📄 gameview.h
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// GameView.h : interface of the CGAMEView class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_GAMEVIEW_H__7A904B2E_01AE_4A71_9759_499DE09EEEA4__INCLUDED_)
#define AFX_GAMEVIEW_H__7A904B2E_01AE_4A71_9759_499DE09EEEA4__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// CGAMEView window
class CGAMEView : public CWnd
{
// Construction
public:
CGAMEView();
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CGAMEView)
protected:
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CGAMEView();
// Generated message map functions
protected:
//{{AFX_MSG(CGAMEView)
afx_msg void OnPaint();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GAMEVIEW_H__7A904B2E_01AE_4A71_9759_499DE09EEEA4__INCLUDED_)
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