⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 sockets.pas

📁 delphi制作的木马源代码
💻 PAS
📖 第 1 页 / 共 5 页
字号:
      QueueSize: Integer);
    procedure SetServerType(Value: TServerType);
    procedure SetThreadCacheSize(Value: Integer);
    procedure ThreadEnd(AThread: TServerClientThread); dynamic;
    procedure ThreadStart(AThread: TServerClientThread); dynamic;
    function GetClientSocket(Socket: TSocket): TServerClientWinSocket; dynamic;
    function GetServerThread(ClientSocket: TServerClientWinSocket): TServerClientThread; dynamic;
    procedure ClientRead(Socket: TCustomWinSocket); dynamic;
    procedure ClientWrite(Socket: TCustomWinSOcket); dynamic;
    procedure ClientConnect(Socket: TCustomWinSOcket); dynamic;
    procedure ClientDisconnect(Socket: TCustomWinSOcket); dynamic;
    procedure ClientErrorEvent(Socket: TCustomWinSocket; ErrorEvent: TErrorEvent;
      var ErrorCode: Integer); dynamic;
  public
    constructor Create(ASocket: TSocket);
    destructor Destroy; override;
    procedure Accept(Socket: TSocket); override;
    procedure Disconnect(Socket: TSocket); override;
    function GetClientThread(ClientSocket: TServerClientWinSocket): TServerClientThread;
    property ActiveConnections: Integer read GetActiveConnections;
    property ActiveThreads: Integer read GetActiveThreads;
    property Connections[Index: Integer]: TCustomWinSocket read GetConnections;
    property IdleThreads: Integer read GetIdleThreads;
    property ServerType: TServerType read FServerType write SetServerType;
    property ThreadCacheSize: Integer read FThreadCacheSize write SetThreadCacheSize;
    property OnGetSocket: TGetSocketEvent read FOnGetSocket write FOnGetSocket;
    property OnGetThread: TGetThreadEvent read FOnGetThread write FOnGetThread;
    property OnThreadStart: TThreadNotifyEvent read FOnThreadStart write FOnThreadStart;
    property OnThreadEnd: TThreadNotifyEvent read FOnThreadEnd write FOnThreadEnd;
    property OnClientConnect: TSocketNotifyEvent read FOnClientConnect write FOnClientConnect;
    property OnClientDisconnect: TSocketNotifyEvent read FOnClientDisconnect write FOnClientDisconnect;
    property OnClientRead: TSocketNotifyEvent read FOnClientRead write FOnClientRead;
    property OnClientWrite: TSocketNotifyEvent read FOnClientWrite write FOnClientWrite;
    property OnClientError: TSocketErrorEvent read FOnClientError write FOnClientError;
  end;

  TServerAcceptThread = class(TThread)
  private
    FServerSocket: TServerWinSocket;
  public
    constructor Create(CreateSuspended: Boolean; ASocket: TServerWinSocket);
    procedure Execute; override;

    property ServerSocket: TServerWinSocket read FServerSocket;
  end;

  TServerClientThread = class(TThread)
  private
    FClientSocket: TServerClientWinSocket;
    FServerSocket: TServerWinSocket;
    FEvent: TSimpleEvent;
    FKeepInCache: Boolean;
    FData: Pointer;
    procedure HandleEvent(Sender: TObject; Socket: TCustomWinSocket;
      SocketEvent: TSocketEvent);
    procedure HandleError(Sender: TObject; Socket: TCustomWinSocket;
      ErrorEvent: TErrorEvent; var ErrorCode: Integer);
    procedure DoRead;
    procedure DoWrite;
  protected
    procedure DoTerminate; override;
    procedure Execute; override;
    procedure ClientExecute; virtual;
    procedure Event(SocketEvent: TSocketEvent); virtual;
    procedure Error(ErrorEvent: TErrorEvent; var ErrorCode: Integer); virtual;
    procedure HandleException; virtual;
    procedure ReActivate(ASocket: TServerClientWinSocket);
    function StartConnect: Boolean;
    function EndConnect: Boolean;
  public
    constructor Create(CreateSuspended: Boolean; ASocket: TServerClientWinSocket);
    destructor Destroy; override;

    property ClientSocket: TServerClientWinSocket read FClientSocket;
    property ServerSocket: TServerWinSocket read FServerSocket;
    property KeepInCache: Boolean read FKeepInCache write FKeepInCache;
    property Data: Pointer read FData write FData;
  end;

  TAbstractSocket = class(TObject)
  private
    FActive: Boolean;
    FPort: Integer;
    FAddress: string;
    FHost: string;
    FService: string;
    procedure DoEvent(Sender: TObject; Socket: TCustomWinSocket;
      SocketEvent: TSocketEvent);
    procedure DoError(Sender: TObject; Socket: TCustomWinSocket;
      ErrorEvent: TErrorEvent; var ErrorCode: Integer);
  protected
    procedure Event(Socket: TCustomWinSocket; SocketEvent: TSocketEvent);
      virtual; abstract;
    procedure Error(Socket: TCustomWinSocket; ErrorEvent: TErrorEvent;
      var ErrorCode: Integer); virtual; abstract;
    procedure DoActivate(Value: Boolean); virtual; abstract;
    procedure InitSocket(Socket: TCustomWinSocket);
    procedure SetActive(Value: Boolean);
    procedure SetAddress(Value: string);
    procedure SetHost(Value: string);
    procedure SetPort(Value: Integer);
    procedure SetService(Value: string);
    property Active: Boolean read FActive write SetActive;
    property Address: string read FAddress write SetAddress;
    property Host: string read FHost write SetHost;
    property Port: Integer read FPort write SetPort;
    property Service: string read FService write SetService;
  public
    procedure Open;
    procedure Close;
  end;

  TCustomSocket = class(TAbstractSocket)
  private
    FOnLookup: TSocketNotifyEvent;
    FOnConnect: TSocketNotifyEvent;
    FOnConnecting: TSocketNotifyEvent;
    FOnDisconnect: TSocketNotifyEvent;
    FOnListen: TSocketNotifyEvent;
    FOnAccept: TSocketNotifyEvent;
    FOnRead: TSocketNotifyEvent;
    FOnWrite: TSocketNotifyEvent;
    FOnError: TSocketErrorEvent;
  protected
    procedure Event(Socket: TCustomWinSocket; SocketEvent: TSocketEvent); override;
    procedure Error(Socket: TCustomWinSocket; ErrorEvent: TErrorEvent;
      var ErrorCode: Integer); override;
    property OnLookup: TSocketNotifyEvent read FOnLookup write FOnLookup;
    property OnConnecting: TSocketNotifyEvent read FOnConnecting write FOnConnecting;
    property OnConnect: TSocketNotifyEvent read FOnConnect write FOnConnect;
    property OnDisconnect: TSocketNotifyEvent read FOnDisconnect write FOnDisconnect;
    property OnListen: TSocketNotifyEvent read FOnListen write FOnListen;
    property OnAccept: TSocketNotifyEvent read FOnAccept write FOnAccept;
    property OnRead: TSocketNotifyEvent read FOnRead write FOnRead;
    property OnWrite: TSocketNotifyEvent read FOnWrite write FOnWrite;
    property OnError: TSocketErrorEvent read FOnError write FOnError;
  end;

  TWinSocketStream = class(TStream)
  private
    FSocket: TCustomWinSocket;
    FTimeout: Longint;
    FEvent: TSimpleEvent;
  public
    constructor Create(ASocket: TCustomWinSocket; TimeOut: Longint);
    destructor Destroy; override;
    function WaitForData(Timeout: Longint): Boolean;
    function Read(var Buffer; Count: Longint): Longint; override;
    function Write(const Buffer; Count: Longint): Longint; override;
    function Seek(Offset: Longint; Origin: Word): Longint; override;
    property TimeOut: Longint read FTimeout write FTimeout;
  end;

  TClientSocket = class(TCustomSocket)
  private
    FClientSocket: TClientWinSocket;
  protected
    procedure DoActivate(Value: Boolean); override;
    function GetClientType: TClientType;
    procedure SetClientType(Value: TClientType);
  public
    constructor Create;
    destructor Destroy; override;
    property Socket: TClientWinSocket read FClientSocket;
  published
    property Active;
    property Address;
    property ClientType: TClientType read GetClientType write SetClientType;
    property Host;
    property Port;
    property Service;
    property OnLookup;
    property OnConnecting;
    property OnConnect;
    property OnDisconnect;
    property OnRead;
    property OnWrite;
    property OnError;
  end;

  TCustomServerSocket = class(TCustomSocket)
  protected
    FServerSocket: TServerWinSocket;
    procedure DoActivate(Value: Boolean); override;
    function GetServerType: TServerType;
    function GetGetThreadEvent: TGetThreadEvent;
    function GetGetSocketEvent: TGetSocketEvent;
    function GetThreadCacheSize: Integer;
    function GetOnThreadStart: TThreadNotifyEvent;
    function GetOnThreadEnd: TThreadNotifyEvent;
    function GetOnClientEvent(Index: Integer): TSocketNotifyEvent;
    function GetOnClientError: TSocketErrorEvent;
    procedure SetServerType(Value: TServerType);
    procedure SetGetThreadEvent(Value: TGetThreadEvent);
    procedure SetGetSocketEvent(Value: TGetSocketEvent);
    procedure SetThreadCacheSize(Value: Integer);
    procedure SetOnThreadStart(Value: TThreadNotifyEvent);
    procedure SetOnThreadEnd(Value: TThreadNotifyEvent);
    procedure SetOnClientEvent(Index: Integer; Value: TSocketNotifyEvent);
    procedure SetOnClientError(Value: TSocketErrorEvent);
    property ServerType: TServerType read GetServerType write SetServerType;
    property ThreadCacheSize: Integer read GetThreadCacheSize
      write SetThreadCacheSize;
    property OnGetThread: TGetThreadEvent read GetGetThreadEvent
      write SetGetThreadEvent;
    property OnGetSocket: TGetSocketEvent read GetGetSocketEvent
      write SetGetSocketEvent;
    property OnThreadStart: TThreadNotifyEvent read GetOnThreadStart
      write SetOnThreadStart;
    property OnThreadEnd: TThreadNotifyEvent read GetOnThreadEnd
      write SetOnThreadEnd;
    property OnClientConnect: TSocketNotifyEvent index 2 read GetOnClientEvent
      write SetOnClientEvent;
    property OnClientDisconnect: TSocketNotifyEvent index 3 read GetOnClientEvent
      write SetOnClientEvent;
    property OnClientRead: TSocketNotifyEvent index 0 read GetOnClientEvent
      write SetOnClientEvent;
    property OnClientWrite: TSocketNotifyEvent index 1 read GetOnClientEvent
      write SetOnClientEvent;
    property OnClientError: TSocketErrorEvent read GetOnClientError write SetOnClientError;
  public
    destructor Destroy; override;
  end;

  TServerSocket = class(TCustomServerSocket)
  public
    property Socket: TServerWinSocket read FServerSocket;
  published
    property Active;
    property Port;
    property Service;
    property ServerType;
    property ThreadCacheSize default 10;
    property OnListen;
    property OnAccept;
    property OnGetThread;
    property OnGetSocket;
    property OnThreadStart;
    property OnThreadEnd;
    property OnClientConnect;
    property OnClientDisconnect;
    property OnClientRead;
    property OnClientWrite;
    property OnClientError;
    constructor Create;
  end;

  TSocketErrorProc = procedure (ErrorCode: Integer);

function SetErrorProc(ErrorProc: TSocketErrorProc): TSocketErrorProc;
function AllocateHWnd(Method: TWndMethod): HWND;
procedure DeallocateHWnd(Wnd: HWND);

implementation

threadvar
  SocketErrorProc: TSocketErrorProc;

type
  PInstanceBlock = ^TInstanceBlock;
  TInstanceBlock = packed record
    Next: PInstanceBlock;
    Code: array[1..2] of Byte;
    WndProcPtr: Pointer;
    Instances: array[0..313] of TObjectInstance;
  end;

var
  WSAData: TWSAData;
  InstBlockList: PInstanceBlock;
  InstFreeList: PObjectInstance;
  UtilWindowClass: TWndClass = (
    style: 0;
    lpfnWndProc: @DefWindowProc;
    cbClsExtra: 0;
    cbWndExtra: 0;
    hInstance: 0;
    hIcon: 0;
    hCursor: 0;
    hbrBackground: 0;
    lpszMenuName: nil;
    lpszClassName: 'TPUtilWindow');

{ TSynchroObject }

procedure TSynchroObject.Acquire;
begin
end;

procedure TSynchroObject.Release;
begin
end;

{ THandleObject }

destructor THandleObject.Destroy;
begin
  CloseHandle(FHandle);
  inherited Destroy;
end;

{ TEvent }

constructor TEvent.Create(EventAttributes: PSecurityAttributes; ManualReset,
  InitialState: Boolean; const Name: string);
begin
  FHandle := CreateEvent(EventAttributes, ManualReset, InitialState, PChar(Name));
end;

function TEvent.WaitFor(Timeout: LongWord): TWaitResult;
begin
  case WaitForSingleObject(Handle, Timeout) of
    WAIT_ABANDONED: Result := wrAbandoned;
    WAIT_OBJECT_0: Result := wrSignaled;
    WAIT_TIMEOUT: Result := wrTimeout;
    WAIT_FAILED:
      begin
        Result := wrError;
        FLastError := GetLastError;
      end;
  else
    Result := wrError;
  end;
end;

procedure TEvent.SetEvent;
begin
  Windows.SetEvent(Handle);
end;

procedure TEvent.ResetEvent;
begin
  Windows.ResetEvent(Handle);
end;

{ TSimpleEvent }

constructor TSimpleEvent.Create;
begin
  inherited Create(nil, True, False, '');
end;

{ TCriticalSection }

constructor TCriticalSection.Create;
begin
  inherited Create;
  InitializeCriticalSection(FSection);
end;

destructor TCriticalSection.Destroy;
begin
  DeleteCriticalSection(FSection);
  inherited Destroy;
end;

procedure TCriticalSection.Acquire;
begin
  EnterCriticalSection(FSection);
end;

procedure TCriticalSection.Release;
begin
  LeaveCriticalSection(FSection);
end;

procedure TCriticalSection.Enter;
begin
  Acquire;
end;

procedure TCriticalSection.Leave;
begin
  Release;
end;

{ TList }

destructor TList.Destroy;
begin
  Clear;
end;

function TList.Add(Item: Pointer): Integer;
begin
  Result := FCount;
  if Result = FCapacity then
    Grow;
  FList^[Result] := Item;
  Inc(FCount);
  if Item <> nil then
    Notify(Item, lnAdded);
end;

procedure TList.Clear;
begin
  SetCount(0);
  SetCapacity(0);
end;

procedure TList.Delete(Index: Integer);
var
  Temp: Pointer;
begin
  if (Index < 0) or (Index >= FCount) then
    Exit;
  Temp := Items[Index];
  Dec(FCount);
  if Index < FCount then
    System.Move(FList^[Index + 1], FList^[Index],
      (FCount - Index) * SizeOf(Pointer));
  if Temp <> nil then
    Notify(Temp, lnDeleted);
end;

procedure TList.Exchange(Index1, Index2: Integer);
var
  Item: Pointer;
begin
  if (Index1 < 0) or (Index1 >= FCount) then
    Exit;
  if (Index2 < 0) or (Index2 >= FCount) then
    Exit;
  Item := FList^[Index1];
  FList^[Index1] := FList^[Index2];
  FList^[Index2] := Item;
end;

function TList.Expand: TList;
begin
  if FCount = FCapacity then
    Grow;
  Result := Self;
end;

function TList.First: Pointer;
begin
  Result := Get(0);
end;

function TList.Get(Index: Integer): Pointer;
begin
  Result := nil;
  if (Index < 0) or (Index >= FCount) then
    Exit;
  Result := FList^[Index];
end;

procedure TList.Grow;
var
  Delta: Integer;
begin
  if FCapacity > 64 then
    Delta := FCapacity div 4
  else
    if FCapacity > 8 then
      Delta := 16
    else
      Delta := 4;
  SetCapacity(FCapacity + Delta);
end;

function TList.IndexOf(Item: Pointer): Integer;
begin
  Result := 0;
  while (Result < FCount) and (FList^[Result] <> Item) do
    Inc(Result);
  if Result = FCount then
    Result := -1;
end;

procedure TList.Insert(Index: Integer; Item: Pointer);

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -