📄 surfheapv.h
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//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
//
// Use of this source code is subject to the terms of the Microsoft end-user
// license agreement (EULA) under which you licensed this SOFTWARE PRODUCT.
// If you did not accept the terms of the EULA, you are not authorized to use
// this source code. For a copy of the EULA, please see the LICENSE.RTF on your
// install media.
//
#ifndef _SURFACEHEAPV
#define _SURFACEHEAPV
// Surface Heap (use instead of Node2D if you're dealing with multiple surface types
class SurfaceHeapV
{
SurfaceHeapV *m_pNext;
SurfaceHeapV *m_pPrev;
ADDRESS m_pStart;
DWORD m_nSize;
DWORD m_fUsed;
public:
SurfaceHeapV
(
DWORD size,
ADDRESS base,
SurfaceHeapV *pNext = (SurfaceHeapV *)NULL,
SurfaceHeapV *pPrev = (SurfaceHeapV *)NULL
);
~SurfaceHeapV();
SurfaceHeapV * Alloc( DWORD size );
ADDRESS Address() { return m_pStart; } // offset
void Free();
DWORD Available();
DWORD Size(); // returns size of this & subsequent nodes
DWORD NodeSize(){ return m_nSize; }
};
#endif
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