容\n刪除"
ID_EDIT_CLEAR_ALL "全部刪除\n全部刪除"
ID_EDIT_COPY "複製選取內容到剪貼簿中\n複製"
ID_EDIT_CUT "剪下選取內容到剪貼簿中\n剪下"
ID_EDIT_FIND "尋找指定文字\n尋找"
ID_EDIT_PASTE "插入剪貼簿內容\n貼上"
ID_EDIT_REPEAT "重複前一動作\n重複"
ID_EDIT_REPLACE "以不同文字取代指定之文字\n取代"
ID_EDIT_SELECT_ALL "選取整篇文件\n選取全部"
ID_EDIT_UNDO "復原上一次動作\n復原"
ID_EDIT_REDO "重做前一個復原的動作\n重做"
END
STRINGTABLE DISCARDABLE
BEGIN
AFX_IDS_SCSIZE "改變視窗大小"
AFX_IDS_SCMOVE "改變視窗位置"
AFX_IDS_SCMINIMIZE "縮小視窗到一圖示"
AFX_IDS_SCMAXIMIZE "放大視窗到全螢幕"
AFX_IDS_SCNEXTWINDOW "切換到下一個文件視窗"
AFX_IDS_SCPREVWINDOW "切換到前一個文件視窗"
AFX_IDS_SCCLOSE "關閉工作中視窗並提示儲存文件"
END
STRINGTABLE DISCARDABLE
BEGIN
AFX_IDS_SCRESTORE "還原視窗至原來大小"
AFX_IDS_SCTASKLIST "叫出「工作列」"
END
#endif // Chinese (P.R.C.) resources
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Chinese (Taiwan) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHT)
#ifdef _WIN32
LANGUAGE LANG_CHINESE, SUBLANG_CHINESE_TRADITIONAL
#pragma code_page(950)
#endif //_WIN32
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE DISCARDABLE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE DISCARDABLE
BEGIN
"#include ""afxres.h""\r\n"
"\0"
END
3 TEXTINCLUDE DISCARDABLE
BEGIN
"#define _AFX_NO_SPLITTER_RESOURCES\r\n"
"#define _AFX_NO_OLE_RESOURCES\r\n"
"#define _AFX_NO_TRACKER_RESOURCES\r\n"
"#define _AFX_NO_PROPERTY_RESOURCES\r\n"
"\r\n"
"#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHT)\r\n"
"#ifdef _WIN32\r\n"
"LANGUAGE 17, 1\r\n"
"#pragma code_page(950)\r\n"
"#endif //_WIN32\r\n"
"#include ""res\\Game.rc2"" // non-Microsoft Visual C++ edited resources\r\n"
"#include ""l.cht\\afxres.rc"" // Standard components\r\n"
"#endif\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
#endif // Chinese (Taiwan) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
#define _AFX_NO_SPLITTER_RESOURCES
#define _AFX_NO_OLE_RESOURCES
#define _AFX_NO_TRACKER_RESOURCES
#define _AFX_NO_PROPERTY_RESOURCES
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHT)
#ifdef _WIN32
LANGUAGE 17, 1
#pragma code_page(950)
#endif //_WIN32
#include "res\Game.rc2" // non-Microsoft Visual C++ edited resources
#include "l.cht\afxres.rc" // Standard components
#endif
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
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