📄 gpeaccel.cpp
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( 0xF << LINEPATTRN_CNT_SHIFT);
*GRAPHICS_TRANSPATTRN = 0;
*GRAPHICS_BACKGROUND = lineParameters->solidColor;
*GRAPHICS_BLOCKMASK = lineParameters->solidColor;
//
// I don't think that this is ever necessary.
//
//if (sLine->BackgroundEn)
//{
// Control |= BLOCKCTRL_BACKGROUNDG;
//}
*GRAPHICS_BLOCKCTRL = ulControl |= BLOCKCTRL_BG | BLOCKCTRL_LINE | (BytesPerPixel << (BLOCKCTRL_PIXEL_SHIFT + 1));
*GRAPHICS_BLOCKCTRL = ulControl | BLOCKCTRL_ENABLE;
return S_OK;
}
//****************************************************************************
// GPEAccel::Line
//****************************************************************************
//
//
SCODE GPEAccel::Line
(
GPELineParms *lineParameters,
EGPEPhase phase
)
{
EGPEFormat Format;
DEBUGMSG (GPE_ZONE_INIT, (TEXT("GPEAccel::Line\r\n")));
//
// Don't start another GDI operation until the last has finished.
//
Format = lineParameters->pDst->Format();
if (phase == gpeSingle || phase == gpePrepare )
{
if (( lineParameters->pDst->InVideoMemory()) &&
( (lineParameters->style & 0xFFFF) == (lineParameters->style>>16)) &&
( lineParameters->mix == 0x0d0d ) &&
Format != gpe1Bpp &&
Format != gpe4Bpp )
{
lineParameters->pLine = (SCODE (GPE::*)(struct GPELineParms *)) AcceleratedLine;
}
else
{
WaitForNotBusy();
lineParameters->pLine = EmulatedLine;
}
}
return S_OK;
}
//****************************************************************************
// GPEAccel::BltPrepare
//****************************************************************************
//
SCODE GPEAccel::BltPrepare(GPEBltParms *pBltParms)
{
// RECTL rectl;
DEBUGMSG (GPE_ZONE_INIT, (TEXT("GPEAccel::BltPrepare\r\n")));
BOOL bTryAccelSoft = TRUE;
EGPEFormat Format;
// Format = blitParameters->prclDst->Format();
//
// default to base EmulatedBlt routine
//
pBltParms->pBlt = EmulatedBlt;
Format = pBltParms->pDst->Format();
//
// Don't start another GDI operation until the last has finished.
//
//
// Can only hardware accel if Destination is in video memory and
// if the graphics is not performing another operation.
//
if (pBltParms->pDst->InVideoMemory() && Format != gpe1Bpp && Format != gpe4Bpp )
{
switch (pBltParms->rop4)
{
case 0x0000: // BLACKNESS
pBltParms->solidColor = 0x0;
pBltParms->pBlt = (SCODE (GPE::*) (struct GPEBltParms *)) AcceleratedFillRect;
bTryAccelSoft = FALSE;
break;
case 0xFFFF: // WHITENESS
pBltParms->solidColor = 0xffffff;
pBltParms->pBlt = (SCODE (GPE::*) (struct GPEBltParms *)) AcceleratedFillRect;
bTryAccelSoft = FALSE;
break;
case 0xF0F0: // PATCOPY
if(pBltParms->solidColor != -1)
{
pBltParms->pBlt = (SCODE (GPE::*) (struct GPEBltParms *)) AcceleratedFillRect;
bTryAccelSoft = FALSE;
}
break;
case 0x5A5A: // PATINVERT
//if(pBltParms->solidColor != -1)
//{
// pBltParms->pBlt = (SCODE (GPE::*) (struct GPEBltParms *)) AcceleratedSrcCopyBlt;
// bTryAccelSoft = FALSE;
//}
break;
case 0x6666: // SRCINVERT
case 0x8888: // SRCAND
case 0xEEEE: // SRCPAINT
case 0xCCCC: // SRCCOPY
if( ( !pBltParms->pSrc->InVideoMemory() ) || // Only Accelerate For Source In Memory
( pBltParms->pLookup ) || // Emulate if color conversion required
( pBltParms->pConvert ) || // Emulate if color conversion required
( pBltParms->bltFlags & BLT_STRETCH ) || // Emulate if Stretching required
( pBltParms->bltFlags & BLT_TRANSPARENT ) ) // Emulate if transparent
{
break;
}
pBltParms->pBlt = (SCODE (GPE::*) (struct GPEBltParms *)) AcceleratedSrcCopyBlt;
bTryAccelSoft = FALSE;
break;
case 0x3333: // NOTSRCCOPY
if( ( !pBltParms->pSrc->InVideoMemory() ) || // Only Accelerate For Source In Memory
( pBltParms->pLookup ) || // Emulate if color conversion required
( pBltParms->pConvert ) || // Emulate if color conversion required
( pBltParms->bltFlags & BLT_STRETCH ) || // Emulate if Stretching required
( pBltParms->bltFlags & BLT_TRANSPARENT ) ) // Emulate if transparent
{
break;
}
pBltParms->pBlt = (SCODE (GPE::*) (struct GPEBltParms *)) AcceleratedSrcCopyBlt;
bTryAccelSoft = FALSE;
break;
break;
case 0x1111: // NOTSRCERASE
break;
default:
break;
}
}
//
// If we don't use the Hardware ROP, try to find a software blit if one is
// available.
//
if(bTryAccelSoft)
{
//
// see if there are any optimized software blits available
//
WaitForNotBusy();
EmulatedBltSelect02(pBltParms);
EmulatedBltSelect08(pBltParms);
EmulatedBltSelect16(pBltParms);
}
return S_OK;
}
//****************************************************************************
// GPEAccel::BltComplete
//****************************************************************************
//
SCODE GPEAccel::BltComplete(GPEBltParms *blitParameters)
{
return S_OK;
}
//****************************************************************************
// GPEAccel::InVBlank
//****************************************************************************
// We don't have to worry about blanking.
//
INT GPEAccel::InVBlank(void)
{
static BOOL value = FALSE;
DEBUGMSG (GPE_ZONE_LINE, (TEXT("GPEAccel::InVBlank\r\n")));
value = !value;
return value;
}
//****************************************************************************
// PrintPalette
//****************************************************************************
// Debug routine to print out the current palette
//
//
void PrintPalette()
{
#ifdef DEBUG
ULONG ulEntry;
DEBUGMSG (GPE_ZONE_LINE, (L"GPEAccel: Current Palette, "));
//
// If the print Palette zone is enabled print out the palette whenever
// we open the palette.
//
if(GPE_ZONE_PALETTE)
{
for(ulEntry = 0; ulEntry < 256 ; ulEntry+=4)
{
RETAILMSG
(
1,
(
L"Entry 0x%03x: 0x%08x 0x%08x 0x%08x 0x%08x\n",
ulEntry,
RASTER_COLOR_LUT[ulEntry],
RASTER_COLOR_LUT[ulEntry + 1],
RASTER_COLOR_LUT[ulEntry + 2],
RASTER_COLOR_LUT[ulEntry + 3]
)
);
}
}
#endif //DEBUG
}
//****************************************************************************
// Converts a 24 bit RGB color into grey scale
//****************************************************************************
// Converts 24 bit color to an 8 bit grey scale image.
//
//
//
inline unsigned char ConvertToGreyScale(const PALETTEENTRY *p)
{
unsigned int ret;
if(p->peRed > p->peGreen && p->peRed > p->peBlue)
{
ret = (p->peRed + p->peRed + p->peGreen + p->peBlue)>>2;
}
else if(p->peGreen > p->peRed && p->peGreen > p->peBlue)
{
ret = (p->peRed + p->peGreen + p->peGreen + p->peBlue)>>2;
}
else
{
ret = (p->peRed + p->peGreen + p->peBlue + p->peBlue)>>2;
}
// sum = (p->peRed * p->peRed + p->peGreen * p->peGreen + p->peBlue * p->peBlue)/3;
// ret = (unsigned char)sqrt((float)sum);
return ret;
}
//****************************************************************************
// GPEAccel::SetPalette
//****************************************************************************
// Set up the Color Look up table. There are two LUT's in hardware.
// the lookup table that is visible is not the one that is accessable.
//
//
SCODE GPEAccel::SetPalette
(
const PALETTEENTRY *source,
USHORT firstEntry,
USHORT numEntries
)
{
ULONG ulEntry;
ULONG ulCount;
unsigned char red, green, blue;
DEBUGMSG (GPE_ZONE_LINE, (TEXT("GPEAccel::SetPalette\r\n")));
if (firstEntry < 0 || firstEntry + numEntries > 256 || source == NULL)
{
DEBUGMSG (GPE_ZONE_LINE,(TEXT("SetPalette invalid arguments\r\n")));
return E_INVALIDARG;
}
//
// Copy into our palette.
//
memcpy((void *)&m_Palette[firstEntry], source, sizeof(PALETTEENTRY) * numEntries);
//
// I would do a memory copy but the red and blue
// palette entries are reversed.
//
for(ulEntry = firstEntry ; ulEntry < numEntries; ulEntry++)
{
if(m_Registry.ulScreenType == SCREEN_TYPE_GREYSCALE_STN)
{
red = green = blue = ConvertToGreyScale(source + ulEntry);
}
else
{
//
// Get the values for Red, Green and Blue.
//
red = source[ulEntry].peRed ;
green = source[ulEntry].peGreen;
blue = source[ulEntry].peBlue;
}
//
// Program up the Color lookup table.
//
RASTER_COLOR_LUT[ulEntry] = ((ULONG)red<< 16) + ((ULONG)green << 8) + (ULONG)blue;
}
//
// Switch to the other LUT and program the same values.
//
*RASTER_LUTCONT ^= LUTCONT_SWTCH;
//
// Wait until a palette switch occurs at the end of the frame.
//
for(ulCount = 0 ;; ulCount++)
{
//
// Put a small delay to wait for the change.
//
Sleep(1);
//
// Has the switch occured.
//
if(((*RASTER_LUTCONT & LUTCONT_SSTAT) && (*RASTER_LUTCONT &LUTCONT_SWTCH)) ||
(!(*RASTER_LUTCONT & LUTCONT_SSTAT) && !(*RASTER_LUTCONT & LUTCONT_SWTCH)))
{
break;
}
if(ulCount > 100)
{
DEBUGMSG (GPE_ZONE_LINE, (TEXT("ERROR: Palette switch never occured.\n")));
}
}
//
// I would do a memory copy but the red and blue palette entries are reversed.
//
for(ulEntry = firstEntry ; ulEntry < numEntries; ulEntry++)
{
if(m_Registry.ulScreenType == SCREEN_TYPE_GREYSCALE_STN)
{
red = green = blue = ConvertToGreyScale(source + ulEntry);
}
else
{
//
// Get the values for Red, Green and Blue.
//
red = source[ulEntry].peRed ;
green = source[ulEntry].peGreen;
blue = source[ulEntry].peBlue;
}
//
// Program up the Color lookup table.
//
RASTER_COLOR_LUT[ulEntry] = ((ULONG)red<< 16) + ((ULONG)green << 8) + (ULONG)blue;
}
//
// Print out the palette to the debugger if the debug zone is enabled.
//
PrintPalette();
return S_OK;
}
//****************************************************************************
// GPEAccel::GetGraphicsCaps
//****************************************************************************
//
//
ULONG GPEAccel::GetGraphicsCaps()
{
DEBUGMSG (GPE_ZONE_LINE, (TEXT("GPEAccel::GetGraphicsCaps\r\n")));
if (m_pMode)
{
//
// if in 16bpp mode, return GCAPS_GRAY16 to denote that we support
// anti-aliased fonts
if (m_pMode->Bpp == 16)
{
return GCAPS_GRAY16;
}
}
return 0;
}
//****************************************************************************
// RegisterDDHALAPI
//****************************************************************************
// no DDHAL support
//
#ifndef DD_ENABLE
void RegisterDDHALAPI(void)
{
return;
}
#endif
ULONG gBitMasks[] = { 0x0001,0x0002,0x0000 };
//****************************************************************************
// DrvGetMasks
//****************************************************************************
//
//
ULONG *APIENTRY DrvGetMasks(DHPDEV dhpdev)
{
return gBitMasks;
}
//****************************************************************************
// GPEAccel::AcceleratedFillRect
//****************************************************************************
// Use the accelerated block fill.
//
//
SCODE GPEAccel::AcceleratedFillRect (GPEBltParms *pBltParms)
{
ULONG ulPhyStart;
ULONG ulPhyEnd;
ULONG ulBlockControl;
RECTL *prclDst = pBltParms->prclDst;
GPESurf *pDst = pBltParms->pDst;
int left = prclDst->left;
int top = prclDst->top ;
int right = prclDst->right ;
int bottom = prclDst->bottom ;
int stride = pDst->Stride();
int BytesPerPixel = EGPEFormatToBpp[pDst->Format()] >> 3;
ULONG ulRightByteCount;
ULONG ulLeftByteCount;
// ULONG ulBlockDestWidth
//ulPhySize = width * height * BytesPerPixel;
DEBUGMSG (GPE_ZONE_INIT, (TEXT("GPEAccel::AcceleratedFillRect\r\n")));
//
// Check for negative x or y direction and correct values accordingly
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