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📄 skinstatusbar.h

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#if !defined(AFX_SKINSTATUSBAR_H__85DE8F8E_1BB3_46E9_978B_8D78F7A12E67__INCLUDED_)
#define AFX_SKINSTATUSBAR_H__85DE8F8E_1BB3_46E9_978B_8D78F7A12E67__INCLUDED_

#include "EnBitmap.h"	// Added by ClassView
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// SkinStatusBar.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CSkinStatusBar window
#include "SkinButton.h"
#include "SkinStatic.h"
class CSkinStatusBar : public CSkinStatic
{
// Construction
public:
	CSkinStatusBar();

// Attributes
public:

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CSkinStatusBar)
	//}}AFX_VIRTUAL

// Implementation
public:
	CEnBitmap m_bmpStatusBar;
	CEnBitmap m_bmpBK;
	CList<UINT, UINT> m_ltCommands;
	CPtrList m_ptButton;
	BOOL LoadSBImage(LPCTSTR szImagePath);
	void SetBasicCommands(CList<UINT, UINT> &ltConmmand);
	virtual ~CSkinStatusBar();
	BOOL LoadBKImage(LPCTSTR szImagePath);
	// Generated message map functions
protected:
	//{{AFX_MSG(CSkinStatusBar)
	afx_msg void OnSize(UINT nType, int cx, int cy);
	//}}AFX_MSG

	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_SKINSTATUSBAR_H__85DE8F8E_1BB3_46E9_978B_8D78F7A12E67__INCLUDED_)

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