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📄 five.java

📁 五子棋的源码。自己刚写的。算法还不错。不过意铺待改进。
💻 JAVA
📖 第 1 页 / 共 4 页
字号:
            {
                powerP[k1][i2] = 0;
                powerC[k1][i2] = 0;
                comboP[k1][i2] = 0;
                comboC[k1][i2] = 0;
            }

        }

    }

    public void ThreadStart()
    {
        (new Thread(this)).start();
    }

    public void run()
    {
        try
        {
            switch(GameState)
            {
            case 0: // '\0'
                Thread.sleep(2000L);
                dialog.setVisible(true);
                GameState = 2;
                repaint();
                break;

            case 3: // '\003'
                repaint();
                Thread.sleep(1500L);
                ReStart();
                repaint();
                break;
            }
        }
        catch(InterruptedException interruptedexception) { }
    }

    @SuppressWarnings("unchecked")
	public void setMark(int i, int j)
    {
        StepCount++;
        steps.add(grids[i][j]);
        grids[i][j].setValue(-1);
        flag[i][j] = "2";
        turn = true;
        WinCheck(false);
        for(int k = 0; k < length; k++)
        {
            for(int l = boarder; l >= 0; l--)
                System.out.print((new StringBuilder()).append(flag[k][l]).append(" ").toString());

            System.out.print(" | ");
            for(int i1 = boarder; i1 >= 0; i1--)
                System.out.print((new StringBuilder()).append(powerC[k][i1] + powerP[k][i1]).append(" ").toString());

            System.out.print("\n");
        }

        System.out.print("================================\n");
    }

    public void paint(Graphics g)
    {
        super.paint(g);
        switch(GameState)
        {
        case 1: // '\001'
        default:
            break;

        case 0: // '\0'
            g.drawString("2007.11 by SUNNY ", 93, 330);
             g.setFont(font);
            g.setColor(Color.BLUE);
            g.drawString("五子棋", 110, 100);
            g.drawImage(title,120,230, this);
            break;

        case 2: // '\002'
        case 3: // '\003'
            g.drawString("玩家:        电脑:", 100, 46);
            g.drawImage(black, 132, 36, this);
            g.drawImage(white, 182, 36, this);
            if(winner != 0)
            {
                g.setFont(font);
                g.setColor(Color.RED);
                message = winner != 1 ? "你输了" : "你赢了";
                g.drawString(message, 120, 215);
            }
            break;
        }
    }

    public void undo()
    {
        if(StepCount == 0 || StepCount - 1 <= 0)
            return;
        for(int i = 0; i < 2; i++)
        {
            ((Grid)steps.get(steps.size() - 1)).Initial();
            steps.remove(steps.size() - 1);
        }

        StepCount--;
    }

    ClassLoader cl;
    Toolkit tk;
    int length;
    int GameState;
    int winner;
    int check;
    int step;
    int StepCount;
    int grid[][];
    int boarder;
    int powerP[][];
    int powerC[][];
    String flag[][];
    String line;
    int comboP[][];
    int comboC[][];
    int locX;
    int locY;
    int menX;
    int menY;
    int count;
    int x;
    int y;
    int displace_x;
    int displace_y;
    int direction;
    @SuppressWarnings("unchecked")
	ArrayList steps;
    int dir[][] = {
        {
            -1, -1
        }, {
            -1, 0
        }, {
            -1, 1
        }, {
            0, -1
        }, {
            0, 1
        }, {
            1, -1
        }, {
            1, 0
        }, {
            1, 1
        }
    };
    boolean dir2[];
    boolean turn;
    String message;
    final JDialog dialog = new JDialog(this, "请选择", true);
    Font font;
    Grid grids[][];
    Image white;
    Image black;
    Image title;
    Image board;
    Image temp;
    JPanel boardPanel;
    JPanel bigpanel;
    static final int Start = 0;
    static final int Select = 1;
    static final int Playing = 2;
    static final int End = 3;
    static final int nil = -1;
    static final int oblique_1 = 0;
    static final int oblique_2 = 1;
    static final int horizontal = 2;
    static final int vertical = 3;

@SuppressWarnings("unused")
private class FiveGrid extends JPanel
    implements MouseListener
{

    @SuppressWarnings("unchecked")
	public void mousePressed(MouseEvent mouseevent)
    {
        if(GameState == 2)
        {
            int i = mouseevent.getButton();
            if(i == 1)
            {
                if(value == 0)
                {
                    menX = x;
                    menY = y;
                    steps.add(this);
                    setValue(1);
                    WinCheck(true);
                    flag[x][y] = "1";
                    if(GameState == 2)
                        if(StepCount == 0)
                        {
                            FiveRandom();
                        } else
                        {
                            turn = false;
                            FiveAI();
                            if(!turn)
                                FiveRandom();
                        }
                }
            } else
            if(steps.size() != 0)
                undo();
        }
    }

    public void mouseEntered(MouseEvent mouseevent)
    {
        if(GameState == 2)
            setSelected(true);
    }

    public void mouseExited(MouseEvent mouseevent)
    {
        if(GameState == 2)
            setSelected(false);
    }

    public void mouseClicked(MouseEvent mouseevent)
    {
    }

    public void mouseReleased(MouseEvent mouseevent)
    {
    }

    public Dimension getPreferredSize()
    {
        return new Dimension(20, 20);
    }

    public Dimension getMinimumSize()
    {
        return getPreferredSize();
    }

    public int getLocX()
    {
        return x;
    }

    public int getLocY()
    {
        return y;
    }

    public int getValue()
    {
        return value;
    }

    public void Initial()
    {
        value = grid[x][y] = 0;
        flag[x][y] = "0";
        powerP[x][y] = 0;
        powerC[x][y] = 0;
        selected = false;
        repaint();
    }

    public void setValue(int i)
    {
        locX = x;
        locY = y;
        value = grid[x][y] = i;
        repaint();
    }

    public void setSelected(boolean flag)
    {
        selected = flag;
        repaint();
    }

    public void paintComponent(Graphics g)
    {
        super.paintComponent(g);
        if(GameState != 0 && GameState != 1)
            g.drawImage(board, 0, 0, this);
        if(value != 0)
        {
            temp = value != 1 ? white : black;
            g.drawImage(temp, 4, 4, this);
        }
    }

    int x;
    int y;
    int value;
    boolean selected;

    public FiveGrid(int i, int j)
    {
        super();
        x = i;
        y = j;
        addMouseListener(this);
    }
}
}

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