📄 fig06_11.cpp
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// Fig. 6.11: fig06_11.cpp
// Craps simulation.
#include <iostream>
using std::cout;
using std::endl;
#include <cstdlib> // contains prototypes for functions srand and rand
using std::rand;
using std::srand;
#include <ctime> // contains prototype for function time
using std::time;
int rollDice(); // rolls dice, calculates amd displays sum
int main()
{
// enumeration with constants that represent the game status
enum Status { CONTINUE, WON, LOST };
int myPoint; // point if no win or loss on first roll
Status gameStatus; // can contain CONTINUE, WON or LOST
// randomize random number generator using current time
srand( time( 0 ) );
int sumOfDice = rollDice(); // first roll of the dice
// determine game status and point (if needed) based on first roll
switch ( sumOfDice )
{
case 7: // win with 7 on first roll
case 11: // win with 11 on first roll
gameStatus = WON;
break;
case 2: // lose with 2 on first roll
case 3: // lose with 3 on first roll
case 12: // lose with 12 on first roll
gameStatus = LOST;
break;
default: // did not win or lose, so remember point
gameStatus = CONTINUE; // game is not over
myPoint = sumOfDice; // remember the point
cout << "Point is " << myPoint << endl;
break; // optional at end of switch
} // end switch
// while game is not complete
while ( gameStatus == CONTINUE ) // not WON or LOST
{
sumOfDice = rollDice(); // roll dice again
// determine game status
if ( sumOfDice == myPoint ) // win by making point
gameStatus = WON;
else
if ( sumOfDice == 7 ) // lose by rolling 7 before point
gameStatus = LOST;
} // end while
// display won or lost message
if ( gameStatus == WON )
cout << "Player wins" << endl;
else
cout << "Player loses" << endl;
return 0; // indicates successful termination
} // end main
// roll dice, calculate sum and display results
int rollDice()
{
// pick random die values
int die1 = 1 + rand() % 6; // first die roll
int die2 = 1 + rand() % 6; // second die roll
int sum = die1 + die2; // compute sum of die values
// display results of this roll
cout << "Player rolled " << die1 << " + " << die2
<< " = " << sum << endl;
return sum; // return sum of dice
} // end function rollDice
/**************************************************************************
* (C) Copyright 1992-2005 by Deitel & Associates, Inc. and *
* Pearson Education, Inc. All Rights Reserved. *
* *
* DISCLAIMER: The authors and publisher of this book have used their *
* best efforts in preparing the book. These efforts include the *
* development, research, and testing of the theories and programs *
* to determine their effectiveness. The authors and publisher make *
* no warranty of any kind, expressed or implied, with regard to these *
* programs or to the documentation contained in these books. The authors *
* and publisher shall not be liable in any event for incidental or *
* consequential damages in connection with, or arising out of, the *
* furnishing, performance, or use of these programs. *
**************************************************************************/
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