📄 softpcdlg.h
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// SOFTPCDlg.h : header file
//
#if !defined(AFX_SOFTPCDLG_H__A8B2E89B_D5A7_4DAC_8F82_B8015C661487__INCLUDED_)
#define AFX_SOFTPCDLG_H__A8B2E89B_D5A7_4DAC_8F82_B8015C661487__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "atetypes_1.h"
#include "IekC64Sdk.h"
/////////////////////////////////////////////////////////////////////////////
// CSOFTPCDlg dialog
class CSOFTPCDlg : public CDialog
{
// Construction
public:
CSOFTPCDlg(CWnd* pParent = NULL); // standard constructor
HANDLE hEventMsg ;
// This handle points to the IEK board object
IEKC64_HANDLE IekHandle ;
// This buffer will hold in and out messages
Uint32 MessageBuffer[5];
// helper function to wait for DSP message
IEKC64_STATUS waitMessage( void );
// Dialog Data
//{{AFX_DATA(CSOFTPCDlg)
enum { IDD = IDD_SOFTPC_DIALOG };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSOFTPCDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CSOFTPCDlg)
virtual BOOL OnInitDialog();
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnBUTTONInit();
afx_msg void OnBUTTONDownload();
afx_msg void OnBUTTONStart();
afx_msg void OnBUTTONExit();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SOFTPCDLG_H__A8B2E89B_D5A7_4DAC_8F82_B8015C661487__INCLUDED_)
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