📄 skinbutton.h
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#if !defined(AFX_SKINBUTTON_H__2A579B8E_CF46_4C1D_BCE3_DCBD018233AB__INCLUDED_)
#define AFX_SKINBUTTON_H__2A579B8E_CF46_4C1D_BCE3_DCBD018233AB__INCLUDED_
#include "EnBitmap.h" // Added by ClassView
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// SkinButton.h : header file
//
#define STYLE_TOOLBAR 0x0001
#define STYLE_BITMAP 0x0002
/////////////////////////////////////////////////////////////////////////////
// CSkinButton window
class CSkinButton : public CButton
{
// Construction
public:
CSkinButton();
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSkinButton)
//}}AFX_VIRTUAL
// Implementation
public:
COLORREF m_crText;
SetTextColor(COLORREF cr);
void SetStyle(int nStyle){m_nStyle=nStyle;}
HBITMAP SetBitmap(HBITMAP hBitmap );
CEnBitmap m_bmpButton;
void LoadBitmap(LPCTSTR szImagePath);
BOOL LoadBitmap(UINT uIDRes,COLORREF crBack);
BOOL DrawText(CDC *pDC ,CRect rc,COLORREF crText);
virtual ~CSkinButton();
BOOL m_bMouseIn;
BOOL m_bDown;
BOOL m_bFocus;
BOOL m_bEnable;
int m_nStyle;
// Generated message map functions
protected:
//{{AFX_MSG(CSkinButton)
afx_msg void OnPaint();
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg BOOL OnEraseBkgnd(CDC* pDC);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point);
afx_msg void OnSetFocus(CWnd* pOldWnd);
afx_msg void OnKillFocus(CWnd* pNewWnd);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SKINBUTTON_H__2A579B8E_CF46_4C1D_BCE3_DCBD018233AB__INCLUDED_)
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