📄 skinstatusbar.h
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#if !defined(AFX_SKINSTATUSBAR_H__85DE8F8E_1BB3_46E9_978B_8D78F7A12E67__INCLUDED_)
#define AFX_SKINSTATUSBAR_H__85DE8F8E_1BB3_46E9_978B_8D78F7A12E67__INCLUDED_
#include "EnBitmap.h" // Added by ClassView
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// SkinStatusBar.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CSkinStatusBar window
#include "SkinButton.h"
#include "SkinStatic.h"
class CSkinStatusBar : public CSkinStatic
{
// Construction
public:
CSkinStatusBar();
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSkinStatusBar)
//}}AFX_VIRTUAL
// Implementation
public:
CEnBitmap m_bmpStatusBar;
CEnBitmap m_bmpBK;
CList<UINT, UINT> m_ltCommands;
CPtrList m_ptButton;
BOOL LoadSBImage(LPCTSTR szImagePath);
void SetBasicCommands(CList<UINT, UINT> <Conmmand);
virtual ~CSkinStatusBar();
BOOL LoadBKImage(LPCTSTR szImagePath);
// Generated message map functions
protected:
//{{AFX_MSG(CSkinStatusBar)
afx_msg void OnSize(UINT nType, int cx, int cy);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SKINSTATUSBAR_H__85DE8F8E_1BB3_46E9_978B_8D78F7A12E67__INCLUDED_)
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